Eating shit costs nothing. Jumping of a cliff costs nothing, but both do involve what could be seen as a price.
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While most people would say "don't feed the troll" I'm of the oppinion that a troll invented that sentence to do his dirt in peace. I've read enough old stories about how evil dies at the light of the sun to believe exposure is better. Every taunt I make forces the troll to react because deep down he prefers to strike from shadows. It does lead to some casual damage, but the fact that he reacts show that I annoy him more than he annoys me.And each time I will repair the damage and expose him even more. I've already forced him to retreat once.
It's a little annoying, because it makes people wonder about it.But the fun thing is that people are curious, so they always read the downvoted comments in case theres some juicy use of language, so I'm probably the most read user when I say something :)But I guess people are a bit puzzled when they don't see anything special...
I'm pretty creative, and try to make all of my spells unique.I got thousands. In my universe mages spend a lifetime selecting spells that make them masters at what they do at their territory, but if they move outside of that area they are mostly doomed.Some of my spells are more cool than others though."Transfer physical trait": (leaves almost no magical traces, so can't be discovered by normal detect magic)This spell copies a physical trait from one object to another, for example you can transfer the clearness of a glass object to a clay brick, or you can take the trait of a piece of ice to melt in heat and put it on a door, or if you are an assassin smuggling in a weapon you need only to give the solidness and weight of an iron bar to a rose.You can also use wood to make a sword or an entire armour float on water.The uses of that spell are limited by player intelligence only, and they will likely adapt all the tricks that you yourself can think out. I prefer spells to be just as versatile as this one, but it is a record holder.Here are some other traits.The burnability of paper/wood.The softness of a sponge.The magnetism of a magnet.The scentyness of a flower.In general the quality of a material is copied, so a sorceries blacksmith could give an iron bar the ability of being like paint until it dries (but may dissolve in rain)Practical jokes like turning a chair as soft as a sponge will be widely used by mages.Someone with not enough iron in their blood content will be able to sniff it up through the nose by making it grainy as flour.The effect is always permanent, and cannot be dispelled, but you can always revert the spell by copying the original traits from an original version of the material. The spell is rather simple and costs very little but usually can't be used on objects larger than a door. It cannot copy some traits that a living material or an undead material possesses. Otherwise the players would have access to any mutation unthinkable, like medusa stone-glare or a wraith level drain.It does take about 10 minutes to cast so it's not good in combat.It can be used to breach hard materials by making them soft, which also allows for new types of undetectable trapdoor (can be seen by beings with infrared sight)I'll advise you to really think of ways to use this spell before introducing it as the players will be in total awe of it.Make it a level 2 spell and your mages will likely fill their level 2 slots with nothing else but this.Be prepared for a new type of mage that will carry around a lot of different materials in small boxes so they have a variety of traits to apply to whatever problem they face.
Mostly it's played with simian spirit guide alongside bloodmoon.It's obviously best in a meta with cheap spells so perhaps the meta is too filled with high cost decks like titan, tron and eldrazi ?Speaking of eldrazi, I could see this work with about 8 wastes, 12 mountain and thought-knot seer and matter reshaped (the reshaper could draw and play a lot of the cards in this deck. Thought-knot seer could be cast fast through simian spirit guide. You might also search for modern dragon stompy to get inspiration from.Lodestone golem us part of that, and I remember some versions with taureen mauler.
No problem :)I've got a lot of tips stored. Might write a book about it :)I have three specialities:1 building random tables that seems logical.2 mass producing ideas by using tables.3 designing systems close to working as with magic cards. I got wast archives of spells/items that are pretty unique.Here's a spell: Spherecubism: Transforms all spherical objects into cubes, and all cubes into spheres as an area effect. A mage can have walls built of cubes and may use the spell to bring the walls down on someone. Or adventurers attired of being pursued by a gigantic rolling stone may stop it with this spell.
Yes, why indeed, but that wasn't the issue.
I'm not able to distinguish between them yet :)I just look up arena legal sets and then build from there while remembering as many cards as I can that I see in the videos.
Looking at decklists is always nice :)Were Any of the builds interesting ?
