wickeddarkman

112 Decks, 4,559 Comments, 801 Reputation

Sometimes you have to rekindle the spark of something, so here's a small nudge to all halfdeck-designers!
I have not been building any new halfdecks since last time anyone participated, but I have been playing in both modern and legacy with some halfdeck designs, and can say that I'm starting to get good results with 2 of my merged designs. I started of with a black half focussed on discard, and a blue design based on counterspells. It went okay but wasn't radical enough. Second attempt I tried with black discard with deathtouch coupled with green and deathtouch, and I have now won at least 9 points in both modern and legacy with it.
Once I get at least 12 points in both formats I will declare the couple for stable, and then I will see what happens when I either play BU-discard+deathtouch+counterspells+countercritters or UG-counters+countercritters+deathtouch critters.

I write to each and everyone of you to know if anyone else besides me have got anything that might work in either modern or legacy :D

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Posted 05 March 2014 at 11:41 in reply to #417120 on B/U/G halfdeck: Lobotomy

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Did you ever get to creating a bunch of halfdecks for homeuse ?

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Posted 05 March 2014 at 11:40 in reply to #420350 on Halfdeck: Oldschool/Expulsion

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Sometimes you have to rekindle the spark of something, so here's a small nudge to all halfdeck-designers!
I have not been building any new halfdecks since last time anyone participated, but I have been playing in both modern and legacy with some halfdeck designs, and can say that I'm starting to get good results with 2 of my merged designs. I started of with a black half focussed on discard, and a blue design based on counterspells. It went okay but wasn't radical enough. Second attempt I tried with black discard with deathtouch coupled with green and deathtouch, and I have now won at least 9 points in both modern and legacy with it.
Once I get at least 12 points in both formats I will declare the couple for stable, and then I will see what happens when I either play BU-discard+deathtouch+counterspells+countercritters or UG-counters+countercritters+deathtouch critters.

I write to each and everyone of you to know if anyone else besides me have got anything that might work in either modern or legacy :D

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Posted 05 March 2014 at 11:39 in reply to #417121 on wdm: The Rock

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Sometimes you have to rekindle the spark of something, so here's a small nudge to all halfdeck-designers!
I have not been building any new halfdecks since last time anyone participated, but I have been playing in both modern and legacy with some halfdeck designs, and can say that I'm starting to get good results with 2 of my merged designs. I started of with a black half focussed on discard, and a blue design based on counterspells. It went okay but wasn't radical enough. Second attempt I tried with black discard with deathtouch coupled with green and deathtouch, and I have now won at least 9 points in both modern and legacy with it.
Once I get at least 12 points in both formats I will declare the couple for stable, and then I will see what happens when I either play BU-discard+deathtouch+counterspells+countercritters or UG-counters+countercritters+deathtouch critters.

I write to each and everyone of you to know if anyone else besides me have got anything that might work in either modern or legacy :D

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Posted 05 March 2014 at 11:38 in reply to #420158 on Modern Halfdeck

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Sometimes you have to rekindle the spark of something, so here's a small nudge to all halfdeck-designers!
I have not been building any new halfdecks since last time anyone participated, but I have been playing in both modern and legacy with some halfdeck designs, and can say that I'm starting to get good results with 2 of my merged designs. I started of with a black half focussed on discard, and a blue design based on counterspells. It went okay but wasn't radical enough. Second attempt I tried with black discard with deathtouch coupled with green and deathtouch, and I have now won at least 9 points in both modern and legacy with it.
Once I get at least 12 points in both formats I will declare the couple for stable, and then I will see what happens when I either play BU-discard+deathtouch+counterspells+countercritters or UG-counters+countercritters+deathtouch critters.

I write to each and everyone of you to know if anyone else besides me have got anything that might work in either modern or legacy :D

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Posted 05 March 2014 at 11:38 in reply to #422269 on HalfDeck Inf. Turn/Life (TFin)

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Sometimes you have to rekindle the spark of something, so here's a small nudge to all halfdeck-designers!
I have not been building any new halfdecks since last time anyone participated, but I have been playing in both modern and legacy with some halfdeck designs, and can say that I'm starting to get good results with 2 of my merged designs. I started of with a black half focussed on discard, and a blue design based on counterspells. It went okay but wasn't radical enough. Second attempt I tried with black discard with deathtouch coupled with green and deathtouch, and I have now won at least 9 points in both modern and legacy with it.
Once I get at least 12 points in both formats I will declare the couple for stable, and then I will see what happens when I either play BU-discard+deathtouch+counterspells+countercritters or UG-counters+countercritters+deathtouch critters.

I write to each and everyone of you to know if anyone else besides me have got anything that might work in either modern or legacy :D

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Posted 05 March 2014 at 11:37 in reply to #423134 on Halfdeck: Mono-Red Burn

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If I had to chose between never playing with either glimpse or mesmeric, I would actually say goodbye to glimpse.
I've used mesmeric orb in nearly all of my mill-designs and it's better than most credit it with. It takes practice to play propperly with it, but once you got it on your backbones mesmeric orb can mill so many cards. worst matchups always yield at least 6 milled cards (For example storm or reanimate in legacy) Battles where the opponent taps a medium amount of lands (uw-miracle) may range between 8-10 cards while creaturebased strategies really suffer with huge mills of 12 to 18 cards.

