wickeddarkman

112 Decks, 4,559 Comments, 801 Reputation

try out surging might

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Posted 18 March 2014 at 08:15 as a comment on Heroic on the Rebound

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This looks standard, but if you are into modern I can warmly recommend surging might which "ripples"
ripple works just like cascade, so all your ripples stack before an opponent can even start to counter any of them.
This might work well with agent of the fates, and will be very good with your hexproofed critters.
I have played a lot of tournaments in modern with surging might and it ripples a lot more than people intuitively think it can, even when using math! (Just as long as you can thin out with at least 4 fetches)

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Posted 18 March 2014 at 08:13 as a comment on Hex Shield

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If you ever decide to play more agent of the fates, consider surging might.

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Posted 18 March 2014 at 08:08 as a comment on My Hate, your Sacrifice

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I like the deck.
At one point I considered going with first strike with my own deck
http://www.mtgvault.com/wickeddarkman/decks/gbdeathtouch-modernlegacy/

but I decided to try it without first strike.

I can recommend surge of might if you play a lot of games against emrakul
It does not really do anything against emrakul, but it gives you between 1-3 extra permanents to sac, and it's a great feeling to block emrakul with stuff like deadly recluse and still be able to aggro after an emmy-attack.

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Posted 18 March 2014 at 08:02 as a comment on DeathTouch

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I can recommend noxious revival instead of revive.
1: It cost one less and can be cast for free.
2: It's an instant, while revive is a sorcery.
3: You may manipulate someones graveyardbased deck by putting something of theirs on their top at the right time!

Here's my take on deathtouch for both modern and legacy...
http://www.mtgvault.com/wickeddarkman/decks/gbdeathtouch-modernlegacy/

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Posted 17 March 2014 at 17:30 as a comment on The Ferryman demands his due

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I also have a golgari deathtouch that I use in both modern and legacy with no differences in board or sideboard between them.
http://www.mtgvault.com/wickeddarkman/decks/gbdeathtouch-modernlegacy/

I have also been contacted by hann that also has a golgari version close to my design but more aggro.
http://www.mtgvault.com/hann/decks/touched-by-death/

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Posted 17 March 2014 at 17:11 as a comment on Touched by Death

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Amazingly close to my own design :D
(inserting it for others to look at)
http://www.mtgvault.com/wickeddarkman/decks/gbdeathtouch-modernlegacy/

I like the focus on golgari charm by having stuff like deadly recluse instead of "fletchwood archer".
I have been considering adding a single rancor to my own design, just for the chance of trampling through.
I am also considering adding glissa the traitor to my deck after I have started to use artisfacts like batterskull and wurmcoil.

If you ever enter modern or legacy with your build, let me know how it goes, as I'm trying to be very competitive :D

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Posted 17 March 2014 at 16:57 as a comment on touched by death

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You should try out playing with 4 surging might...
I play it in modern and legacy with the following GB-deathtouch deck:
http://www.mtgvault.com/wickeddarkman/decks/gbdeathtouch-modernlegacy/

Here's why you should try it out:
1: It works like cascade, so all rippling stacks before an opponent can cast any counterspells, then they all resolve.
2: I've played at 4 modern tournaments so far, and in 3 of these I have rippled 2 extra surging might from the first one cast, and I've done this twice in each of these tournaments, and I've mainly played 3 rounds because I quit to practice legacy after these 3 rounds.
That's a hell of a lot of rippling...
3: copy enchantment :D

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Posted 17 March 2014 at 11:40 as a comment on Withengar Unbound

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You should try out playing with 4 surging might...
I play it in modern and legacy with the following GB-deathtouch deck:
http://www.mtgvault.com/wickeddarkman/decks/gbdeathtouch-modernlegacy/

Here's why you should try it out:
1: It works like cascade, so all rippling stacks before an opponent can cast any counterspells, then they all resolve.
2: I've played at 4 modern tournaments so far, and in 3 of these I have rippled 2 extra surging might from the first one cast, and I've done this twice in each of these tournaments, and I've mainly played 3 rounds because I quit to practice legacy after these 3 rounds.
That's a hell of a lot of rippling...

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Posted 17 March 2014 at 11:39 as a comment on Mono Green Hexproof

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You should try out playing with 4 surging might...
I play it in modern and legacy with the following GB-deathtouch deck:
http://www.mtgvault.com/wickeddarkman/decks/gbdeathtouch-modernlegacy/

Here's why you should try it out:
1: It works like cascade, so all rippling stacks before an opponent can cast any counterspells, then they all resolve.
2: I've played at 4 modern tournaments so far, and in 3 of these I have rippled 2 extra surging might from the first one cast, and I've done this twice in each of these tournaments, and I've mainly played 3 rounds because I quit to practice legacy after these 3 rounds.
That's a hell of a lot of rippling...

Imagine how this will work with the mask...

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Posted 17 March 2014 at 11:35 as a comment on Pauper Bogles

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Well, I added it to the sideboard, ironically against legacy to begin with :D

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Posted 17 March 2014 at 08:00 in reply to #446879 on Can't Touch If You Can't See

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It's a sisyfos task!
There are so many decktypes, and whenever I manage to proxy a deck something new has been invented and I haven't the economy to print every deck I want to...

Right now I'm mostly annoyed at legacy where I'm halted by elves (considering golgari charm in sb) and death & taxes that has mirran crusader which is so bad against me.

I'm also bugged a bit by uw-miracles with terminus.

