Thanx for your posts :D It's rare to meet someone else that tests a lot. I'm very competitive, but also very proud, so I rarely play with someone elses design, but love to exchange notes if you have any. My "fast reliable modernmill" is very fast. However the lands sometimes makes it lose so feel free to add 1 more land in it to make it a bit more reliable. I use river of tears out of stubbornness, but there are better UB land choices than that. The max number of lands that comes into play tapped without disrupting the decks win-statistics is exactly 2, which is why I never add the third shelldock isle that the pro's prefer. But I also play less lands than the pro's. I've played a lot of modern tourneys with it and it's actually a pretty good deck that I believe just needs those tiny changes to pull it over the edge of being good, becomming a top-deck. I have shifted focus to legacy though, so I haven't updated the sideboard for a long time.
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If you need more research try these two: http://www.mtgvault.com/wickeddarkman/decks/wdms-modern-mill-primer/ http://www.mtgvault.com/wickeddarkman/decks/fast-reliable-modern-mill/ I'm also working up to build a new and better primer.
If your goal is to mill yourself you might want to include infi-selfmill combo "mesmeric orb + 2 x fatestitcher". You also need to draw a card to activate the maniac, and usually people turn to street wraith and gitaxian probe.
æther vial, or cavern of souls to get keycards in play?
I personally like the inclusion of cranial extraction in the sideboard. I play a deck with 2 gaea's blessing in main to stop painter-decks, and cranial extraction would remove that advantage.
I like your methodical testing, but I don't think many people here care for such stuff, as I do something similare, and they don,t care :D I have a legacy deck that often wins 3 out of 6 matches during a tournaments, which I have adapted against perhaps 97% of all legacy decks, including the fringe-decks like enchantress, food griffin and doomsday, but noone really gives a damned about my reports on it's progress :C If you look at your own deck, you will note 31+ viewers but only my reply, which is sort of the norm in here... So expect noone else to comment! (as long as you comment, people will read it, and if you disappear someone else pops up in your stead!) That said, I have a lot of experience with legacy, and know about 99% of the meta by heart, having built a personal deckarchive of legacy spanning from the end of 2010 to now, so I got it all pretty covered, splitting new decks into "subspecies" and keeping a track on it all. Looking at your deck I see a lot of things that needs attending to compete, and I do have some answers that you might consider as solid advice, and some lose ideas as well. I'll start with what you can get rid of: Foundry street denizen: Why? I'ts okay, but not really that good! Brute force: It's also good, but I need some space for suggestions :D Scry is better. Chain lightning: I have a better pick! First of, you will be immensely vulnerable against chalice of the void and counterbalance, so you'll need a bit resistance against those. First thing is rift bolt with a cost of 3, and suspend 1, which will replace chain lightning. Second you can opt to keep foundry street denizen and take advantage of having 12 goblins by using cavern of souls. One of the cards I want to add to your deck is manamorphosis, which can possibly make swiftspear and pyromancer explode whenever you are in luck. The next card I'd add is noxious revival, which is fairly okay to regain your most wanted spells, but also has the added feature of making life a hell for gravebased decks, and may sometimes stop those pesky miracle decks after they play brainstorm to topdeck terminus. I got plenty of other tricks for you, but most are within the design of my own deck, so you'll have to take a look there and comment it a bit before I reveal more stuff ;D http://www.mtgvault.com/wickeddarkman/decks/now-with-claws/ (and sligh is spelled sligh! A sleigh is what you use at wintery hills :D)
fate transfer
frantic search is not so legal...
maze of ith to keep your nephilim throwing stuff up from the graves and stay out of trouble at the same time. Again clout of the dominus might be cool to warm up the nephilim.
æther vial will be nice with untargetables.
Considering the many colors of the nephilim, you might want to explore either "favor of the overbeing" or "clout of the dominus", both of which will boost your nephilim into 4/4-hood. Also, you might want to exploit rootwalla and lorescale a bit more by using either carefull study or faithless looting.
I play an R/G deck in legacy with gaea's blessing to fight painter and hightide. Do you think gaea's blessing could replace life from the loam in some jund designs to fight the same decktypes? My deck: http://www.mtgvault.com/wickeddarkman/decks/legacy-gruul-control-3/
Hi there! I play the following deck, that I have geared to play against virtually every decktype out there, including pox-like designs. Since you play ld, you might encounter other opponents that have geared against pox, so go through my design and see if you can figure out a way to beat it :D http://www.mtgvault.com/wickeddarkman/decks/legacy-gruul-control-3/
Hi there! I got this deck: http://www.mtgvault.com/wickeddarkman/decks/legacy-gruul-control-3/ And I've only played twice against titanpost. What would be my main advantages against your decktype? What should I switch when sideboarding against you? And how would you sideboard against my design? If I were to run 2 ghostquarters instead of 2 bojuka bog after sb, how do you think my design would stand?
Hi there! I play an R/G control deck in legacy with 2 chalice, 3 krosan grip and 3 gaea's blessing in main (gaia's blessing is shuffled back into the deck if milled) I also have 8 spirit guides (4 of each) and some burn. And after sideboarding I get + 3 red elemental blast and + 1 krosan grip. How does high tide play around such a setup?
You might get some ideas from this: http://www.mtgvault.com/wickeddarkman/decks/wicked-legacy-gruul-control/ It has so far earned me an 8th place in the "player of the month"-contest of in a gamestore.
Done with adjusting the gruul-deck: http://www.mtgvault.com/wickeddarkman/decks/wicked-legacy-gruul-control/
I'm stunned that you filled all this into the deck without actually ruining it! :O If you want more design-room I know from experience that you can cut the spirits down to 3 of each. I added the 2 last at a time I wanted to play timesifter in the deck to fight burn and other cheap-spell decks. (add 3 more grind to main and cut out welder?) Also, I have had early versions with 4 magus of the moon, and even 4 bloodmoons instead. The payoff from that strategy is not so good, but perhaps blasting lands will make it viable, but I don't know about that! It's better to use krosan grip than revoker I think. If you are afraid of planeswalkers don't forget that you can kidnap them with zealous and use their major on your turn :) (There's a splitsecond for 3RR instant that does the same thing as the zealous except for the 3/3 beating, which might interrest you. I added it my updated gruul "gruul smash legacy!!!"). But the whole thing looks workable, though I'll stick to my original because I know how to play it! (Also don't own grindstones anymore)
dismember will support death's shadow!
Defense grid :D I think you might be able to improve your mana with a manabase looking like the one I use. remove a petal, add 1 mox diamond and see if you can get 4 ancient tomb! I have played with this mana against d&t for a long time, and they usually try to lock your lands down.
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