Most don't :D First time I suggested it some tried to build a hunted deck around it, mainly black/blue. The mainforce of the card is most obvious if you run 1 of everything else except the leyline and a few keycards.
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The phantasm is also fun with leyline of singularity
So far mill has only managed to win in standard and modern. The designs that have won in modern share the following: 4 archive trap 4 hedron crab 4 glimpse the unthinkable 4 visions of beyond 4 thought scour 2 ghost quarter 2 augur of bolas or 2 snapcaster mage (Most pick augur) If you want deattouch to be put with mill, try out the green half of my deathtouch deck http://www.mtgvault.com/wickeddarkman/decks/gbdeathtouch-modernlegacy/ This deck has been designed to split up into two halves, so you can use either half for inspiration.
Tell me how well it works!
EDH? Then don't try surging might there :D
It's a way to renew the game, and if it ever gets boring because your group plays the same decks each time, this is a way to save it!
If your playgroup is more casual in nature I can recommend that you or someone you know try to build a bunch of halfdecks! Read how to build it here: (Just a few advices) http://www.mtgvault.com/wickeddarkman/decks/guide-how-to-build-a-halfdeck/ And read all the designs here: http://www.mtgvault.com/wickeddarkman/decks/halfdeck-primer/ The short version of what it is is this: Build 10 decks with only 30 cards in them, 2 in each color. try to build each deck with it's own theme, and at least a few winconditions. Then when your playgroup meets deal out 2 halfdecks at random to each player and have them shuffle their halfdecks together into 1 full deck. (this works best with all cards/decks in colorless sleeves). Combined 10 halfdecks will be able to be mixed into at least 45 different deck. This means that all players are playing with something new almost each time, but that they will also know what their deck does after a couple of sessions.
Well, after you made me take a look at your design I searched for other deathtouch-decks. It turned out that there was a lot of other snake/nighthawk designs out there, so I have been wondering if there was a pre-made deck out there that I found. You can take some pride in that I think your design is the most "through-thought" deck out of all the others :D
I actually met someone who played something looking like a bad mix between our decks with focus on some weird stuff (loleth troll, a deathtoucher connected to liliana by flavor) He played 2 glissa the traitor but was really untrained. Is there a liliana theme deck with deathtouch that has started a focus on BG-deathtouch? If so I can understand why not many "get" how much I have worked on this design :D What's the background of your own design? I started mine as part of the halfdeck designs and have had focus on BU and BG
Ah, it's thornweald archer!
surging might may ripple a lot and interact with your agents while giving more power to a critter!
try out surging might which may ripple a lot and force many discards out of your agents, or boost vault skirges or your hexproofed critters a lot. it ripples more than you think and stacks like cascade does, making it sort of a pro-card that no pro's have thought of!
try out surging might
This looks standard, but if you are into modern I can warmly recommend surging might which "ripples" ripple works just like cascade, so all your ripples stack before an opponent can even start to counter any of them. This might work well with agent of the fates, and will be very good with your hexproofed critters. I have played a lot of tournaments in modern with surging might and it ripples a lot more than people intuitively think it can, even when using math! (Just as long as you can thin out with at least 4 fetches)
If you ever decide to play more agent of the fates, consider surging might.
I like the deck. At one point I considered going with first strike with my own deck http://www.mtgvault.com/wickeddarkman/decks/gbdeathtouch-modernlegacy/ but I decided to try it without first strike. I can recommend surge of might if you play a lot of games against emrakul It does not really do anything against emrakul, but it gives you between 1-3 extra permanents to sac, and it's a great feeling to block emrakul with stuff like deadly recluse and still be able to aggro after an emmy-attack.
I can recommend noxious revival instead of revive.1: It cost one less and can be cast for free.2: It's an instant, while revive is a sorcery.3: You may manipulate someones graveyardbased deck by putting something of theirs on their top at the right time!Here's my take on deathtouch for both modern and legacy...http://www.mtgvault.com/wickeddarkman/decks/gbdeathtouch-modernlegacy/
I also have a golgari deathtouch that I use in both modern and legacy with no differences in board or sideboard between them.http://www.mtgvault.com/wickeddarkman/decks/gbdeathtouch-modernlegacy/I have also been contacted by hann that also has a golgari version close to my design but more aggro.http://www.mtgvault.com/hann/decks/touched-by-death/
Amazingly close to my own design :D(inserting it for others to look at)http://www.mtgvault.com/wickeddarkman/decks/gbdeathtouch-modernlegacy/I like the focus on golgari charm by having stuff like deadly recluse instead of "fletchwood archer".I have been considering adding a single rancor to my own design, just for the chance of trampling through.I am also considering adding glissa the traitor to my deck after I have started to use artisfacts like batterskull and wurmcoil.If you ever enter modern or legacy with your build, let me know how it goes, as I'm trying to be very competitive :D
You should try out playing with 4 surging might... I play it in modern and legacy with the following GB-deathtouch deck: http://www.mtgvault.com/wickeddarkman/decks/gbdeathtouch-modernlegacy/ Here's why you should try it out: 1: It works like cascade, so all rippling stacks before an opponent can cast any counterspells, then they all resolve. 2: I've played at 4 modern tournaments so far, and in 3 of these I have rippled 2 extra surging might from the first one cast, and I've done this twice in each of these tournaments, and I've mainly played 3 rounds because I quit to practice legacy after these 3 rounds. That's a hell of a lot of rippling... 3: copy enchantment :D
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