Go take a look at my "page"I've been actively trying to mill legacy and modern with mill for quite a while (Legacy is aproximately 7 years +)I've also covered every modern mill-deck that have won top 8.
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noxious revival and your many draw effects may let you reuse your oriss or silence. Also, an early gitaxian probe and lantern of insight may let you know exactly when you need to silence them :D
Forget about focussing on their lands with the above stuff.Try to get rid of their threats instead because as soon as they get a critter into play they will usually clock you.Here's the best case scenario:Play gitaxian probe to see if you want to use method one or two:Methode one:Play a land and a mox, then cast an early opener, like tome scour, milling 5 cards, and then hit them with surgical extraction or extirpate taking care of either creatures or lands depending on their decktype. Methode two:Play a land and a mox, then play a permanent millcard like pyxis of pandemonium or codex shredder, then play a "scrying-card" like lantern of insight or field of dreams.A card that may fit in both method one and two is shriekhorn which mills 6 cards in three rounds and may be used either with extraction based gaming or scrying methods.Here are some suggestions:Lantern of insight:In most situations this is better than field of dreams as you can use the shuffle-effect as a last way to stop them from drawing a top-card, or letting yourself draw something else than your own top-card.Pyxis of pandemonium:Combined with "scrying cards" You exile stuff that they can reanimate or flashback or use from the grave in any way. Lategame it will be an alternate win-con.extract: (best in sb)If extract is in your hand and you know what they play, you may stop them.Meekstone: (best in sb)Stop some of their creatures.Noxious revival:This card is a powerhouse in decks like this. You may either use it to regain extractioning cards, removal cards or other functions in your deck, or you can use it to make your deck into a landdestructing deck by redrawing wastelands or stripmines (if you play hardball) or even ghostquarters, since most of your deck can be driven by artisfacts. In tight situations you may either use noxious revival as a respond against reanimate or storm by putting one of their creatures or combo-pieces on top of their deck, forcing them to draw something else.General play:Keep a millcard or mill-permanent open to disrupt any brainstorms or tutors they play.
For a more control-like design you can use field of dreams and lantern of insight coupled with shrieking sliver, cathartic adept, ghoulcaller's bell or pyxis of pandemonium. You can lock down an opponent early and permanently with this stuff if you are allowed to use stuff like dark ritual or even mox opal/lotus petal...
http://www.mtgvault.com/wickeddarkman/decks/mike-doninis-modern-mill/Forgot the link :D
If noone else has suggested it, use "extract" from around the odyse block i think...
SO FREAKINGLY FUN!!!Try out:SERUM POWDER (=you increase your chance of getting 4 archive traps).TRAPMAKER'S SNARE (=you increase your chance of getting 4 archive traps).For those of you who play mill a bit more seriously, here's the recent decklist played by mike donini, who won 4th place out of 115 people!http://www.mtgvault.com/wickeddarkman/decks/mike-doninis-modern-mill/
This decklist recently won 4th place in a modern tourney with 115 people.
Even if he doesn't build it right the orb will hurt them more. Even if you play 1 land each turn and play orb at turn 2, 3 and two at turn 4 and tap all your available mana each turn your orbs will not kill you before your turn 7, by which you should have won if your deck works :D And remember that you have mill-spells so you will win the race unless the opponent is trained in facing mill, has a good deck and is devious enough for it to matter...
I play mill in legacy too, and there's about 3 percent reanimate, 6 percent sneak/omnishow and a few other percentages that use emrakul like elves enchantress and so on. All in all there's about 20% chance of encountering emmy in legacy :D
Instead of locking down the lands, throw out 4 curse of the bloody tome and insert 4 mesmeric orb
Mainproblem is stuff like emrakul.You could use pyxis of pandemonium instead of the bells, and place 4 noxious revival in the sideboard. Noxious revival is rather good against gravedecks too, as you put their keycard on top in response to almost everything.(For example, you have pyxis in play, mill them for 13 with an archive trap and see them place emrakul in the grave, let them stack emrakul's trigger, use noxious to place emrakul on top, then remove it with pyxis and let them shuffle the rest since your main concern is gone)
What about that black artifact-protecting monkey from arabian nights? You are ancient enough to have it ;DAphotic wisp and distorting lense could be replaced with painter's servant, and you could then include the very fancy deathgrip from ye olden times too... (Arti-monkey would be nice with painter)
Sigil of sleep? Only in legacy.
Well, first obvious suggestion would be darksteel citadel for the lich :DAkuta might be nice with crucible of worlds?There's a gargoyle costing 6 or 7 mana or something which is also indestructible, and has flying.There's also a golem which is all colors (from around the first ravnica cycle)
The barbed was within your max cost-range, had trample and draw. Thats a 3 out of 5 on your demand-list :D
Rather remove 2 twincast and 1 damnation, then consider if you want 4 in your deck as the most successfull mill-designs use 3. I myself use 4.This deck is the most recently modern mill to win a top-place: http://www.mtgvault.com/wickeddarkman/decks/nanihas-ub-modern-mill/And here is my own most successfull design:http://www.mtgvault.com/wickeddarkman/decks/fast-reliable-modern-mill/If you take a look at my own stuff, you will find detailed decks explaining why the cards are there and how good they are.Also I like your list. It's comprehensive but lacks a little bit of the more radical research. Stuff like fertilid and marelen of the mornsong has slipped through and both are sort of milling the opponent in an untraditional way. Go through some mill decks in here, and see some more radical picks, then use search enginges with some of the new keywords you will pick up...
I think the numbers in this deck can be worked on a lot.12 cards to use infinite mana AND 12 search cards is simply overkill, even if the search is also there for the myr.Just 4 enlightened tutor would cover all the necessary search AND speed up the turn at which the deck can kill.Points for the wordplay in the name though :D
This could easily be made modern.I like the idea, but don't think it will work without heavy work.
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