wickeddarkman

27 Decks, 4,586 Comments, 786 Reputation

You should try out playing with 4 surging might...
I play it in modern and legacy with the following GB-deathtouch deck:
http://www.mtgvault.com/wickeddarkman/decks/gbdeathtouch-modernlegacy/

Here's why you should try it out:
1: It works like cascade, so all rippling stacks before an opponent can cast any counterspells, then they all resolve.
2: I've played at 4 modern tournaments so far, and in 3 of these I have rippled 2 extra surging might from the first one cast, and I've done this twice in each of these tournaments, and I've mainly played 3 rounds because I quit to practice legacy after these 3 rounds.
That's a hell of a lot of rippling...

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Posted 17 March 2014 at 11:39 as a comment on Mono Green Hexproof

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You should try out playing with 4 surging might...
I play it in modern and legacy with the following GB-deathtouch deck:
http://www.mtgvault.com/wickeddarkman/decks/gbdeathtouch-modernlegacy/

Here's why you should try it out:
1: It works like cascade, so all rippling stacks before an opponent can cast any counterspells, then they all resolve.
2: I've played at 4 modern tournaments so far, and in 3 of these I have rippled 2 extra surging might from the first one cast, and I've done this twice in each of these tournaments, and I've mainly played 3 rounds because I quit to practice legacy after these 3 rounds.
That's a hell of a lot of rippling...

Imagine how this will work with the mask...

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Posted 17 March 2014 at 11:35 as a comment on Pauper Bogles

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Well, I added it to the sideboard, ironically against legacy to begin with :D

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Posted 17 March 2014 at 08:00 in reply to #446879 on Can't Touch If You Can't See

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It's a sisyfos task!
There are so many decktypes, and whenever I manage to proxy a deck something new has been invented and I haven't the economy to print every deck I want to...

Right now I'm mostly annoyed at legacy where I'm halted by elves (considering golgari charm in sb) and death & taxes that has mirran crusader which is so bad against me.

I'm also bugged a bit by uw-miracles with terminus.

I have had fun with wurmcoil engine this weekend and in the past, but it is a bit expensive with 6 mana, so I am considering to have them replaced with 2 batterskull which is cheaper and have staying power against terminus. It may also be fun to equip it on a vampire or a vault skirge, or even a deathtoucher.

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Posted 17 March 2014 at 07:57 in reply to #446618 on B/G Denial

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The legacy meta in which I play there's nearly only crt and planeswalkers about, and so far I see the same in modern (With even less walkers) so despise is perfect for me since I don't play that much removal.

I know the edict, but I'm a stubborn old man that tries to run several projects at the same time. I restrict myself in so many ways that it's a miracle that I manage to win as often as I do.

First of all, since I play the same deck in modern and legacy, I have had past experiences where I have forgotten to remove the illegal cards in one format and put in the replacers, so by playing exactly the same deck in both formats I avoid these stupid mistakes.

Second I almost always use the same mana-solution for all my designs (22 lands, 12 1cc, 12 2cc and 14 3cc) And it is usually only when I sideboard that I break this patern!

Third this deck is a "halfdeck". The design is intended to be split in two equally efficient halves that may be combined with other halfdecks that I make in the future, and by perfecting all of this in 2 formats I try to spread out this design-style. If you use the search functions of mtgvault to look for [halfdeck] you will find about 30+ other halfdecks made by me and others, though none of the others are active these days.

I have also had a long tradition of avoiding to use mainstream cards, and it is only in conjunction with halfdecks that I am even considering cards like thrun, wurmcoil and such other populare cards.

So you see I'm quite crazy, and if I ever stared losing all my weird restrictions I would likely end up being a boring normalized pro, just like hundreds of other pro's out there :D

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Posted 14 March 2014 at 11:28 in reply to #446618 on B/G Denial

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Hunted horror and leveler is played in modern? or is it local meta?

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Posted 14 March 2014 at 08:21 in reply to #446879 on Can't Touch If You Can't See

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It behaves decently enough, and still has some designspace left in it.
I have 14 proxy legacydecks that I test against, and Whenever I do that, I get the feeling that I just need to find the last changes to the sideboard and figure out the perfect numbers of discard, removal and creatures.
The last tournament was frustratingly close. I only got 6 points, but three of my matchups I had opponents down to 1-2 life after sideboard. It really bugs me :D

I really love seing primordial hydra in your deck, as I have experienced how fast it grows from an opponent playing it, and it was the only creature he got through the whole game :D

Have you considered beast within? It might have some fun interaction with abrupt decay if the opponent accepts to get a creaturetoken. That way you may indirectly destroy permanents you wouldn't have destroyed with abrupt. It's showy and might be a stupid idea in the end :(

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Posted 14 March 2014 at 08:20 in reply to #446880 on mono green modern

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This looks flexible enough.

Do you play a lot of modern?

I have a BG design Im trying to play in both modern and legacy with some success!
http://www.mtgvault.com/wickeddarkman/decks/budget-gb-for-modernlegacy/

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Posted 13 March 2014 at 11:38 as a comment on mono green modern

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Ah, you two wildcats...

I'm messing with this BG modern/legacy deck:
http://www.mtgvault.com/wickeddarkman/decks/budget-gb-for-modernlegacy/

How do you rate consume flesh compared to warren weirding, geth's verdict and smallpox???

