trollking21

165 Decks, 1,175 Comments, 230 Reputation

The reason you run dryad militant is because you need to have a 1 drop turn 1.
Ephara I don't find to be terribly weak as I can just keep drawing gas with, and d-sphere helps turn it on, I do agree about more two drops cutting jace, 1 archangel 1 land and a banished priest to get 4 skyjek. Not sure if cutting a priest is correct but it's more tempo then actual removal, so idk.

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Posted 21 February 2014 at 21:19 in reply to #440042 on Ephara

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I mean curse of the swine is fairly poor against most things, as making creatures into smaller creatures is a bad proposition.
Most likely I could sideboard celestial flare. If green red is attacking with 2 dudes I'm probably losing anyway, and America control will rarely ahe multiple creatures.

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Posted 19 February 2014 at 05:10 in reply to #440042 on Ephara

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A-charm is also temp removal.

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Posted 18 February 2014 at 20:11 in reply to #439858 on Garruk, Caller of Archangels

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Why dramatic rescue? If it's "removal" your deck is too slow to care about an unsummon effect, if it's to save your own dude then more dudes seem better.
Personally I think a few d-sphere or azorius charms seem better.
A-charm is really sweet synergy with archangel, as each creature with lifelin triggers the angel seperatly

Check out my white weenie deck
http://www.mtgvault.com/trollking21/decks/ephara/

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Posted 18 February 2014 at 06:14 as a comment on Garruk, Caller of Archangels

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I would drop a phenax and a a ashiok and to add 2 far//away. They are both legendary and drawing the second one is bad.

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Posted 13 February 2014 at 20:01 as a comment on Mill to Kill

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Phantsmal image is the response to TNN since i can't cast him ill let you then match it. I never much liked snapcaster but probe would make him much better as you have that free spell, to flashback, but i never felt like i wanted the to pay the two-life off of probe and late game it just does so little. I believe the winning decklist from SCG was
-1 image
+1 snare
in the main at least

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Posted 12 February 2014 at 21:45 in reply to #437533 on RUG delver

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flickerwisp is one of the most powerful cards in the deck, the more you play the more synergy with the deck it displays. It's not actually amazing against brainstorm deck surprisingly as they can cast and crack fetch in response, or in the case of most these deck have removal for it. It also dies to all the hate that people already board in against you.
it is still good against griselbrand decks, but not exactly amazing. Breaking down by deck
reanimator- its very easy for them to just pick another target and reanimate something else
tin-fins- awesome if you land it
sneak and show- not incredibly amazing here as they can both counter it or ignore with emrakul, also your match up here is already straight amazing so additional help isnt really necessary.

mirran helps against BUG (delver and shardless variants) its okay against jund but not good. Against Junk it dodges decay but not swords. And they have to have swords or you just beat them. it also helps against all goyf's that i'm not thinking of.

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Posted 12 February 2014 at 21:39 in reply to #437513 on Death and Taxes - GP Paris

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http://www.starcitygames.com/article/25893_Defining-The-Major-Archetypes-Of-Legacy.html

this is not comprehensive or even really close but it is a decent start if you are unfamiliar with the format.
a comprehensive legacy resource is
www.mtgthesource.com

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Posted 12 February 2014 at 21:20 in reply to #437519 on Death and Taxes - GP Paris

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http://www.mtgvault.com/trollking21/decks/rug-delver/
you should check out my legacy deck

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Posted 12 February 2014 at 21:18 in reply to #437513 on Death and Taxes - GP Paris

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the problem is most good hate for it hits your own vial. Also very few legacy decks actually run vial. Goblins merfolk and this deck pretty much cover it.

for the deck itself i don't think spirit of the labyrinth is up to the hype, it does very little against storm (they still resolve the first cantrip and probably go off turn 2-3 anyway) sneak and show is already super super super favorable. (on a side note 4th karakas is really good)

so with 3 free slots you could add magnara or mirran crusader, which are both huge bombs they enable you to win some match-up easily.

