If it's just the idea that counts add 4 of the tabernacle at pendrel vale to remove opponent creatures.
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No, no, mass removal of creatures. Pernicious deed, engineered explosives, massacre, wrath of god. That sort of removal!!! :D
With 16 2cc's the number of land is probably okay. You really want 4 mana at turn four so you can play: turn 1 1cc turn 2 2cc turn 3 1cc and 2cc turn 4 2cc and 2cc
13 comment's and noone's mentioned mass removal???
Bitterblossom was overpowered through it's low cost when it first hit the game. Then it was banned in modern, and recently was unbanned again, so the card has probably gained some more $ value...
I've done some research on jace's phantasm, and only 1 deck in modern and 2 decks in legacy have won with it. The one from modern is linked within my posts about naniha's deck, and the legacy deck is linked from here: http://mtgtop8.com/event?e=3020&d=219098 It focusses on delver, the phantasm and snappy, with only archive trap to drive the phantasm. Since both the legacy deck and the moderndeck plays less critters than you, you might be able to cut out 2 cosi's trickster from the deck, even though they started the whole thing :D
I think manamaze + counterbalance might be a better counter-solution, + if sensei's divining top is in there there will be more "search".
I usually play creatureless mill, but your creature mix seems interresting. Especially the trickster-part as path, and the extractors force a shuffle out of the opponent and all 12 fits mill. Does the trickster grow fast enough to resist lightning bolts? Do you wait with the surgicals to boost it if someone tries to burn it? How about remand? Do you think it could replace azorious charm? (remand + surgical/extirpate is a very nifty move) How does your deck fare in general on the tournament scene? (What are your best/worst matchups) This is one of the best creaturesupported milldecks I have seen so far. Soo much synnergy. I can recommend that you try to toy a bit with noxious revival in your deck. Noxious revival can first of all let you use the biggest millspell in your grave, or let you reuse some removal or whatever. Noxious revival also fights combo by letting you put a useless card on the top of their library at a critical point of their comboing, and it fights stuff like reanimator by doing just the same thing. If you design your sideboard and have noxious revival in your mainboard and deign it from there, you can minimize your sideboard in whole new ways. There are plenty of decktypes that suffers when noxious revival is involved. Tron wont be happy when you ghostquarter an urza-land and then noxious revival the ghostquarter back on top of your library :D Try it out :D
True :D I've had 1 turn 1 kill with archive traps :D But yeah, win the game turns. 5-6 is okay, considering that you have blockers. I have to run faster and be more vulnerable by not having many critters. I saw that you only had 8 creatures early enough to defend ashiok. didn't see the geth's verdict! 11 sourcess should be enough.
No need to add more lands. A deck with 22 lands can support 2 shelldock isle (or taplands/temples whatever) with ease.
What are the average kill-turn in your estimate?
As in your other deck I have isues with ensnaring bridge. And my standard response to seing counterspells in mill is: 1: There are only 3 counterspells I've used successfully in mill. flusterstorm, remand and broken ambitions. (Remand demands that you play with surgical extraction and/or extirpate as well) 2: Traditionally discard seems to perform better in mill than counterspells does. (Probably in combination with surgical extraction and/or extirpate) And since this is legacy: Consider what 4 wastelands, 4 ghostquarters 4 noxious revival, 4 surgical extraction and 4 surgical extraction can do. It comes pretty close to being land destruction :D This concept needs some sort of draw engine to work though...
At a point in my long milling career I tested the bridge a lot, and even in a deck with only cc 1 and 2 it was hard to get into play in time to stop the aggro opponents. It does wonders against stuff like emrakul/show and tell But that's about it :( With 7 3cc and 2 4cc you will likely lock your bridge down for too long a time. Trapmaker's snare is really overlooked in mill. Coupled with archive trap it actually makes turn 2 kills doable with mill, but this only happens against players who search, so you need something that makes them search. On that account 2 ghostquarters might be too little. The trouble starts when you face mono-color with 4 ghostquarters, so 2 in sideboard and 2 in main might be a solution. I started out milling with a deck based on archive trap, trapmakers snare and fertilid, and it was actually quite fast but was too easy to counter. Perhaps the snares dedicate the deck too much? Appart from these two points the deck is a clasic :D
Heh! With mesmeric orb and riddlekeeper in play you can seriously punnish aggro, so at least mesmeric orb should go into the sideboard.