I have had fun with wurmcoil engine this weekend and in the past, but it is a bit expensive with 6 mana, so I am considering to have them replaced with 2 batterskull which is cheaper and have staying power against terminus. It may also be fun to equip it on a vampire or a vault skirge, or even a deathtoucher.

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Posted 17 March 2014 at 07:57 in reply to #446618 on B/G Denial

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The legacy meta in which I play there's nearly only crt and planeswalkers about, and so far I see the same in modern (With even less walkers) so despise is perfect for me since I don't play that much removal.

I know the edict, but I'm a stubborn old man that tries to run several projects at the same time. I restrict myself in so many ways that it's a miracle that I manage to win as often as I do.

First of all, since I play the same deck in modern and legacy, I have had past experiences where I have forgotten to remove the illegal cards in one format and put in the replacers, so by playing exactly the same deck in both formats I avoid these stupid mistakes.

Second I almost always use the same mana-solution for all my designs (22 lands, 12 1cc, 12 2cc and 14 3cc) And it is usually only when I sideboard that I break this patern!

Third this deck is a "halfdeck". The design is intended to be split in two equally efficient halves that may be combined with other halfdecks that I make in the future, and by perfecting all of this in 2 formats I try to spread out this design-style. If you use the search functions of mtgvault to look for [halfdeck] you will find about 30+ other halfdecks made by me and others, though none of the others are active these days.

I have also had a long tradition of avoiding to use mainstream cards, and it is only in conjunction with halfdecks that I am even considering cards like thrun, wurmcoil and such other populare cards.

So you see I'm quite crazy, and if I ever stared losing all my weird restrictions I would likely end up being a boring normalized pro, just like hundreds of other pro's out there :D

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Posted 14 March 2014 at 11:28 in reply to #446618 on B/G Denial

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Hunted horror and leveler is played in modern? or is it local meta?

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Posted 14 March 2014 at 08:21 in reply to #446879 on Can't Touch If You Can't See

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It behaves decently enough, and still has some designspace left in it.
I have 14 proxy legacydecks that I test against, and Whenever I do that, I get the feeling that I just need to find the last changes to the sideboard and figure out the perfect numbers of discard, removal and creatures.
The last tournament was frustratingly close. I only got 6 points, but three of my matchups I had opponents down to 1-2 life after sideboard. It really bugs me :D

I really love seing primordial hydra in your deck, as I have experienced how fast it grows from an opponent playing it, and it was the only creature he got through the whole game :D

Have you considered beast within? It might have some fun interaction with abrupt decay if the opponent accepts to get a creaturetoken. That way you may indirectly destroy permanents you wouldn't have destroyed with abrupt. It's showy and might be a stupid idea in the end :(

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Posted 14 March 2014 at 08:20 in reply to #446880 on mono green modern

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This looks flexible enough.

Do you play a lot of modern?

I have a BG design Im trying to play in both modern and legacy with some success!
http://www.mtgvault.com/wickeddarkman/decks/budget-gb-for-modernlegacy/

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Posted 13 March 2014 at 11:38 as a comment on mono green modern

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Ah, you two wildcats...

I'm messing with this BG modern/legacy deck:
http://www.mtgvault.com/wickeddarkman/decks/budget-gb-for-modernlegacy/

How do you rate consume flesh compared to warren weirding, geth's verdict and smallpox???

What cards do you use torpor orb for in modern?

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Posted 13 March 2014 at 11:34 as a comment on Can't Touch If You Can't See

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In my area infect is played more than hexproof, and geth's verdict is good against both. So far I have used warren weirding to get 6 untargeted removers to have solid opportunities to win against decks like that. Weirding is sorcery though, so I have been speculating a bit if consume flesh could be an option. The lifegain can become heavy, and my deck is not the fastest aggro out there. Do you have any input on consume flesh?

Despise is great against creatures and planeswalkers, but not so good against combo. Combo is the least played decktype though so if despise is mainboard you will need to keep something vs combo in sideboard.
The reason why I consider despise in main is that aggro is the most played thing out there, and if opponents have a swarm of creatures in the deck to protect a flagship (like elf/craterhoof in legacy) it's nice to pick out a creature with despise that couldn't have been removed with geth's verdict or similar cards. In modern this would apply for pod and splinter as well.

About your designs:
have you considered beast within?
With abrupt decay you can remove the tokens generated, and you have plenty of other stuff to remove the token.
I have less removal so beast within is less attractive in my deck, though I might consider it as I have run into someone playing a lot with vedalken shackless lately, and my deathtouchers can block the token :D

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Posted 13 March 2014 at 08:24 in reply to #446618 on B/G Denial

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Feel free to join if you make something successfull :D

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Posted 13 March 2014 at 07:54 in reply to #446795 on B/U/G halfdeck: Lobotomy

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Hey there. I play both modern and legacy with the following Black & Green deck:
http://www.mtgvault.com/wickeddarkman/decks/budget-gb-for-modernlegacy/

We share some stuff, but not too much, so I was thinking if you could comment on my design
(How it works is thoroughly covered in the description!)

I'm not so far in my games with the deck in modern but I keep the deck legal in both formats at all time.
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I prefer to have 6 discard-cards in my main-deck and 2 extra in the sideboard, and am interested in how often you get hosed by combo in the first game compared to the second.

Geth's verdict may remove a critter at opponent's choice, and since you have plenty of other removal, what's your basis for keeping despise in the sideboard? (I'm thinking of moving it to main in my design)

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Posted 12 March 2014 at 11:46 as a comment on B/G Denial

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