What cards do you use torpor orb for in modern?

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Posted 13 March 2014 at 11:34 as a comment on Can't Touch If You Can't See

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In my area infect is played more than hexproof, and geth's verdict is good against both. So far I have used warren weirding to get 6 untargeted removers to have solid opportunities to win against decks like that. Weirding is sorcery though, so I have been speculating a bit if consume flesh could be an option. The lifegain can become heavy, and my deck is not the fastest aggro out there. Do you have any input on consume flesh?

Despise is great against creatures and planeswalkers, but not so good against combo. Combo is the least played decktype though so if despise is mainboard you will need to keep something vs combo in sideboard.
The reason why I consider despise in main is that aggro is the most played thing out there, and if opponents have a swarm of creatures in the deck to protect a flagship (like elf/craterhoof in legacy) it's nice to pick out a creature with despise that couldn't have been removed with geth's verdict or similar cards. In modern this would apply for pod and splinter as well.

About your designs:
have you considered beast within?
With abrupt decay you can remove the tokens generated, and you have plenty of other stuff to remove the token.
I have less removal so beast within is less attractive in my deck, though I might consider it as I have run into someone playing a lot with vedalken shackless lately, and my deathtouchers can block the token :D

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Posted 13 March 2014 at 08:24 in reply to #446618 on B/G Denial

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Feel free to join if you make something successfull :D

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Posted 13 March 2014 at 07:54 in reply to #446795 on B/U/G halfdeck: Lobotomy

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Hey there. I play both modern and legacy with the following Black & Green deck:
http://www.mtgvault.com/wickeddarkman/decks/budget-gb-for-modernlegacy/

We share some stuff, but not too much, so I was thinking if you could comment on my design
(How it works is thoroughly covered in the description!)

I'm not so far in my games with the deck in modern but I keep the deck legal in both formats at all time.
--------------
I prefer to have 6 discard-cards in my main-deck and 2 extra in the sideboard, and am interested in how often you get hosed by combo in the first game compared to the second.

Geth's verdict may remove a critter at opponent's choice, and since you have plenty of other removal, what's your basis for keeping despise in the sideboard? (I'm thinking of moving it to main in my design)

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Posted 12 March 2014 at 11:46 as a comment on B/G Denial

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No problem! Noxious revival is a pretty overlooked card, which works wonders. It can stop combo from going of by placing one of their key cards on their top at a carefully chosen time, and bothers reanimators :D

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Posted 12 March 2014 at 07:53 in reply to #446256 on Isofection

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I once made a simulation to test how many lightningbolts and how many mountains would be the perfect mix.
The answer was 16 mountains.

Later through other simulation I learned that you can have 16 lands to support 32 cards of cc1 and 12 cards of cc2, without it slowing down drastically.

So you should be able to cut some lands.

ALSO:
A fast infect-deck is essentially a combo-deck, and noxious revival is used in some very twisted combo-decks in vintage, so try out a single noxious revival in your design.

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Posted 11 March 2014 at 11:21 as a comment on Isofection

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inkmoth nexus. Probably a bit expensive, but expensive wins you more games :D

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Posted 11 March 2014 at 08:27 as a comment on Modern Affinity HELP!

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In my area there's a lot of gruul being played by lowlevel players, so in many games I have to count on being dead after my own turn 4-5. Ordinary mind funerals mill an average 14 cards, as it mills until 4 lands. Mind grind has to be set to cost 6 mana to duplicate this. Doing primitive math, if a 4 land mind grind mills 14 a 1 land mind grind should mill about 3.5 cards, (Or 7 for 2UB) which breaking//entering can do better for UB mana :D

This is also one of my major reasons for playing noxious revival! By reviving a mind funeral I'll be playing a new mind funeral for 1ub and 2 life.

I've never had visions of beyond, but I can imagine how archive trap and noxious revival would work when drawing 3 cards in response to a lategame fetch :D

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Posted 11 March 2014 at 07:48 in reply to #440719 on The Try-Hard Mill (Modern)

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Også mig! Dit navn var et stort hint til din nationalitet :D
Spiller du turnering? Eller casual?

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Posted 10 March 2014 at 11:35 in reply to #444446 on Ally Modern Mill :D

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Well, so far the other halfdeckers are "sleeping" so The project is supportless :(
I'm still doing it the oldfashioned hard way, doing it all by myself. At least I'm starting to win a bit in modern and legacy with my halfdeck. If I can get beyond 9 points at a tourney, I consider it a success.

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Posted 10 March 2014 at 11:33 in reply to #420350 on Halfdeck: Oldschool/Expulsion

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I've always found mind grind to be too lategame for a speedy mill, but you have 12 creatures which might buy you the time, and 23 lands as well. If it shows out to be too slow for you to throw it out and use breaking//entering.
I'm also a fan of shelldock island, and I play two. Most designs that have won top-place in legacy uses three so there might be room for 3 shelldock.

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Posted 10 March 2014 at 11:22 in reply to #440719 on The Try-Hard Mill (Modern)

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Phyrexian metamorph is good at copying your best critter or your opponents if they play stuff like reanimate/emrakul. Are you Danish by the way?

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Posted 07 March 2014 at 11:20 in reply to #444446 on Ally Modern Mill :D

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