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Posted 12 February 2014 at 21:11 in reply to #437513 on Death and Taxes - GP Paris

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Personally i think there just happens to me a more apt crusader. Mirran crusader has double strike if you feel pro red and white is a thing that needs to happen sword of war and peace is a real thing and hurts people pretty badly (bonus if you get that monster on mirran crusader for pro-four color)

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Posted 31 January 2014 at 17:08 in reply to #432969 on Junk Warriors

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Phyrexian crusader is bad because he is your only inext creature. Perhaps mirran crusader? He can't be rancored but be rarely needs to be.
Also with no fetches Deathrite shaman is not very good

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Posted 29 January 2014 at 18:12 as a comment on Junk Warriors

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The answer to the burn decks are life gain (typically attached to anything) or to race it.

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Posted 27 December 2013 at 05:19 in reply to #422655 on How To Lose a Friend

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Perhaps a jace memory adept as a singleton could speed up your winning since your goal is to just draw people out

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Posted 26 December 2013 at 10:47 as a comment on How To Lose a Friend

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Your steps are untap upkeep draw. So you untap, reveal the card to delver. You will draw the card unless you shuffle before your draw step. (Off of a Fetchland)

And ya I proxie it ;P so I didn't buy all the cards but I'm practicing for competitive legacy

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Posted 19 December 2013 at 21:36 in reply to #420953 on Team America

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Mind funeral will almost always be better in this deck then mind grind
You need to mind grind for 6 to get the same effect and 7 to get a better effect. Also mind funeral costing three turns on jace phantasm or consuming aberration as well visions of beyond really quickly.
I think mirko vosk could be a nemesis of reason. Milling ten on attack seems better

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Posted 14 December 2013 at 20:59 as a comment on Did you forget your Deck?

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Blood moon, magus of the moon, ruination, purphorous god of the forge all belong in this deck
the moons are essientally one sided armageddons for sometime 10+ turns

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Posted 13 December 2013 at 08:42 as a comment on I got a bad feeling...

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Emrakul doesn't work. Recurring nightmare only works as a sorcery, so emrakul would shuffle your graveyard away.

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Posted 12 December 2013 at 21:29 in reply to #419509 on Nightmares of Demented Demons

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Recurring nightmare seems fairly pointless to me. Your good creatures will very rarely hit the graveyard.
The main thing your combo is missing is redundancy, with exactly 4 copies of each card you may have several turns where you are not really doing anything. Reassembling skeleton can function as copies 5-8 of bitter blossom as you can return him every turn to keep the lock going. Unfortunately there's not really a good replacement for contamination.

Also phyrexian obliterater > demon of death's gate.
Obliterater can just be cast, and if you cast him turn 1 or 2 he can still end the game on his own. He also blocks like a champ. Demon of death's gate has a hard time being cast without butter blossom online and even then it takes three turns of bitter blossom if you don't have a contamination lock.
So
-4 demon of death gate
+4 obliterater
-2 recurring nightmare
+2 reassembling skeleton.

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Posted 11 December 2013 at 19:48 as a comment on Nightmares of Demented Demons

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-2 cathedral of war
-2 dueling grounds
-4 angelic bendiction
-4 dissolve
-4 ethersworn knight
The reason for these cuts
Cathedral- 4 is just too many as the colorless mana doesn't help that much.
Dueling grounds- this is still going to let them block and rarely will opponents just swarm you really, perhaps in the sideboard this card would be fine.
Angelic- this card doesn't do enough for 4 mana.
Ethersworn- quasali is just better at the beat down while also blowing up artifacts and enchantments
Dissolve- just better options for less
Then you could
+4 sublime archangel- you can easily 1 hit someone with this and Rafiq or really with just this.
+4 mana leak/ counterspell I'm partial to mana leak because it's easier to cast
+4 quasali pridemage this card is just a solid exalted dude
+4 swords to plowshares this helps slow down the other guy and get ride of anything that could be annoying on te other side of te table. Best removal eve pretty much

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Posted 04 December 2013 at 17:51 as a comment on Bant Exalted

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