wickeddarkman

27 Decks, 4,586 Comments, 786 Reputation

Well, the automaton can make the deck more aggro, and the metamorph may copy the excavator to speed up the milling part :D

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Posted 07 March 2014 at 08:11 in reply to #444446 on Ally Modern Mill :D

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It really is :D
Have you tested shelldock isle vs drownyard?

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Posted 07 March 2014 at 08:07 in reply to #440719 on The Try-Hard Mill (Modern)

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remove szadek, add phenax, god of deception :D

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Posted 06 March 2014 at 11:32 as a comment on Blue Black Mill

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very illegal :D

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Posted 06 March 2014 at 11:29 as a comment on Stasis

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Psionic blast would be "burnlike" the rest of the deck is clasified as "ping"

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Posted 06 March 2014 at 11:20 as a comment on [Pauper] Mono-Blue Burn

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serum vision to get the most important stuff each start of the game! (And it delivers mana)

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Posted 06 March 2014 at 11:17 in reply to #444705 on Sharing Fates

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Yeah, those chalice's will sure be pesky against this :D

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Posted 06 March 2014 at 08:20 in reply to #444646 on Best Deck Ever

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I've played a blue/green merfolk deck kederekt leviathan and show and tell:
http://www.mtgvault.com/wickeddarkman/decks/dirtfish-legacy-9-points/

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Posted 06 March 2014 at 08:11 as a comment on merrow isles

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Adaptive automaton and phyrexian metamorph ???

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Posted 05 March 2014 at 18:46 as a comment on Ally Modern Mill :D

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Congratulations on being the first designer to play chronic flooding WITH something that taps lands (sphere of safety) !!!
You would be surprised to know that I have seen about 30+ decks using the flooding without any thing to tap lands.
Usually I would rip their head of with complaints about it, but you get to be credited with being clever instead :D
For that I "like" your deck...

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Posted 05 March 2014 at 18:43 as a comment on mill odd

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Sometimes you have to rekindle the spark of something, so here's a small nudge to all halfdeck-designers!
I have not been building any new halfdecks since last time anyone participated, but I have been playing in both modern and legacy with some halfdeck designs, and can say that I'm starting to get good results with 2 of my merged designs. I started of with a black half focussed on discard, and a blue design based on counterspells. It went okay but wasn't radical enough. Second attempt I tried with black discard with deathtouch coupled with green and deathtouch, and I have now won at least 9 points in both modern and legacy with it.
Once I get at least 12 points in both formats I will declare the couple for stable, and then I will see what happens when I either play BU-discard+deathtouch+counterspells+countercritters or UG-counters+countercritters+deathtouch critters.

I write to each and everyone of you to know if anyone else besides me have got anything that might work in either modern or legacy :D

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Posted 05 March 2014 at 11:42 in reply to #415280 on wdm: Super/Hostile 2

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Sometimes you have to rekindle the spark of something, so here's a small nudge to all halfdeck-designers!
I have not been building any new halfdecks since last time anyone participated, but I have been playing in both modern and legacy with some halfdeck designs, and can say that I'm starting to get good results with 2 of my merged designs. I started of with a black half focussed on discard, and a blue design based on counterspells. It went okay but wasn't radical enough. Second attempt I tried with black discard with deathtouch coupled with green and deathtouch, and I have now won at least 9 points in both modern and legacy with it.
Once I get at least 12 points in both formats I will declare the couple for stable, and then I will see what happens when I either play BU-discard+deathtouch+counterspells+countercritters or UG-counters+countercritters+deathtouch critters.

I write to each and everyone of you to know if anyone else besides me have got anything that might work in either modern or legacy :D

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Posted 05 March 2014 at 11:41 in reply to #417118 on Eldrazi Ramp (Halfdeck!)

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Sometimes you have to rekindle the spark of something, so here's a small nudge to all halfdeck-designers!
I have not been building any new halfdecks since last time anyone participated, but I have been playing in both modern and legacy with some halfdeck designs, and can say that I'm starting to get good results with 2 of my merged designs. I started of with a black half focussed on discard, and a blue design based on counterspells. It went okay but wasn't radical enough. Second attempt I tried with black discard with deathtouch coupled with green and deathtouch, and I have now won at least 9 points in both modern and legacy with it.
Once I get at least 12 points in both formats I will declare the couple for stable, and then I will see what happens when I either play BU-discard+deathtouch+counterspells+countercritters or UG-counters+countercritters+deathtouch critters.

I write to each and everyone of you to know if anyone else besides me have got anything that might work in either modern or legacy :D

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Posted 05 March 2014 at 11:41 in reply to #417120 on B/U/G halfdeck: Lobotomy

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Did you ever get to creating a bunch of halfdecks for homeuse ?

