wickeddarkman

27 Decks, 4,586 Comments, 786 Reputation

I believe that mill will rise too:
http://www.mtgvault.com/wickeddarkman/decks/fast-reliable-modern-mill/

I also believe that the only real way to get mill to be a solid archetype is to solidly copy what's working instead of building too many individual designs. Why reinvent what's already out there. I'm also pretty stubborn and still play my own stuff despite that belief :D

I also think profane memento might change mill enough for it to start winning.

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Posted 14 August 2014 at 08:15 in reply to #494246 on Modern Mill

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+1 like for using "wicked" as part of the name of a deck with "milling" capacity :D

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Posted 13 August 2014 at 16:51 as a comment on Wicked Waters

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I like the trapmakers snare angle, and especially love your manabase!

But!!! All modern milldecks that have ever won top 8 share a lot of keycards.
I've built a primer for serious modern millers to start from...
http://www.mtgvault.com/wickeddarkman/decks/wdms-modern-mill-primer/

I also have the "newest" top 8 modern mill stored, with comparative notes on it's predecessors:
http://www.mtgvault.com/wickeddarkman/decks/franck-becquets-esper-mill/

Try out using the primer after studying franck-becquets mill :D

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Posted 13 August 2014 at 10:45 as a comment on Modern Mill

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I think winterorb could be part of the deck without too many adjustments. If either arbor elf or wild growth gets into play, the orbs effect will be diminished, and a few chrome moxes could really help that theme. Also, if this deck faco many wastelands from the opponents, you might want to play those wild growth's on some darksteel citadels!

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Posted 12 August 2014 at 10:15 in reply to #490715 on Control is Blue, right?!

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I like the design!
Here's my take on a legacy gruul!
http://www.mtgvault.com/wickeddarkman/decks/legacy-not-stop-this-gruul/

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Posted 12 August 2014 at 08:29 as a comment on Red/Green Blitzkrieg!

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I don't understand it, but I like it :D

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Posted 08 August 2014 at 11:13 as a comment on Strangemill

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JESSIE:

If you want to timewalk with your ld I have just the suggestion:
Timesifter. With the manacosts in your deck it will be nice and will give you timewalking more often than my R/G gives me when I sb it. I use timesifter against decks that have better creatures than me or random fast stuff like burn. If you want to experiment with it, you should really add the elvish spirit guides to your deck.
Heres the "link" to my deck...
http://www.mtgvault.com/wickeddarkman/decks/you-cant-counter-that/

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Posted 07 August 2014 at 07:59 in reply to #491894 on Control is Blue, right?!

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+1 for using profane memento

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Posted 05 August 2014 at 10:28 as a comment on Mill / Control - Powerful Deck

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I still like this deck!
The more modern milldecks that get top 8 has all cut the 4 thoughtscour, most put in 2 damnation...

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Posted 05 August 2014 at 10:17 in reply to #466077 on Simple Blue Mill

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This is rather fun to read.
These days I play with 2 shelldock isle and sort of like them :D

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Posted 05 August 2014 at 10:07 in reply to #326737 on Dimir milling

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Brilliant concept!

I do have some suggestions though!

Petrified field may add to the power of the wasteland + noxious revival setup. (Or you may run it in life from the loam style)

If you remove the creatures from your deck you can replace them with mishra's factory and mutavault and add 3 game preserve and 3 ghoulcaller's bell and be even more control. (Though the bell is an artifact!)

If you keep the creatures you might want to add elvish spirit guide to add some speed.

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Posted 04 August 2014 at 07:55 as a comment on Control is Blue, right?!

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Manacurves should be explained as early as possible, as new players need to know just how important it is to have enough if you want to win. I usually say 21-22 for aggro, and 23-24 for control. Combo can have as little as 8-12. also recognize that in combo mana is not always lands...

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Posted 01 August 2014 at 07:53 in reply to #412039 on How to build a deck

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I played with timesifter in a R/G aggro yesterday.
People haven't appreciated this design way enough :D

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Posted 30 July 2014 at 08:14 as a comment on Time Sifting (Modern)

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Here's a total out of the blue idea... TIMESIFTER!
Yesterday I played an R/G aggro in LEGACY with timesifter in the sideboard.
I would play it against opponents without counterspells to gain extra speed.
The card is rather fun when your deck features the highest castingcosts, and I had 3-4 turns in a row when it hit and was uninterrupted.

The card seems to work pretty well in my deck, where costs are mainly 3cc.