No problem :)
Wouldn't dream of it :)
Well, there is sleipner, steed of Odin, a black horse with 8 legs which can ride through all worlds, so it's sort of an inter dimensional being. Vikings had a bunch of badass creatures. The draugir that are used in mtg kaldheim could not be seen by ordinary sight, many creatures could only be seen when you were in touch with a silver object. The fairiefolk were among these. In general "the little people" preferred the humans that have resided nearby for generations, myths tell that they will rise and come to the aid of the settlers if any enemy tries to invade. Nykken is a dryadlike being that dwells in lakes, luring people in by resembling a naked young man/girl and drowning them. Bornholm has a variant that resides in wells and try to look like a person about to drown in the well, too weak to climb up a rope. It's terribly strong but prefers attacking a single person who enters the well. Another kind of horse, the hel-horse was an undead horse with only three legs. If you caught it's gaze you would be marked for death. It is a messenger of death, so anyone seeing it without seeing its gaze would know that someone would die within a short period of time. usually you could hear it's awkward gait from a distance and close your eyes to avoid death. The magic system of Vikings have been exploited a lot, each rune in the norse alphabet had several traits, and the game diablo nailed down the essence of it through the socketing system. There are plenty of books on the topic.Vikings would also place rune poles nearby their settlements, some "manepæle" were made to ground undead and spirits, others would curse or bless the land or add strength to the village. Removing the poles would sort of break the magic so everything would turn back to normal.Many creatures in viking lore had intelligent giant versions, sort of living totems.A lot of the mystical beings also had some sort of need to strike odd deals, sort of like rumplestiltskin. Loki the god of lies (halford really) once promised some dwarves his head, but when it was time to cash in on the deal and one of the dwarves raised an axe to take the head of him, Loki pointed out that his neck was not part of the deal.The jötun were a race of giants, often with elemental powers and origin, and most of them were smart or skilled in sorcery, a few were even smart sorcerers.In an ad&d scenario runes will mostly be based on elemental magic as either attacks or protections. Runes could be carved into practically any surface, though silver and perhaps gold would be very hard to describe with runes. Silver and "cold steel" were usefull against magic beings, especially faeriefolk.Runes and bones were used to throw on the ground and a runecaster could prophecise events from the way they would fall.Few things are known about the galdre song magic, except that it was guttural. From a game point of view the better a galdrer is, the longer they could sing out a spell, so they could be time based enchantments. Interrupt the galdrer to disrupt the spell. Again it's mostly elemental powers. Vikings didn't have much more than nature to weave their myths around, so viewing them as different druidic classes might be a thing. Vikings also used bards, called skjalde, which were musical poets that often were used to taunt others into doing something.I can also give you a lot of wild rpg ideas.How about a spell that can be used to turn a scroll into a small will-o-wisp like being that can cast that spell each turn ? The first catch is that the being has it's own will. The second catch is that one day a curious mage cast this spell on a scroll version of the spell, creating the first wisp able to create more wisps. The result is that all spellbeings rebel as one, and the mages start up a war to get rid of them again, putting a ban on scrolls. Will the wisps be able to create a wisp that can create scrolls, or will their rebellion die out ?
If you look up at my comments to you, you will see he already downvoted it to -1By doing so he's turned my reputation into -900.I am quite familiar with the creatures and the magic of the north.The norwegian dragon is called lindorm (thin worm) it has no legs, and no wings and spew lethal poison. It's blood is equally poisonous. Some powerfull persons use them as guardians because they are so deadly, and they also have the ability to make a treasure hoard grow in size. (They somehow generate treasure when they grow) the god Odin once gave a lindwurm to a rich merchant to make his household become a sort of hero magnet.Norse magic is heavily based on runes, and galdring (a sort of throat mumbling spells)Runes were carved into everything to make them magical, weapons, shields, doors, poles, tattoos, skin.Vikings were obsessed with shape shifters.What kind of roleplaying material do you need in general ?
To be able to play the fraying sanity / maddening cacophony combo earlier.It's a turn 4 kill with simian spirit guide ;)Sometimes you will also be able to play defensive cards a turn earlier which can save you from the faster versions of aggro.It's the troll downvoting my comments.To think that he would spend days on monitoring my movements in here to downvote every comment makes me think the guy really has no friends, no hobbies, no life but being a pest. It sort of makes me think of humans as not that intelligent at all.
No problem :)I'm trying to get people to talk more with each other in here, but for some reason they can't keep it up. The trolls activities prevent us from "seeing" each others work, by upvoting a lot of old posts at random.If people started to talk with those who made new decks we might be able to build up a network.If not, the troll will eventually crash this place and find another.Thanks for replying :)
It still deserves to be seen :)The troll has been down voting me for so long that my reputation is at a - 900.The good thing is that he doesn't bother anyone else anymore, which is why I keep taunting him :)
The downvote troll has liked a lot of someone's decks in order to bury one of my decks that taunt him.Because your deck was below mine, it was also buried.I'm compensating by sending you (and some others) this message, which will put you back on top of the displayed decks.If you are curious about the post, it's named:Downvotetroll cant get it up-The full title was supposed to beDownvotetroll cant get it up-votedBut I ran out of text :)
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