It ripples more than you think, and stacks like cascade!!!(Meaning that they may counter the first, but the second is likely to resolve)I've had a couple of tournaments in which I've rippled trice during 2 games out of 6, so it's okay often.
Permalink
Great idea!I have some doubts in the prophets though. Could they be replaced by the new merfolk that can untap target permanent?
Ah, but you forget that they have an initial hand of 7 cards, of which some will be 1cc's/2cc's If they open the game by playing a delver of secrets or a goblin guide, one lone critter will take you out before you mill them :D
Well, against decks with costy stuff landremoval works, but against 1cc weenies it wont work good enough :D
Hmm. I overlooked the ravagers, so You got selfremoval nailed down good enough :D I usually play 5 cards minimum when covering certain abilities, so 6 should definitely be enough.And yeah, the scepter is difficult to put in. All the ravagers sort of reminded me of magistrates scepter + coretapper in someweird way...
So how did it turn out?
Ethersworn canonist will work a bit against noxious revival, so it's possible to remove it. Grand abolisher is sort of also a weak version of the oris/silence/render package and might leave some room for the other cards if removed too. Test each version of the deck just to be sure if it works as intended :D
Something that sacrifices your critters in response to stuff like path to exile or swords to plowshares would do wonders as you get to keep counters.Also if you could somehow weave magistrates scepter into the deck it would be fun to see what you did with it :D
A small technical detail!Breaking//entering counts as a 8cc card in certain situations...Allow me to suggest wand of denial instead, which can be used to first look at a topcard, then you can let it have no effect and may opt to mill anything important away with mindshrieker, and which is fairly okay against combo.Other usefull stuff might be:Grimoire thief
How come you've deleted almost all of your other pages?
You forgot to give some feedback :D
Go take a look at my "page"I've been actively trying to mill legacy and modern with mill for quite a while (Legacy is aproximately 7 years +)I've also covered every modern mill-deck that have won top 8.
noxious revival and your many draw effects may let you reuse your oriss or silence. Also, an early gitaxian probe and lantern of insight may let you know exactly when you need to silence them :D
Forget about focussing on their lands with the above stuff.Try to get rid of their threats instead because as soon as they get a critter into play they will usually clock you.Here's the best case scenario:Play gitaxian probe to see if you want to use method one or two:Methode one:Play a land and a mox, then cast an early opener, like tome scour, milling 5 cards, and then hit them with surgical extraction or extirpate taking care of either creatures or lands depending on their decktype. Methode two:Play a land and a mox, then play a permanent millcard like pyxis of pandemonium or codex shredder, then play a "scrying-card" like lantern of insight or field of dreams.A card that may fit in both method one and two is shriekhorn which mills 6 cards in three rounds and may be used either with extraction based gaming or scrying methods.Here are some suggestions:Lantern of insight:In most situations this is better than field of dreams as you can use the shuffle-effect as a last way to stop them from drawing a top-card, or letting yourself draw something else than your own top-card.Pyxis of pandemonium:Combined with "scrying cards" You exile stuff that they can reanimate or flashback or use from the grave in any way. Lategame it will be an alternate win-con.extract: (best in sb)If extract is in your hand and you know what they play, you may stop them.Meekstone: (best in sb)Stop some of their creatures.Noxious revival:This card is a powerhouse in decks like this. You may either use it to regain extractioning cards, removal cards or other functions in your deck, or you can use it to make your deck into a landdestructing deck by redrawing wastelands or stripmines (if you play hardball) or even ghostquarters, since most of your deck can be driven by artisfacts. In tight situations you may either use noxious revival as a respond against reanimate or storm by putting one of their creatures or combo-pieces on top of their deck, forcing them to draw something else.General play:Keep a millcard or mill-permanent open to disrupt any brainstorms or tutors they play.
For a more control-like design you can use field of dreams and lantern of insight coupled with shrieking sliver, cathartic adept, ghoulcaller's bell or pyxis of pandemonium. You can lock down an opponent early and permanently with this stuff if you are allowed to use stuff like dark ritual or even mox opal/lotus petal...
http://www.mtgvault.com/wickeddarkman/decks/mike-doninis-modern-mill/Forgot the link :D
If noone else has suggested it, use "extract" from around the odyse block i think...
SO FREAKINGLY FUN!!!Try out:SERUM POWDER (=you increase your chance of getting 4 archive traps).TRAPMAKER'S SNARE (=you increase your chance of getting 4 archive traps).For those of you who play mill a bit more seriously, here's the recent decklist played by mike donini, who won 4th place out of 115 people!http://www.mtgvault.com/wickeddarkman/decks/mike-doninis-modern-mill/
This decklist recently won 4th place in a modern tourney with 115 people.
3,821-3,840 of 4,570 items