MURSH:I like the propaganda input. Works well with the walls.However, what about adding 4 mesmeric orb and 4 noxious revival into the deck?By selfmilling a bit the noxious revivals may dig up the necessary pieces, or may reestablish the defense after damnation has hit? You should see some of my work. I got a very reliable modern mill killing at turn 3-5 (mainly 4-5)I've scored 9,9,6,9 and 12 points with it at the last 5 tournaments I played with it (I changed deck because of a new project)(In case you don't know, 3 points equal one defeated opponent)http://www.mtgvault.com/wickeddarkman/decks/fast-reliable-modern-mill/I also copy the newest mill-decks in modern whenever someone gets top 8 with one:The one below was winning a thirdplace, played by someone named naniha...http://www.mtgvault.com/wickeddarkman/decks/nanihas-ub-modern-mill/
I think that ashiok is too vulnerable in this design, as there is only a few creatures in your build : (And now I spam you with my own work, and some news on the newest modern mill-designs...You should see some of my work. I got a very reliable modern mill killing at turn 3-5 (mainly 4-5)I've scored 9,9,6,9 and 12 points with it at the last 5 tournaments I played with it (I changed deck because of a new project)(In case you don't know, 3 points equal one defeated opponent)http://www.mtgvault.com/wickeddarkman/decks/fast-reliable-modern-mill/I also copy the newest mill-decks in modern whenever someone gets top 8 with one:The one below was winning a thirdplace, played by someone named naniha...http://www.mtgvault.com/wickeddarkman/decks/nanihas-ub-modern-mill/
Hedron crab can be very devastating without fetchlands so just go ahead and keep it cheap :DIf there's a primer on mill, I'd like to have a link to it, as I consider myself quite an expert on mill.(I need a good laugh, a really do ;D)You should see some of my work. I got a very reliable modern mill killing at turn 3-5 (mainly 4-5)I've scored 9,9,6,9 and 12 points with it at the last 5 tournaments I played with it (I changed deck because of a new project)(In case you don't know, 3 points equal one defeated opponent)http://www.mtgvault.com/wickeddarkman/decks/fast-reliable-modern-mill/I also copy the newest mill-decks in modern whenever someone gets top 8 with one:The one below was winning a thirdplace, played by someone named naniha...http://www.mtgvault.com/wickeddarkman/decks/nanihas-ub-modern-mill/
Get rid of chronic flooding unless you have ways to tap lands!You should see some of my work. I got a very reliable modern mill killing at turn 3-5 (mainly 4-5)I've scored 9,9,6,9 and 12 points with it at the last 5 tournaments I played with it (I changed deck because of a new project)(In case you don't know, 3 points equal one defeated opponent)http://www.mtgvault.com/wickeddarkman/decks/fast-reliable-modern-mill/I also copy the newest mill-decks in modern whenever someone gets top 8 with one:The one below was winning a thirdplace, played by someone named naniha...http://www.mtgvault.com/wickeddarkman/decks/nanihas-ub-modern-mill/
You should see some of my work. I got a very reliable modern mill killing at turn 3-5 (mainly 4-5)I've scored 9,9,6,9 and 12 points with it at the last 5 tournaments I played with it (I changed deck because of a new project)(In case you don't know, 3 points equal one defeated opponent)http://www.mtgvault.com/wickeddarkman/decks/fast-reliable-modern-mill/I also copy the newest mill-decks in modern whenever someone gets top 8 with one:The one below was winning a thirdplace, played by someone named naniha...http://www.mtgvault.com/wickeddarkman/decks/nanihas-ub-modern-mill/
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