The shah of naar isle is a MAY draw effect. Not sure it fits in... I like the sb transform option :D
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Here's the red flashback available! http://magiccards.info/query?q=o%3Aflashback+c%21r&v=card&s=cname lava dart will support monastery swiftspear, I'd also use faithless looting to either find mesmeric orb or throw more flashback in the grave. And lastly, noxious revival may let you take advantage of anything that gets in your grave, plus it can stall your opponents combo/reanimate strategy!
mesmeric orb: 2 whenever something untaps, it's controler mills 1 per untap.
At the end of your turn 2 if you either have gut shots or some mana stuff like simian spirit guide.
sOrinmarkOv my man! Havent you been listening to da teachings of tha wicked??? Ya gotta play mesmeric orb! Tha orb will mill your opponent for moving! Tha orb will mill you when ya burnz stuff! Tha orb will let ya use flashbacky burnz! Use tha orb my man!... Simply dis tha cranky stuff and git winning with milly burnz Wicked out!!!
The trap targets an opponent :C But if selfmill is your game, seek out some mesmeric orb as they can really mill !!!
Really good design for the howling mine theme, which I usually just find vague in general. This changes my mind in that department.
Well I used to be a casual player and just have fun. Then a friend of mine told me I was the worst ranked player in mtg EVER, I looked it up and it was true, so I got a bit more intense, and now I have the nr 314 best lifelong pointscore in denmark, and still rising. And the beauty of it all, I still use weird cardchoices nooene else would touch. At tourney's I pay close attention to what the top ranked players get and last week I was the 10th best player of the month. All it takes is dedication and will, and you can still be who you are while doing it :D If someone in your playarea always get in top, It's because the rest of the field have become defeatists! There is no greater feeling than noticing that the local meta is being shaped around you. With My current build I've keps infect, death and taxes and elves out of the meta. That forces ALL players into another metaframe than elsewhere. Start out small by defeating 1 decktype at a time. SCR*W losses, just start changing the field enough and one day your decktype will dominate. Keep changing your deck to defeat more and more decktypes. Then you build another deck focussing on the rest of the meta, and when people scramble to adapt you start alternating between your two decks.
Ah, didn't figure out the think twice part. what format are you going for?
Thanx for your posts :D It's rare to meet someone else that tests a lot. I'm very competitive, but also very proud, so I rarely play with someone elses design, but love to exchange notes if you have any. My "fast reliable modernmill" is very fast. However the lands sometimes makes it lose so feel free to add 1 more land in it to make it a bit more reliable. I use river of tears out of stubbornness, but there are better UB land choices than that. The max number of lands that comes into play tapped without disrupting the decks win-statistics is exactly 2, which is why I never add the third shelldock isle that the pro's prefer. But I also play less lands than the pro's. I've played a lot of modern tourneys with it and it's actually a pretty good deck that I believe just needs those tiny changes to pull it over the edge of being good, becomming a top-deck. I have shifted focus to legacy though, so I haven't updated the sideboard for a long time.
If you need more research try these two: http://www.mtgvault.com/wickeddarkman/decks/wdms-modern-mill-primer/ http://www.mtgvault.com/wickeddarkman/decks/fast-reliable-modern-mill/ I'm also working up to build a new and better primer.
If your goal is to mill yourself you might want to include infi-selfmill combo "mesmeric orb + 2 x fatestitcher". You also need to draw a card to activate the maniac, and usually people turn to street wraith and gitaxian probe.
æther vial, or cavern of souls to get keycards in play?
I personally like the inclusion of cranial extraction in the sideboard. I play a deck with 2 gaea's blessing in main to stop painter-decks, and cranial extraction would remove that advantage.
I like your methodical testing, but I don't think many people here care for such stuff, as I do something similare, and they don,t care :D I have a legacy deck that often wins 3 out of 6 matches during a tournaments, which I have adapted against perhaps 97% of all legacy decks, including the fringe-decks like enchantress, food griffin and doomsday, but noone really gives a damned about my reports on it's progress :C If you look at your own deck, you will note 31+ viewers but only my reply, which is sort of the norm in here... So expect noone else to comment! (as long as you comment, people will read it, and if you disappear someone else pops up in your stead!) That said, I have a lot of experience with legacy, and know about 99% of the meta by heart, having built a personal deckarchive of legacy spanning from the end of 2010 to now, so I got it all pretty covered, splitting new decks into "subspecies" and keeping a track on it all. Looking at your deck I see a lot of things that needs attending to compete, and I do have some answers that you might consider as solid advice, and some lose ideas as well. I'll start with what you can get rid of: Foundry street denizen: Why? I'ts okay, but not really that good! Brute force: It's also good, but I need some space for suggestions :D Scry is better. Chain lightning: I have a better pick! First of, you will be immensely vulnerable against chalice of the void and counterbalance, so you'll need a bit resistance against those. First thing is rift bolt with a cost of 3, and suspend 1, which will replace chain lightning. Second you can opt to keep foundry street denizen and take advantage of having 12 goblins by using cavern of souls. One of the cards I want to add to your deck is manamorphosis, which can possibly make swiftspear and pyromancer explode whenever you are in luck. The next card I'd add is noxious revival, which is fairly okay to regain your most wanted spells, but also has the added feature of making life a hell for gravebased decks, and may sometimes stop those pesky miracle decks after they play brainstorm to topdeck terminus. I got plenty of other tricks for you, but most are within the design of my own deck, so you'll have to take a look there and comment it a bit before I reveal more stuff ;D http://www.mtgvault.com/wickeddarkman/decks/now-with-claws/ (and sligh is spelled sligh! A sleigh is what you use at wintery hills :D)
fate transfer
frantic search is not so legal...
maze of ith to keep your nephilim throwing stuff up from the graves and stay out of trouble at the same time. Again clout of the dominus might be cool to warm up the nephilim.
æther vial will be nice with untargetables.
Considering the many colors of the nephilim, you might want to explore either "favor of the overbeing" or "clout of the dominus", both of which will boost your nephilim into 4/4-hood. Also, you might want to exploit rootwalla and lorescale a bit more by using either carefull study or faithless looting.
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