wickeddarkman

27 Decks, 4,586 Comments, 786 Reputation

If you dare go jund, wall of blood will be a great miller!
Also, consider "life's legacy" to really explode the concept...

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Posted 20 April 2015 at 09:22 as a comment on Mostly Gruul Bloodrush Mill

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Add 1 more land, remove wrexial and the mana should be statistically perfect :D
Let me tell you how to test if this adjustment holds true.
1: remove wrexial and it's sleeve from the deck.
2: take a small paper and a pen.
3: test the deck by drawing 1 less card at the opening hand and play it out.
4: Whenever you can play 6 lands in a row, mark the paper with a smiley!
5: Whenever you can't play 6 lands in a row, mark the paper with a sourface!
6: If you get 10 smileys first keep the wrexial, if you get 10 sours first, change wrexial into a land.

This is a method you can build upon if you want to, and it's like having a small supercomputer telling you what to keep or not. You can find out the perfect number of removal, discard, lands, whatever as long as you think out the setup of the test first! The backdraw is that it takes a million years to complete if it's an advanced setup.

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Posted 20 April 2015 at 06:48 in reply to #543524 on Mill n' kill

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I like the fact that you only use 14 lands for this deck.
It takes guts to play with less than 18 lands for an aggro based deck

Heres my modern variant, feel free to use anything from it.
I based my mana on being able to play a hexproofed critter and enchant it with draw the next turn having either unblockability or counters to support the beating.

http://www.mtgvault.com/wickeddarkman/decks/suicidal-draws/

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Posted 13 April 2015 at 08:37 as a comment on Legacy Bogles

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And you can like your own post too :D

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Posted 09 April 2015 at 06:27 in reply to #544893 on Land mill!

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+1 for the theme :D

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Posted 08 April 2015 at 08:45 as a comment on Land mill!

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When you draw it :D yeah, but even with 4 there would be games without it being drawn.

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Posted 07 April 2015 at 08:41 in reply to #543524 on Mill n' kill

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Your 2 years late :D

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Posted 07 April 2015 at 08:37 in reply to #418079 on Throw-up Deck

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It looked something close to this.
http://www.mtgvault.com/wickeddarkman/decks/gruul-control-revised/

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Posted 31 March 2015 at 09:28 in reply to #543520 on Gruul Stompy: Help Welcome

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I still have the deck at home, but have taken it of the net because I had too many decks in here :D
(And noone seems to care a lot about fringe competitive decks in here)

It was posted in here for a while in 6-7 different designs with stats on how well each version went at a tourney.
In one case I was ranking the 11th best player of the month at a local game store where pro's visit frequently.

Despite my efforts to spread it in these forums, it never caught any interrest by anyone else than a few I haunted about it, perhaps because it had a lot of expensive cards as well as a lot of old unplayed cards.

I had an archive of all active (and inactive as well) legacy decks out there which I used for designing the sideboards of the thing to make it superversatile.

I'll repost it for a while if you want to see it.

Mainly it featured a lot of uncounterable stuff, (kaervek's torch, sudden shock, slice and dice, skylasher) used ancient tomb, and 8 spirit guides to steam up the response time, had 3 krosan grip in main to deal with stuff, 2 word of seizing against various stuff like planeswalkers or other nasty things.

In general it was an extremely versatile deck, but also demanded a complete knowledge on ALL active decks to perform well, and the last thing stopping it from being successfull was to be played by someone better than me (I rank as top 324+/- best plainswalker lifepoints in Denmark)

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Posted 31 March 2015 at 06:31 in reply to #543520 on Gruul Stompy: Help Welcome

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You need more lands with 11 cards costing more than 4.
I once toyed with the mana to fit in 4 cards costing 5 mana, and ended up with 25 lands as the needed amount to play these four cards on turn 5 with a decent percentage of the time.

Try minimum 24 lands, and cut out two of the heavy-costers :D

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Posted 30 March 2015 at 06:43 as a comment on Mill n' kill

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I've been behind a "gruul control deck" in legacy for a while, which had decent defences against almost every legacy deck out there.
It only lacked in having the numbers of individual cards fixed.

I've deleted it from my page though to start over with a lot of projects, so you'll need to tell me which of the 50+ legacy decks you have problems against, to get any sound advice.

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Posted 30 March 2015 at 06:23 as a comment on Gruul Stompy: Help Welcome

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The shah of naar isle is a MAY draw effect. Not sure it fits in...
I like the sb transform option :D

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Posted 30 March 2015 at 06:13 as a comment on Mono-Red Mill; Fiery Insanity

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Here's the red flashback available!
http://magiccards.info/query?q=o%3Aflashback+c%21r&v=card&s=cname
lava dart will support monastery swiftspear,
I'd also use faithless looting to either find mesmeric orb or throw more flashback in the grave.

And lastly, noxious revival may let you take advantage of anything that gets in your grave, plus it can stall your opponents combo/reanimate strategy!

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Posted 19 March 2015 at 07:45 in reply to #540825 on Mono-Red Mill!

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mesmeric orb: 2
whenever something untaps, it's controler mills 1 per untap.

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Posted 16 March 2015 at 11:07 in reply to #540825 on Mono-Red Mill!

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At the end of your turn 2 if you either have gut shots or some mana stuff like simian spirit guide.

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Posted 11 March 2015 at 08:39 in reply to #540490 on Bloodchief's Mind Torture

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sOrinmarkOv my man!

Havent you been listening to da teachings of tha wicked???

Ya gotta play mesmeric orb!

Tha orb will mill your opponent for moving!
Tha orb will mill you when ya burnz stuff!
Tha orb will let ya use flashbacky burnz!

Use tha orb my man!...

Simply dis tha cranky stuff and git winning with milly burnz

Wicked out!!!

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Posted 11 March 2015 at 08:28 as a comment on Mono-Red Mill!

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The trap targets an opponent :C
But if selfmill is your game, seek out some mesmeric orb as they can really mill !!!

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Posted 27 February 2015 at 07:55 in reply to #372712 on TREES!!

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Really good design for the howling mine theme, which I usually just find vague in general. This changes my mind in that department.

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Posted 10 February 2015 at 11:00 as a comment on Jace's Static Stasis

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Well I used to be a casual player and just have fun. Then a friend of mine told me I was the worst ranked player in mtg EVER, I looked it up and it was true, so I got a bit more intense, and now I have the nr 314 best lifelong pointscore in denmark, and still rising. And the beauty of it all, I still use weird cardchoices nooene else would touch. At tourney's I pay close attention to what the top ranked players get and last week I was the 10th best player of the month. All it takes is dedication and will, and you can still be who you are while doing it :D If someone in your playarea always get in top, It's because the rest of the field have become defeatists! There is no greater feeling than noticing that the local meta is being shaped around you. With My current build I've keps infect, death and taxes and elves out of the meta. That forces ALL players into another metaframe than elsewhere.

Start out small by defeating 1 decktype at a time. SCR*W losses, just start changing the field enough and one day your decktype will dominate. Keep changing your deck to defeat more and more decktypes. Then you build another deck focussing on the rest of the meta, and when people scramble to adapt you start alternating between your two decks.

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Posted 27 November 2014 at 08:44 in reply to #518961 on Maniac Mill

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Ah, didn't figure out the think twice part.
what format are you going for?

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Posted 26 November 2014 at 08:41 in reply to #518961 on Maniac Mill

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