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Posted 05 March 2014 at 11:40 in reply to #420350 on Halfdeck: Oldschool/Expulsion

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Sometimes you have to rekindle the spark of something, so here's a small nudge to all halfdeck-designers!
I have not been building any new halfdecks since last time anyone participated, but I have been playing in both modern and legacy with some halfdeck designs, and can say that I'm starting to get good results with 2 of my merged designs. I started of with a black half focussed on discard, and a blue design based on counterspells. It went okay but wasn't radical enough. Second attempt I tried with black discard with deathtouch coupled with green and deathtouch, and I have now won at least 9 points in both modern and legacy with it.
Once I get at least 12 points in both formats I will declare the couple for stable, and then I will see what happens when I either play BU-discard+deathtouch+counterspells+countercritters or UG-counters+countercritters+deathtouch critters.

I write to each and everyone of you to know if anyone else besides me have got anything that might work in either modern or legacy :D

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Posted 05 March 2014 at 11:39 in reply to #417121 on wdm: The Rock

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Sometimes you have to rekindle the spark of something, so here's a small nudge to all halfdeck-designers!
I have not been building any new halfdecks since last time anyone participated, but I have been playing in both modern and legacy with some halfdeck designs, and can say that I'm starting to get good results with 2 of my merged designs. I started of with a black half focussed on discard, and a blue design based on counterspells. It went okay but wasn't radical enough. Second attempt I tried with black discard with deathtouch coupled with green and deathtouch, and I have now won at least 9 points in both modern and legacy with it.
Once I get at least 12 points in both formats I will declare the couple for stable, and then I will see what happens when I either play BU-discard+deathtouch+counterspells+countercritters or UG-counters+countercritters+deathtouch critters.

I write to each and everyone of you to know if anyone else besides me have got anything that might work in either modern or legacy :D

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Posted 05 March 2014 at 11:38 in reply to #420158 on Modern Halfdeck

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Sometimes you have to rekindle the spark of something, so here's a small nudge to all halfdeck-designers!
I have not been building any new halfdecks since last time anyone participated, but I have been playing in both modern and legacy with some halfdeck designs, and can say that I'm starting to get good results with 2 of my merged designs. I started of with a black half focussed on discard, and a blue design based on counterspells. It went okay but wasn't radical enough. Second attempt I tried with black discard with deathtouch coupled with green and deathtouch, and I have now won at least 9 points in both modern and legacy with it.
Once I get at least 12 points in both formats I will declare the couple for stable, and then I will see what happens when I either play BU-discard+deathtouch+counterspells+countercritters or UG-counters+countercritters+deathtouch critters.

I write to each and everyone of you to know if anyone else besides me have got anything that might work in either modern or legacy :D

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Posted 05 March 2014 at 11:38 in reply to #422269 on HalfDeck Inf. Turn/Life (TFin)

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Sometimes you have to rekindle the spark of something, so here's a small nudge to all halfdeck-designers!
I have not been building any new halfdecks since last time anyone participated, but I have been playing in both modern and legacy with some halfdeck designs, and can say that I'm starting to get good results with 2 of my merged designs. I started of with a black half focussed on discard, and a blue design based on counterspells. It went okay but wasn't radical enough. Second attempt I tried with black discard with deathtouch coupled with green and deathtouch, and I have now won at least 9 points in both modern and legacy with it.
Once I get at least 12 points in both formats I will declare the couple for stable, and then I will see what happens when I either play BU-discard+deathtouch+counterspells+countercritters or UG-counters+countercritters+deathtouch critters.

I write to each and everyone of you to know if anyone else besides me have got anything that might work in either modern or legacy :D

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Posted 05 March 2014 at 11:37 in reply to #423134 on Halfdeck: Mono-Red Burn

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If I had to chose between never playing with either glimpse or mesmeric, I would actually say goodbye to glimpse.
I've used mesmeric orb in nearly all of my mill-designs and it's better than most credit it with. It takes practice to play propperly with it, but once you got it on your backbones mesmeric orb can mill so many cards. worst matchups always yield at least 6 milled cards (For example storm or reanimate in legacy) Battles where the opponent taps a medium amount of lands (uw-miracle) may range between 8-10 cards while creaturebased strategies really suffer with huge mills of 12 to 18 cards.

If anyone likes phenax or birthing pod I'm builing something milly out of it:
http://www.mtgvault.com/wickeddarkman/decks/phenaxpod-v1-modern/

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Posted 05 March 2014 at 08:01 in reply to #444006 on out already?

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I've tried some legacy yesterday. 9 cards that forced an opponent to sacrifice creatures was close enough to lock death & taxes for a while. perhaps enough to save ashiok, so 11 sourcess should do that job unless you have bad luck.

I'm also trying to build a phenax defender mill with birthing pod:
http://www.mtgvault.com/wickeddarkman/decks/phenaxpod-v1-modern/

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Posted 05 March 2014 at 07:48 in reply to #440719 on The Try-Hard Mill (Modern)

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