If anyone likes phenax or birthing pod I'm builing something milly out of it:
http://www.mtgvault.com/wickeddarkman/decks/phenaxpod-v1-modern/

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Posted 05 March 2014 at 08:01 in reply to #444006 on out already?

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I've tried some legacy yesterday. 9 cards that forced an opponent to sacrifice creatures was close enough to lock death & taxes for a while. perhaps enough to save ashiok, so 11 sourcess should do that job unless you have bad luck.

I'm also trying to build a phenax defender mill with birthing pod:
http://www.mtgvault.com/wickeddarkman/decks/phenaxpod-v1-modern/

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Posted 05 March 2014 at 07:48 in reply to #440719 on The Try-Hard Mill (Modern)

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Well, I've only played standard 2-3 times and probably 10+ years ago, so if I were to build a mill deck for standard on the whim, I would first see what millcards there were available.

Working from there I would either go BUG with graveyard boosted critters or UB with phenax.

The phenax concept seems to be the best pick, and I would base it heavily on flying creatures and support it with some other mill.

For mill I would pick paranoid delusions, psychic spiral and phenax, lord of deception. (12 heavy milling cards)

There would be two win-cons, either beatdown with flying creatures, with phenax and hover barrier as blockers, or by milling.

There would have to be some removal, of which grisly spectacle might be good, but a faster pick in removal is also needed.

In general, study what mill cards are available, what supportcards you have available (No matter how strange. Stufflike satyr wayfinder would be on my consider list for a bug-mill in standard), then study the meta, and build some proxy testdecks and work work work!

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Posted 03 March 2014 at 11:43 in reply to #442933 on Miller Lite

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Well, I've thought a bit about stuff like this, and have an idea that it should be possible to merge the three decktypes phenax defender, bloom titan and birthing pod! I'm working a bit on other phenax designs.

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Posted 03 March 2014 at 11:16 in reply to #442378 on Phenax, The Milling lord

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If you go through my older decks you will find lots of data on milling in legacy and modern. The oldest post are most detailed, and if you write down some of it you might find several millcards that are good and not really played by others, so they will be cheap!

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Posted 03 March 2014 at 08:04 in reply to #440696 on PTSD

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Within my experience with mill (5 years in modern and legacy with mill)
Use a maximum of 2 lands that are forced to come tapped into play

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Posted 28 February 2014 at 08:26 as a comment on Miller Lite

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Then we will hi-jack the concept :D
I'm working on a modern-based phenax/defender theme from this moment.
So far I consider these:
tree of redemption 0/13 may get you life.
stalwart shieldbearers 0/3 boosts other defenders.
wolly razorback 7/7 it's agood blocker.
doorkeeper 0/4 backup mill.
drift of phantasms 0/5 may fetch a 3cc
fog bank 0/2 cheap and efficient.
ludevic's test subject 0/3 (13/13) alternate win.
wall of blood 0/2 pumpable.
perimeter captain 0/4 lifegain theme, may support wall of blood theme.
pride guardian 0/3 lifegain
wall of shards 1/8 powerfull with phenax, but forces you to win with mill alone.
wakestone gargoyle 3/4 animates the defenders. especially blood wall.
All of this might be able to be used somehow with doran, the siege tower.

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Posted 28 February 2014 at 08:06 in reply to #442378 on Phenax, The Milling lord

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It doesn't say standard in the headline, doesn't say standard in the tags, and certainly newer mentiones standar in either deck description or how to play, so it could be modern to anyone who wants it unless zanpenki says otherwise somewhere :D

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Posted 27 February 2014 at 08:05 in reply to #442378 on Phenax, The Milling lord

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Telemin performance should be moved to the sideboard.
Oona costs 6, so it should go too.
the two mind sculpt belongs to a faster type of mill so out with them too, as you want to keep stuff like mirko and aberration.
And keening stone takes two turns to use so take it out too.

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Posted 27 February 2014 at 08:01 in reply to #442375 on Modern Mill The Silent Kill

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No problem. If you have the time you can go through my milldecks and scout out what I've played with and why. The oldest decks are the most detailed. The best one though is the fast reliable modern mill.

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Posted 27 February 2014 at 07:50 in reply to #440711 on Modern: The Manipulator

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Will anyone go green with the 0/13 tree that gives life for 3G

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Posted 26 February 2014 at 11:44 as a comment on Phenax, The Milling lord

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If anyone's thinking of trying with white, there's the flashback marshaling cry!

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Posted 26 February 2014 at 11:39 as a comment on Phenax, The Milling lord

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Hi there.
I've had more than 5 years experience with mill in both modern and legacy, and have also had a background in making computersimulations that created mana-curves.

The perfect number of lands to play when you need to cast 4 cards with a manacost of 5 is 25 lands.
20 lands is only used in a deck with a maximum of 12 cards costing 2 and the rest costing 1 mana.

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Posted 26 February 2014 at 11:27 as a comment on Modern Mill The Silent Kill

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Well, I've seens seriously many mill-decks, and this is the only creaturefilled mill I've ever wanted to play with just by looking at it. It looks very very tough. If you haven't played it, you should aim forward to do just that, as I think it can be competitive!

If it doesn't work in the form it had when I first saw it, then I have so many alternate directions you can try instead :D

I can see several ways to build this deck differently!

But you should play it before you change anything else, then report on how it went!
Proxy if you have to, and force your friends to proxy good modern decks too. Play it in a serious setup...

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Posted 26 February 2014 at 08:19 in reply to #440711 on Modern: The Manipulator

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