GOTHY: Hey, a handle doesn't mean anything! I'm wickeddarkman, and the only dark thing about me are my weird mental thoughtpatterns :D
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I refuse to rest!!!
Points for concept :D
Nah, the lands are sufficient for the build, and he could cut down 2 if he wanted :D I toy a lot with low mana in mill myself and can "see" the balance in the above. There's a tradeoff between really milling with a lot of small sources and sometimes being manascrewed as a consequence. It will work wonders whenever it doesn't lock down on the mana.
Stop playing with the bugs!!! :D
By the way, chronic flooding is the worst mill-card ever, unless you can tap their lands. You are better of with mesmeric orb.
TOTALBOSS666: Don't feed the troll! It's never worth the effort discussing something with someone who loves to discuss. I've been trolled since forever, and first thing you learn is that you either engage trolls for years to come or just ignore them for your own inner peace to be restored. ANKLAMERE: Going to a gp does not imply automatic professionalism, and if you have any, you will find that you learn more by not annoying people involved. Your mono black control attempt could use some adjustment for example! (Is talking about his black deck, when he's a colored dude, racist in any way?)
Even boldwyn heavy weights + archive trap, if the opponent falls for it :D
Heh! Have you even started liking all your 200 decks? :D Also, if you are into modern mill go take a look at this: http://www.mtgvault.com/wickeddarkman/decks/godica-king-of-modern-mill/ And try making a fertilid + archive trap decks :D
If you dare go jund, wall of blood will be a great miller! Also, consider "life's legacy" to really explode the concept...
Add 1 more land, remove wrexial and the mana should be statistically perfect :D Let me tell you how to test if this adjustment holds true. 1: remove wrexial and it's sleeve from the deck. 2: take a small paper and a pen. 3: test the deck by drawing 1 less card at the opening hand and play it out. 4: Whenever you can play 6 lands in a row, mark the paper with a smiley! 5: Whenever you can't play 6 lands in a row, mark the paper with a sourface! 6: If you get 10 smileys first keep the wrexial, if you get 10 sours first, change wrexial into a land. This is a method you can build upon if you want to, and it's like having a small supercomputer telling you what to keep or not. You can find out the perfect number of removal, discard, lands, whatever as long as you think out the setup of the test first! The backdraw is that it takes a million years to complete if it's an advanced setup.
I like the fact that you only use 14 lands for this deck. It takes guts to play with less than 18 lands for an aggro based deck Heres my modern variant, feel free to use anything from it. I based my mana on being able to play a hexproofed critter and enchant it with draw the next turn having either unblockability or counters to support the beating. http://www.mtgvault.com/wickeddarkman/decks/suicidal-draws/
And you can like your own post too :D
+1 for the theme :D
When you draw it :D yeah, but even with 4 there would be games without it being drawn.
Your 2 years late :D
It looked something close to this. http://www.mtgvault.com/wickeddarkman/decks/gruul-control-revised/
I still have the deck at home, but have taken it of the net because I had too many decks in here :D (And noone seems to care a lot about fringe competitive decks in here) It was posted in here for a while in 6-7 different designs with stats on how well each version went at a tourney. In one case I was ranking the 11th best player of the month at a local game store where pro's visit frequently. Despite my efforts to spread it in these forums, it never caught any interrest by anyone else than a few I haunted about it, perhaps because it had a lot of expensive cards as well as a lot of old unplayed cards. I had an archive of all active (and inactive as well) legacy decks out there which I used for designing the sideboards of the thing to make it superversatile. I'll repost it for a while if you want to see it. Mainly it featured a lot of uncounterable stuff, (kaervek's torch, sudden shock, slice and dice, skylasher) used ancient tomb, and 8 spirit guides to steam up the response time, had 3 krosan grip in main to deal with stuff, 2 word of seizing against various stuff like planeswalkers or other nasty things. In general it was an extremely versatile deck, but also demanded a complete knowledge on ALL active decks to perform well, and the last thing stopping it from being successfull was to be played by someone better than me (I rank as top 324+/- best plainswalker lifepoints in Denmark)
You need more lands with 11 cards costing more than 4. I once toyed with the mana to fit in 4 cards costing 5 mana, and ended up with 25 lands as the needed amount to play these four cards on turn 5 with a decent percentage of the time. Try minimum 24 lands, and cut out two of the heavy-costers :D
I've been behind a "gruul control deck" in legacy for a while, which had decent defences against almost every legacy deck out there. It only lacked in having the numbers of individual cards fixed. I've deleted it from my page though to start over with a lot of projects, so you'll need to tell me which of the 50+ legacy decks you have problems against, to get any sound advice.
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