HMM! Surging might needs 4 of to work the best :D It can be really deadly when it hits, but if your opponent has removal (most tourneygoers have) you will need to spread the enchantments out on several creatures, to ensure that you wont lose everything to a stupid removal-card.
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http://www.mtgvault.com/wickeddarkman/decks/wdms-gr-legacy-deck/ So far it's under reconstruction, which is why there are three of every card, as this is an excelent way to see what is lacking 1 more or can be cut down or removed. I'm testing the deck against some testdecks as well as taking it to tournaments to see what may be changed. So far the major changes are done with the sideboard until I've tested the maindeck enough to see what happens when I change it...
I mainly comment on mill or ask my betters on advice on stuff I'm researching. Usually when I get within the "domain" of someone else I take a peak on the stuff they've built. I was surprised that I havent seen any of your work before (Since Iv'e been searching around for BG deathtouch) but now that I have, you are "marked" by my weird presence :D
Well, my reasoning is to have 9 green manasources that can get birds/llanowars/other 1cc manasources to work, and the only possible way to do that is through simian + cantor. Hell, if it as my deck I would make sure I had 9 1cc manaproducers as well :D
I once made something close to this, but at an earlier time in magic, around the printing of "skitter of lizards" It was very fast. Later I made a painter/12 blastcards deck, and somewhere along the line I focussed on magus of the moon and bloodmoon too. To make a long story short I ended up with a deck based on bloodbraid elves, ancient tomb, simian spirit guide and elvish spirit guide, rip-clan crasher and boggart ram-gang, and I am currently updating it for competitive play in legacy... I'm going through at least a 100 cards at the moment, and this night only got 2 hours of sleep because I couldn't let go of it all. I spent most of the night on building a hate-archive on dredge and truename UW-blade, which is as far as I have gotten. I will be going through ALL legacy-decks that have been played actively (35 archetypes with many subtypes) while making this hate archive, and it is a wast project... I am very thorough and go through all magic series when researching like this, for example I have found 12 creature cards to "break the bridge" in dredge, spanning from starving rusalka to bottlegnomes (these two migh also be used against storm by lifegaining and beatdowning at the same time) In the end I will be puzzling it all together and use the hate as creatively as possible, like using combust in sideboard against stoneforge mystic, painter (most say blue when playing it) and reanimate (steelwing sphinx) and other crazyness. I'd like input on it all somewhere in the process, and will make a link for you later to study the current design which is a core-design that have worked well several years ago and still has some bite in it (Turn 3 killed someone, and also killed someone with urza's rage despite him having a 13 counter jace the mindsculptor in play. I pulled it off by using a magma jet to get jace to 11, saw a bloodbraid elf and urza's rage and knew that I had the mana for it as ensnaring bridge was in play, so I put bloodbraid on top and he chose to put it on the bottom :D The rest of that game was rather fun!)
Well, from past experiments with mana (Not my simulations :D) I know that if you want to be on the safe side with a reliable number of cards that supply mana it's 9 as a minimum, so adding just a single wild cantor might make this deck perform better :D This is something that can be tested if someone is willing enough to run many tests! Only question is what to pull out? (Oh and this topic made me think of the old 10-mana curves that I posted about in phyrexia, the ones that the simulation actually made with 4-5 4ccs in them! It was pretty radical!)
Noone has won tourneys and reported it, so I made the logical guess that noone has done either :C There was a bunch of talented deckhalves and I remember trying out a hybrid between tinfish and my death shadows shadow part, which looked promising, but it was not modern legal which was my main focus at the time. My own best hybrid BG with deathtouch wasn't good enough either, to win in modern, though it did some awesome stuff... (At it's peak it got 9 points at one tourney)
You might want to experiment with surging might in your deck. It stacks the same way as cascade does, so you might be able to slip one or two surges through a counterdeck with luck. It also surges surprisingly often if you have a minimum of fetchtype cards. http://www.mtgvault.com/wickeddarkman/decks/gbdeathtouch-modernlegacy/
Am I missing something, or have you all missed out on wild cantor? It will enable simian spirit guide to be filtered into green so that and elf or bird can be played and mana will be far easier to access...
Well, the other fans dumped it after a while, and my own projects are put in the background! But feel free to add one and Ill archive it! The main problem with the concept was that noone stumbled on some competitive halves that could make the concept jump into it's destined future. My own halves are well researched, but I'm to riggid at constructing stuff because I refrain from the generally used cards and use underdog stuff...
KNIGHTOHEHOKEYPOKEY: I already make an exception with bloodbraid elf, but that's another deck :D
COUCH312: Looks like a good build, but I think the hedron crab is sort of redundant! Also is there any reason why you do not use stuff like chrome mox? And finally, how do you get past phyrexian revoker? (I guess hedron crabs fine there?) KNIGHTOFTHEHOKEYPOKEY: I generally avoid cards with more than cc 3 :D
Well, in legacy I predict that burn (played by 5%) will lead to leyline of sanctity being played Again! (The amount of painter and stormdecks may increase this) so mill in legacy will be troublesome, especially with lots of decks running discard (deathblade, pox, jund) not to talk about a new type of reanimate deck. Tormod's crypt and surgical extraction can only go a Little.I'm interrested inviewing the painter mill with archive traps though :D
KNIGHTOFTHEHOKEYPOKEY: When I play mill, my best defence against aggro is crypt incursion. Since 4 is not enough to draw this reliably i compensate by using noxious revival in the deck, so I can selfmill into it and then topdeck it :) COUCH 312: When I started out playing mill I had a build in legacy with 4 archive traps, 4 trapmakers snare, 4 veteran explorer, 4 fertillids and 4 noble benefactor (Most players overlook the noble benefactor/archive trap interaction), and the design was pretty fast, but lacked something, which turned me to use UB designs instead, but that core was so wild, and I had at least 5-10 turn 1-2 kills by archive trap+trapmakers snare interaction. Veteran explorer, fertillid and noble benefactor went a good way against aggro, and the traps were superior against combo. The main reason why I abandonned this build was the birth of sneakattack with emrakul in it...
There is something vaguely familiar about this deck. Have you had any communication with someone running a deck like this with mesmeric orb???
TSK! Inexperienced millers... Real millers would not miss out on knowing that archive trap is GOD with fertilid, "THE" choice when you want to force a search...
I have a small archive on all modern mill decks that have won top 8:http://www.mtgvault.com/wickeddarkman/decks/franck-becquets-esper-mill/Most important to you perhaps, is the fact that I list the Cards most used by ALL the winning decks and compare the previous amount of these Cards within each deck. If you plainly use the most used Cards there, you can't go much wrong with everything else :DI've started seing people copying this core Again and again, using some of their own stuff, and at least 4 radically different milldecks use this core successfully...
Shuffling is not searching :D
Well, sometimes I think too fast :D.(And answer slowly???)
Cool idea :D
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