wickeddarkman

112 Decks, 4,559 Comments, 801 Reputation

No problem! Noxious revival is a pretty overlooked card, which works wonders. It can stop combo from going of by placing one of their key cards on their top at a carefully chosen time, and bothers reanimators :D

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Posted 12 March 2014 at 07:53 in reply to #446256 on Isofection

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I once made a simulation to test how many lightningbolts and how many mountains would be the perfect mix.
The answer was 16 mountains.

Later through other simulation I learned that you can have 16 lands to support 32 cards of cc1 and 12 cards of cc2, without it slowing down drastically.

So you should be able to cut some lands.

ALSO:
A fast infect-deck is essentially a combo-deck, and noxious revival is used in some very twisted combo-decks in vintage, so try out a single noxious revival in your design.

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Posted 11 March 2014 at 11:21 as a comment on Isofection

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inkmoth nexus. Probably a bit expensive, but expensive wins you more games :D

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Posted 11 March 2014 at 08:27 as a comment on Modern Affinity HELP!

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In my area there's a lot of gruul being played by lowlevel players, so in many games I have to count on being dead after my own turn 4-5. Ordinary mind funerals mill an average 14 cards, as it mills until 4 lands. Mind grind has to be set to cost 6 mana to duplicate this. Doing primitive math, if a 4 land mind grind mills 14 a 1 land mind grind should mill about 3.5 cards, (Or 7 for 2UB) which breaking//entering can do better for UB mana :D

This is also one of my major reasons for playing noxious revival! By reviving a mind funeral I'll be playing a new mind funeral for 1ub and 2 life.

I've never had visions of beyond, but I can imagine how archive trap and noxious revival would work when drawing 3 cards in response to a lategame fetch :D

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Posted 11 March 2014 at 07:48 in reply to #440719 on The Try-Hard Mill (Modern)

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Også mig! Dit navn var et stort hint til din nationalitet :D
Spiller du turnering? Eller casual?

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Posted 10 March 2014 at 11:35 in reply to #444446 on Ally Modern Mill :D

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Well, so far the other halfdeckers are "sleeping" so The project is supportless :(
I'm still doing it the oldfashioned hard way, doing it all by myself. At least I'm starting to win a bit in modern and legacy with my halfdeck. If I can get beyond 9 points at a tourney, I consider it a success.

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Posted 10 March 2014 at 11:33 in reply to #420350 on Halfdeck: Oldschool/Expulsion

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I've always found mind grind to be too lategame for a speedy mill, but you have 12 creatures which might buy you the time, and 23 lands as well. If it shows out to be too slow for you to throw it out and use breaking//entering.
I'm also a fan of shelldock island, and I play two. Most designs that have won top-place in legacy uses three so there might be room for 3 shelldock.

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Posted 10 March 2014 at 11:22 in reply to #440719 on The Try-Hard Mill (Modern)

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Phyrexian metamorph is good at copying your best critter or your opponents if they play stuff like reanimate/emrakul. Are you Danish by the way?

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Posted 07 March 2014 at 11:20 in reply to #444446 on Ally Modern Mill :D

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Well, the automaton can make the deck more aggro, and the metamorph may copy the excavator to speed up the milling part :D

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Posted 07 March 2014 at 08:11 in reply to #444446 on Ally Modern Mill :D

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It really is :D
Have you tested shelldock isle vs drownyard?

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Posted 07 March 2014 at 08:07 in reply to #440719 on The Try-Hard Mill (Modern)

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remove szadek, add phenax, god of deception :D

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Posted 06 March 2014 at 11:32 as a comment on Blue Black Mill

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very illegal :D

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Posted 06 March 2014 at 11:29 as a comment on Stasis

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Psionic blast would be "burnlike" the rest of the deck is clasified as "ping"

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Posted 06 March 2014 at 11:20 as a comment on [Pauper] Mono-Blue Burn

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serum vision to get the most important stuff each start of the game! (And it delivers mana)

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Posted 06 March 2014 at 11:17 in reply to #444705 on Sharing Fates

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Yeah, those chalice's will sure be pesky against this :D

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Posted 06 March 2014 at 08:20 in reply to #444646 on Best Deck Ever

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I've played a blue/green merfolk deck kederekt leviathan and show and tell:
http://www.mtgvault.com/wickeddarkman/decks/dirtfish-legacy-9-points/

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Posted 06 March 2014 at 08:11 as a comment on merrow isles

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Adaptive automaton and phyrexian metamorph ???

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Posted 05 March 2014 at 18:46 as a comment on Ally Modern Mill :D

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Congratulations on being the first designer to play chronic flooding WITH something that taps lands (sphere of safety) !!!
You would be surprised to know that I have seen about 30+ decks using the flooding without any thing to tap lands.
Usually I would rip their head of with complaints about it, but you get to be credited with being clever instead :D
For that I "like" your deck...

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Posted 05 March 2014 at 18:43 as a comment on mill odd

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Sometimes you have to rekindle the spark of something, so here's a small nudge to all halfdeck-designers!
I have not been building any new halfdecks since last time anyone participated, but I have been playing in both modern and legacy with some halfdeck designs, and can say that I'm starting to get good results with 2 of my merged designs. I started of with a black half focussed on discard, and a blue design based on counterspells. It went okay but wasn't radical enough. Second attempt I tried with black discard with deathtouch coupled with green and deathtouch, and I have now won at least 9 points in both modern and legacy with it.
Once I get at least 12 points in both formats I will declare the couple for stable, and then I will see what happens when I either play BU-discard+deathtouch+counterspells+countercritters or UG-counters+countercritters+deathtouch critters.

I write to each and everyone of you to know if anyone else besides me have got anything that might work in either modern or legacy :D

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Posted 05 March 2014 at 11:42 in reply to #415280 on wdm: Super/Hostile 2

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Sometimes you have to rekindle the spark of something, so here's a small nudge to all halfdeck-designers!
I have not been building any new halfdecks since last time anyone participated, but I have been playing in both modern and legacy with some halfdeck designs, and can say that I'm starting to get good results with 2 of my merged designs. I started of with a black half focussed on discard, and a blue design based on counterspells. It went okay but wasn't radical enough. Second attempt I tried with black discard with deathtouch coupled with green and deathtouch, and I have now won at least 9 points in both modern and legacy with it.
Once I get at least 12 points in both formats I will declare the couple for stable, and then I will see what happens when I either play BU-discard+deathtouch+counterspells+countercritters or UG-counters+countercritters+deathtouch critters.

I write to each and everyone of you to know if anyone else besides me have got anything that might work in either modern or legacy :D

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Posted 05 March 2014 at 11:41 in reply to #417118 on Eldrazi Ramp (Halfdeck!)

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