Perhaps spellskite instead of hover barrier?
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Some guy recently made a mill deck with spellskite in it. It would fit the "wall" funktion and will cover your hedron crabs. It could take the place of redirect, bringing you up to 20 possible blockers. The design is slow at milling though, and falls flat in front of creatures larger than 5/5.
GFREEMAN: I think we talked about your deck once, basing the discussions on the only winning BUG mill in modern: http://mtgtop8.com/event?e=5294&d=230518&f=MO BENAFLECK: Perhaps add 1 scapeshift for the odd chance of having a couple of hedrons in play ?
It usually takes time for new cards to filter through into the meta, and monastery siege is rather new. We can take up this discussion in 4-5 month's time when it's been through the process. All I can say is that I have a lot of testdecks from modern, and since my friend started playing monastery siege (In a combo-deck of all things) he's started to win a lot more against our test field. Monastery is very likely to change the meta once people "discover it".
It usually takes time for new cards to filter through into the meta, and monastery siege is rather new. We can take up this discussion in 4-5 month's time when it's been through the process. All I can say is that I have a lot of testdecks from modern, and since my friend started playing monastery siege (In a combo-deck of all things) he's started to win a lot more against our test field.
Abrupt decay can only target monastery siege if the opponent got 4 mana. Usually abrupt is used in aggro which always have a low number of lands, so before you get to 4 mana, they throw down monastery siege number 2 and your next goal will be 6 mana :D So far monastery siege is only seen in merfolk, but I count on seing it in more decks in the future. In tests where I used the burndecks against my friend monastery siege simply locks burn down. It protects ALL permanents against enemy activity and thus covers itself. The only weakness is that it only covers spells, which means that there will be a future loophole.
TRICKSTER87: I've had some past designs with focus on 4 surgical and 4 extirpate where I've killed legacy-decks by hitting their lands first! In these days I never really tested chancellor of the spires, but recently I've had a lot of fun with 3 chancellor of the spires in mainboard. Could be fun to try it out with 8 extractors and see how well it goes. Usually I used tome scor, dream twist and shriekhorn to perform the turn 1 surgical mill. In legacy chancellor goes well with chrome moxes.
The impact of the Leyline of sanctity is overrated! The design I played with and got a 4th place with had no way to deal with leyline at all, not even in the sideboard. I faced 3 players with leyline in their sideboard and only once did I have to scoop simply because it hit play at turn 0. http://www.mtgvault.com/wickeddarkman/decks/small-4thplace-modern-mill/ I was stopped by creatures rather than leyline at the final! If my design had had some mesmeric orbs I might not have decided to scoop at all :D There is one card that I fear these days, and it is monastery siege. mesmeric orb and hedron crab may bypass the monastery siege, but echoing truth wont work well against it, so I am starting to go back to older designs, favoring shriekhorn as the number 1, 1cc card. It can pass through monastery siege as well. I fear that merfolk decks will show the efficiency of monastery siege to the meta, as I am testing a lot of proxied modern tier 1 decks against a friend playing the siege. Leyline of sanctity is weak compared to that card.
That is one weird mother, and at first I thought it to be a joke :D I'm impressed by the balance of the mana (14 blue and 13 black) which allows the 4 ghostquarters. The ghost quarters and 4 fetchlands come very close to the optimal "fetchnumber" of 9, making the crab count the most. 27 cards able to mill also seems a fine amount for the deck and the sideboard is balancing the rest of the experience. I'd like to see you reengage the deck. Don't mind the "hate" players don't like to lose overall, regardless of what they face, and mill is getting some respect just for being, so join some tourneys and you will get as many good comments as you get bad comments :D
It's possible that leyline of sanctity is not that dangerous in today's meta. When I got 4th place, at least 3 people sideboarded their leylines into main, but I still ended up getting there. The most fanatic uses 3 and they still need a bit of a luck to win with it. During the quarterfinals I actually layed out the statistics involved in front of my opponent so that he would have a better knowledge on wether or not to muligan, since at our game 2 I just plainly scooped when he layed out a leyline of sanctuary. He mulliganned twice and then kept a hand without leyline and won when I played out a surgical extraction too fast to remove the leylines. In retrospect I should have removed the wurmcoil engine that he reanimated! Anyways, the general solution to leylines is echoing truth if you play U/B like afleck.
You might want to compare notes with this design: http://www.tcdecks.net/deck.php?id=16669&iddeck=124823 I love mill, so Take a look at my page as well for further inspiration!
Recently another aggro-mill has gotten top 8 in modern, using wigth of precinct six instead of the delver
Just remember to switch it out when you are at a familiar meta. Augur is best for uncharted waters :D
Let me know if you win anything :D If you participate in any large tournaments try replacing snapcaster with augur of bolas.
I like the snapcaster/familiar's ruse part a lot... Can't believe noone else have commented on that. Go here to study more mill: http://www.tcdecks.net/tipo.php?archetype=Mill&format=Modern
I have recently analysed a lot of milldecks, and found out that augur of bolas seems to be better than snapcaster mage when you participate at the largest tournaments (100+) while snapcaster mage shines at the smaller local tournaments. This might be something you want to exploit :D Here's a link to the site with mill enough to analyse. http://www.tcdecks.net/tipo.php?archetype=Mill&format=Modern Mike donini and frank bequet and two others really get top places with augur compared to all the snapcastering players!
MANIACAL: Why don't you build a mill-deck? You seem to know enough about the cards involved as well as how modern works!
When testing against modern I usually take a total of 5 turns and nothing more, to see if my mill can kill (and how often) Modern aggro usually kills at turn 4, but can pull out a turn 3 kill once in a while, which is why I've always favored fast mill like tome scour and dream twist so that you get to mill around 11 cards with a 1cc and a 2cc before using crypt incursion to get life enough to survive 2-3 turns more, which usually does the trick. Finally, sometimes mill manages to kill an opponents manabase by lucky milling, which also buys a lot of time (which is also another reason to like fast mill, because coupled with surgical extraction you may harm their mana even more by removing fetchlands.)
"Ordinary" crabs need 21-23 lands of which 8-10 needs to be fetch. Theoretically you could run less land and more fetches, but would risk getting stranded. A possible solution to this would be noxious revival which may allow you to replay a fetchland, getting more land. I have use them in past designs with fetch when I need to hardcast archive trap.
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