You might want to try it out :D

TIMESIFTER: 5cc
artifact
At the beginning of each upkeep, each player exiles the top card of his or her library. The player who exiled the card with the highest converted mana cost takes an extra turn after this one. If two or more players' cards are tied for highest cost, the tied players repeat this process until the tie is broken.

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Posted 30 July 2014 at 07:59 as a comment on MUD

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Here's a total out of the blue idea... TIMESIFTER!
Yesterday I played an R/G aggro in LEGACY with timesifter in the sideboard.
I would play it against opponents without counterspells to gain extra speed.
The card is rather fun when your deck features the highest castingcosts, and I had 3-4 turns in a row when it hit and was uninterrupted.

The card seems to work pretty well in my deck, where costs are mainly 3cc.

You might want to try it out :D

TIMESIFTER: 5cc
artifact
At the beginning of each upkeep, each player exiles the top card of his or her library. The player who exiled the card with the highest converted mana cost takes an extra turn after this one. If two or more players' cards are tied for highest cost, the tied players repeat this process until the tie is broken.

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Posted 30 July 2014 at 07:58 as a comment on modern MUD

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Yeah, would seem so, except i play 8 1cc, 12 2cc, 16 3cc and 3 4cc :D

I'm copy/paste suggesting it to mud/12post deckers at the moment...

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Posted 30 July 2014 at 07:57 in reply to #488896 on Entire Deck made of Creatures

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Here's a total out of the blue idea... TIMESIFTER!
Yesterday I played an R/G aggro in LEGACY with timesifter in the sideboard.
I would play it against opponents without counterspells to gain extra speed.
The card is rather fun when your deck features the highest castingcosts, and I had 3-4 turns in a row when it hit and was uninterrupted.

The card seems to work pretty well in my deck, where costs are mainly 3cc.

You might want to try it out :D

TIMESIFTER: 5cc
artifact
At the beginning of each upkeep, each player exiles the top card of his or her library. The player who exiled the card with the highest converted mana cost takes an extra turn after this one. If two or more players' cards are tied for highest cost, the tied players repeat this process until the tie is broken.

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Posted 30 July 2014 at 07:54 as a comment on Stuck in MUD

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Here's a total out of the blue idea... TIMESIFTER!
Yesterday I played an R/G aggro in LEGACY with timesifter in the sideboard.
I would play it against opponents without counterspells to gain extra speed.
The card is rather fun when your deck features the highest castingcosts, and I had 3-4 turns in a row when it hit and was uninterrupted.

The card seems to work pretty well in my deck, where costs are mainly 3cc.

You might want to try it out :D

TIMESIFTER: 5cc
artifact
At the beginning of each upkeep, each player exiles the top card of his or her library. The player who exiled the card with the highest converted mana cost takes an extra turn after this one. If two or more players' cards are tied for highest cost, the tied players repeat this process until the tie is broken.

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Posted 30 July 2014 at 07:53 as a comment on MUD Stax

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Here's a total out of the blue idea... TIMESIFTER!
Yesterday I played an R/G aggro in LEGACY with timesifter in the sideboard.
I would play it against opponents without counterspells to gain extra speed.
The card is rather fun when your deck features the highest castingcosts, and I had 3-4 turns in a row when it hit and was uninterrupted.

The card seems to work pretty well in my deck, where costs are mainly 3cc.

You might want to try it out :D

TIMESIFTER: 5cc
artifact
At the beginning of each upkeep, each player exiles the top card of his or her library. The player who exiled the card with the highest converted mana cost takes an extra turn after this one. If two or more players' cards are tied for highest cost, the tied players repeat this process until the tie is broken.

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Posted 30 July 2014 at 07:52 as a comment on MUD [Legacy]

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Here's a total out of the blue idea... TIMESIFTER!
Yesterday I played an R/G aggro in LEGACY with timesifter in the sideboard.
I would play it against opponents without counterspells to gain extra speed.
The card is rather fun when your deck features the highest castingcosts, and I had 3-4 turns in a row when it hit and was uninterrupted.

The card seems to work pretty well in my deck, where costs are mainly 3cc.

You might want to try it out :D

TIMESIFTER: 5cc
artifact
At the beginning of each upkeep, each player exiles the top card of his or her library. The player who exiled the card with the highest converted mana cost takes an extra turn after this one. If two or more players' cards are tied for highest cost, the tied players repeat this process until the tie is broken.

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Posted 30 July 2014 at 07:52 as a comment on MUD 2.0

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