I play an R/G deck in legacy with gaea's blessing to fight painter and hightide. Do you think gaea's blessing could replace life from the loam in some jund designs to fight the same decktypes? My deck: http://www.mtgvault.com/wickeddarkman/decks/legacy-gruul-control-3/
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Hi there! I play the following deck, that I have geared to play against virtually every decktype out there, including pox-like designs. Since you play ld, you might encounter other opponents that have geared against pox, so go through my design and see if you can figure out a way to beat it :D http://www.mtgvault.com/wickeddarkman/decks/legacy-gruul-control-3/
Hi there! I got this deck: http://www.mtgvault.com/wickeddarkman/decks/legacy-gruul-control-3/ And I've only played twice against titanpost. What would be my main advantages against your decktype? What should I switch when sideboarding against you? And how would you sideboard against my design? If I were to run 2 ghostquarters instead of 2 bojuka bog after sb, how do you think my design would stand?
Hi there! I play an R/G control deck in legacy with 2 chalice, 3 krosan grip and 3 gaea's blessing in main (gaia's blessing is shuffled back into the deck if milled) I also have 8 spirit guides (4 of each) and some burn. And after sideboarding I get + 3 red elemental blast and + 1 krosan grip. How does high tide play around such a setup?
You might get some ideas from this: http://www.mtgvault.com/wickeddarkman/decks/wicked-legacy-gruul-control/ It has so far earned me an 8th place in the "player of the month"-contest of in a gamestore.
Done with adjusting the gruul-deck: http://www.mtgvault.com/wickeddarkman/decks/wicked-legacy-gruul-control/
I'm stunned that you filled all this into the deck without actually ruining it! :O If you want more design-room I know from experience that you can cut the spirits down to 3 of each. I added the 2 last at a time I wanted to play timesifter in the deck to fight burn and other cheap-spell decks. (add 3 more grind to main and cut out welder?) Also, I have had early versions with 4 magus of the moon, and even 4 bloodmoons instead. The payoff from that strategy is not so good, but perhaps blasting lands will make it viable, but I don't know about that! It's better to use krosan grip than revoker I think. If you are afraid of planeswalkers don't forget that you can kidnap them with zealous and use their major on your turn :) (There's a splitsecond for 3RR instant that does the same thing as the zealous except for the 3/3 beating, which might interrest you. I added it my updated gruul "gruul smash legacy!!!"). But the whole thing looks workable, though I'll stick to my original because I know how to play it! (Also don't own grindstones anymore)
dismember will support death's shadow!
Defense grid :D I think you might be able to improve your mana with a manabase looking like the one I use. remove a petal, add 1 mox diamond and see if you can get 4 ancient tomb! I have played with this mana against d&t for a long time, and they usually try to lock your lands down.
you could try running 3 zealous conscripts (there against omni and sneak) since your hierarks can play them out relatively fast.
't was nothing :D
Most decks take their names from the best cards in them.Since you have 4 candelabra, 4 crop and 4 wishes, find a name that involves at least two of these.How about "Tawnos's wishing crop" ???
Out of interest for "the opposition"How would you play your infect against a deck with 8 spirit guides (4 of each) 4 ancient tomb, 4 sudden shock and 4 krosan grip ???My deck is here in case you are wondering "what the f...":http://www.mtgvault.com/wickeddarkman/decks/wdms-legacy-gruul-v5/
Traditionally zoo's into red because of lightning helix'es lifegain.Also infect is starting to spread out in the meta, so sudden shock is starting to become relevant :DYou might be able to drag out some red cards from my uncounterable legacy-deck.http://www.mtgvault.com/wickeddarkman/decks/wdms-legacy-gruul-v5/
Out of curiosity, how would you sideboard against a deck with 4 krosan grip, 8 spirit guides (4 of each), 4 ancient tomb and 3 zealous conscripts in mainboard, that also has 3 chalice of the void in sideboard?I have such a deck:http://www.mtgvault.com/wickeddarkman/decks/wdms-legacy-gruul-v5/Unless you play in Denmark, we will never meet, so you can safely reveal your secret tech to me :D I'd be greatfull for any input on how "the opposition" would sideboard against me, and your sneak clasify as that!
It may be a long time since you played that deck, but if you want to revisit it, you can take a look at my current R/G uncounterable, or research the following mechanics for an update: "channel" "cycling" and "bloodrush".http://www.mtgvault.com/wickeddarkman/decks/wdms-legacy-gruul-v5/
I can see where you are going :DThere's actually plenty of cards out there that cannot be countered. You might wan't to take a look among the green kamigawa-blocks where there's cards with "channel". You pay mana, and the card has an effect. These probably inspired the less playable bloodrush effects that needs an attacking creature, but gives some great boosting effects. There's also a couple of interresting cycle-cards out there.I can see it's a while since you posted your deck, but if you want to return to it someday you might like my deck, which is R/G and is being used in legacy with some success. (I currently win between 3/6 and 2/6 of the time, but the deck is still evolving)http://www.mtgvault.com/wickeddarkman/decks/wdms-legacy-gruul-v5/
How much did you win? :D
They are old fetches :D But it will rip modern apart in the wake of redesigns that will follow. It will probably be interresting to study.
Turns out mill has been a lot more successfull than the 8 decks I've been archiving. The site I usually use to keep a look out for things seems to have less coverage than other sites. This means that I have missed out on covering about 20 other successfull milldecks. The "perfect mill" is already evolving and popular enough, and very different from the majority of the 8 decks I stored. "Perfect mill" in modern is close enough to the builds I usually write about with two large exceptions: 1: It's esper-colored, and has it's focus on 2 trapmakers snare and 4 path to exile to support the archive traps. 2: It generally prefer snapcaster mage instead of the augur of bolas's that seem to work within the designs I've previously stored. It's pretty annoying to find out that I've missed so many mill-designs when I am collecting them all. Here's a link to it all: http://www.tcdecks.net/tipo.php?archetype=Mill&format=Modern
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