Play less temples, but use moonfolks like floodbringer to bounce them back into your hand!This should be a lategame strategy only so base as few cards on that part as possible.Also, if you don't refrain from using old cards, try out wand of denial! With 4 wands and 4 lanterns you will almost always draw a lock, but for early lockdown use trinket mage with the lantern or play with ancient tomb to drive the wand of denial.For examples of this check out my "stranglemill"http://www.mtgvault.com/wickeddarkman/decks/stranglemill-legacy/
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You should see some of my work. I got a very reliable modern mill killing at turn 3-5 (mainly 4-5)I've scored 9,9,6,9 and 12 points with it at the last 5 tournaments I played with it (I changed deck because of a new project)(In case you don't know, 3 points equal one defeated opponent)http://www.mtgvault.com/wickeddarkman/decks/fast-reliable-modern-mill/I also copy the newest mill-decks in modern whenever someone gets top 8 with one:The one below was winning a thirdplace, played by someone named naniha...http://www.mtgvault.com/wickeddarkman/decks/nanihas-ub-modern-mill/
I've seen a similarly themed deck somewhere.Persuaded the person to use more mill AND shelldock isle :D
You should see some of my work. I got a very reliable modern mill killing at turn 3-5 (mainly 4-5)I've scored 9,9,6,9 and 12 points with it at the last 5 tournaments I played with it (I changed deck because of a new project)(In case you don't know, 3 points equal one defeated opponent)http://www.mtgvault.com/wickeddarkman/decks/fast-reliable-modern-mill/I also copy the newest mill-decks in modern whenever someone gets top 8 with one:The one below was winning a thirdplace, played by someone named naniha...http://www.mtgvault.com/wickeddarkman/decks/nanihas-ub-modern-mill/Consider yourself spammed by the most annoying miller ever :D
Have you considered slithermuse?
You should see some of my work. I got a very reliable modern mill killing at turn 3-5 (mainly 4-5)I've scored 9,9,6,9 and 12 points with it at the last 5 tournaments I played with it (I changed deck because of a new project)(In case you don't know, 3 points equal one defeated opponent)http://www.mtgvault.com/wickeddarkman/decks/fast-reliable-modern-mill/I also copy the newest mill-decks in modern whenever someone gets top 8 with one:The one below was winning a thirdplace, played by someone named naniha...http://www.mtgvault.com/wickeddarkman/decks/nanihas-ub-modern-mill/I also spam other millers a lot :D
VINTAGEFTW:You should see some of my work. I got a very reliable modern mill killing at turn 3-5 (mainly 4-5)I've scored 9,9,6,9 and 12 points with it at the last 5 tournaments I played with it (I changed deck because of a new project)(In case you don't know, 3 points equal one defeated opponent)http://www.mtgvault.com/wickeddarkman/decks/fast-reliable-modern-mill/I also copy the newest mill-decks in modern whenever someone gets top 8 with one:The one below was winning a thirdplace, played by someone named naniha... http://www.mtgvault.com/wickeddarkman/decks/nanihas-ub-modern-mill/
Always spamming new milling decks in modern. Here's the newest! http://www.mtgvault.com/wickeddarkman/decks/nanihas-ub-modern-mill/
New modern mill :D http://www.mtgvault.com/wickeddarkman/decks/nanihas-ub-modern-mill/
Just spotted a new modern mill deck. Check it out on: http://www.mtgvault.com/wickeddarkman/decks/nanihas-ub-modern-mill/
No problem. One of these days I will return to mill :D The environment seems to be "ready" for it. With all the affinity, infect, gruul, pod, splintertwin and twiddlestorm around mill should have good days!
Add erradicate for removal of 4-16 creatures from the deck. Also play noxious revival to replay any of your removers again. Lategame sadistic sacrament might be fun! Perhaps chrome mox will speed it all up? You may also find that shelldock isle might be an alternate way to play counterbore, and it might support any other card in here when enough cards are gone. If you need earlygame speed, consider chancellor of the spires with 4 surgical removal and 4 extirpate. (Chancellors go well with chrome mox and shelldock isle too)
Hmm! Normally I prefer to play the first crypt incursion at my turn 3 or at their attack, which cost me 3 mana. Casting thoughtscour to play incursion demands 4 mana which usually means I'm dead against aggro. When I play thoughtscour I prefer to cast the first one early to draw into land enough to play a turn 3 crypt incursion! I play in a really competitive environment :D This is also why I focus so much on cheap mill like tome scour and it's like. Usually I've milled an opponent for 10-15 cards by my turn 2 making crypt incursion large enough to drive me forward, and then I noxious revive the crypt incursion. My order of play is weighing heavily on everything else, and I do stuff like playing hedron crab at my turn 2, never turn 1, as I won't mill anything with a turn 1 crab, and opponent's will have 2 turns to remove it while it can only mill a total of 3 cards anyway. By playing it at turn 2 I get to use stuff like tome scour on turn one, and I can play the crab, then play my turn 2 land and then take it from there. Thought scour simply messes with my carefully built up playorder :D
I'd actually like to play this design, but I lack 4 visions of beyond. I also have a grudge against thoughtscour for some reason. I've tested with it in other designs, and it does seem to speed things up, but I somehow don't like to play it as I can't figure out where to put it in my strick order of playing each individual card! (I always play for maximum mill each turn!)
Replace memory erosion with sanity grinding! Augur of bolas works well as a poor man's snapcaster :D
Mesmeric orb (if it's legal) will boost your graveyard theme.
How about spellstutter sprites in sb ?
True :D But I'm glad I picked up the better card in this version!Since everything can be done in so many ways it's impossible to pick the best card for other halves, so perhaps stuff like that can go into the "how to build!"
Someone started to play cosi's trickster in legacy.I've had some fun with it myself in a weird U/G version of merfolk, so seing someone else playing it tells me that it might catch on in future merfolk-builds, and that said, you might find that usefull in your overextended designs!
Bloodbraided elf was banned in modern, so there is a chance that it would have to be banned in overextended as well!(P.S. you've forgotten to live out your "half" of our "deal" :D)
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