Advice welcome!For fun and casual, mostly. A deck, that if you take it out, will be a talking point at your local Magic shop!
Permalink
Kazzong, thought you may like this one!http://www.mtgvault.com/jessie/decks/teenage-mutant-ninja-turtles/A way to get a 3/6 Mutant Ninja Turtle in Magic!
I promise. I promise. I promise Northy, I am getting around to redoing some of your budget decks that I like the best.Even going to type in Finnish.Until then, do they have Teenage Mutant Ninja Turtles in your part of the world?TV show was part of my childhood. So, check it out, thought you may like it! 1st. Master Biomancer (turns creatures into mutants when they come into play).2nd. Horned Turtle (now a mutated turtle)3rd. Sakashima's Student (clones the mutant turtle and turns him into a Ninja).You now have your very own 3/6 Teenage Mutant Ninja Turtle.Your opponent, if he knows what is good for him, forfeits the game!Check it out!http://www.mtgvault.com/jessie/decks/teenage-mutant-ninja-turtles/"Teenage Mutant Ninja TurtlesTeenage Mutant Ninja TurtlesTeenage Mutant Ninja TurtlesSankareita puolikuorestaTurtle voimaa!"
Nope, i can't offer advice to you on Boros.But guess what kicks Boros Butt?A 3/6 Teenage Mutant Ninja Turtle.1st. Master Biomancer (turns creatures into mutants when they come into play)2nd. Horned Turtle (now a mutated turtle)3rd. Sakashima's Student (clones the mutant turtle and turns him into a Ninja).Probably stronger than even Storm Crow! Check it out:http://www.mtgvault.com/jessie/decks/teenage-mutant-ninja-turtles/
500 bucksThat is pretty budget, for sure!!I do like the mana ramp you have going on!1st. Master Biomancer 2nd. Horned Turtle 3rd. Sakashima's Student What does that get you?A Teenage Mutant Ninja Turtle!Check it out:http://www.mtgvault.com/jessie/decks/teenage-mutant-ninja-turtles/
Here, for your viewing pleasure, is how to get a Teenage Mutant Ninja Turtle in Magic the Gathering!http://www.mtgvault.com/jessie/decks/teenage-mutant-ninja-turtles/
It confuses me to no end.
I love City of Brass, personally. Back in the day, when my friends would laugh at me for taking damage for tapping land...i still loved it!Secure mana base, regardless of the card, rocks. That is why City of Brass has been consistently priced for over 10 years now. The Gather: FyiCity of Brass is rated 4.562 out of 5 starsMana Confluence is rated 4.558 out of 5 starsSo, the jury is still out on that one. But technically the City of Brass is rated .004 points higher than Mana Confluence.
Little Girl best card ever.Even better than Storm Crow.So...a little girl is better than a Knight.:)
So...to sum it up, everyone feel free to join in on the debate.1st turn. Play Master Biomancer2nd turn. Play Joraga Warcaller kicking him twice as he comes into play3rd turn. Play a second Joraga Warcaller, also kicking him twice as he comes into playWhat, at the end of all this, say Beginning of Turn 4, is:Biomancer's power/defense1st Warcallers's power/defense2nd Warcaller's power/defense?
For poops and giggles. IF i played a second Warcaller, also kicking him twice, what would be the outcome?1st Warcaller 7/7?Biomancer 8/10?2nd Warcaller. Super confusing here. He starts out as 1/1. Gets +2/+2 from first Warcaller (cause first warcaller was kicked twice). Sow now he is a 3/3. And he gets kicked twice himself when he comes into play. So now he is a 5/5.But what does he get from Biomancer? If Biomancer was 6/8 before the Second Warcaller came into play kicked twice (+2/+2)....does the second warcaller get +6/+6? Or...since the Second Warcaller came into played kicked twice...does that make the Biomancer 8/10 and thus giving the second warcaller +8/+8? Meaning, is the second Warcaller 11/11? (1/1 + 2/2 + 6/6 + 2/2)Or is the second Warcaller 13/13? (1/1 +2/2+ 8/8 + 2/2)Or is he not an 11/11 or a 13/13...but something else?
Sorry...i must be mentally slow. lolIt is confusing to me. Please be patient with me. :)So, if a Warcaller is a 5/5.And Biomancer is 6/8.And I kick another Warcaller twice. The results would be:1st Warcaller 7/7 Biomancer would be 8/10 The new Warcaller would start out as 1/1 (get pumped +2/+2 from first Warcaller), to a 3/3 (then he would be pumped up 8 because of Biomancer's power) to a 11/11 (then he would get +2/+2, from the kicker) 13/13.Is that right?Again, be patient with me. "The only tricky part is that the Warcaller bonus, for elfs, doesn't count while it is on the stack."Could you explain, to someone who is mentally slow, the implications of that?
Put Freed from the real, in the sideboard. Thanks for the advice Pickle and Magic.
Around a year, maybe.
So, Warcaller would be a 5/5.The Biomancer 6/8Is that correct?
And, if, after that, I play another Warcaller kicked two times....what will be their offense/defense. I am an idiot...so if you could actually, if you would...do it in this form 1. First Warcaller x/x. 2. Biomancer x/x 3. Second Warcaller x./x.1. First Warcaller?2. Biomancer?3. Second Warcaller?
Question:Master Biomancer and Joraga Warcaller.What happens in this situation?1) Turn 4 play Master Biomancer.2) Turn 5 play Joraga Warcaller and kick it twice when it comes into play (total of 5 mana).What are both of their offenses/defenses?How does the kicker effect, if at all, the Biomancer's offense/defense?Vice versa:1) Turn 5 I play Joraga Warcaller and kick him twice. He is a 3/3. Correct?2) Turn 6. I play Master Biomancer. What is he? A 5/7. Correct?
Choose the Beast Within.Being able to destroy any permanent they have on the 3rd turn is brutal! Game changing. Especially it being a Green card! Nuke a land to gain speed/tempo. Nuke an Artifact or Enchantment. Very good stuff.
3,901-3,920 of 5,294 items