http://www.mtgvault.com/jessie/decks/tricky-tolarian-entrancer-deck/Finally, after seeing a few Tolarian Entrancer decks, decided to make one of my own.Any suggestions would be much appreciated.
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Hope you liked it.
Wizards are pricks, just like faeries! :)They have you charged 4 bucks for your lands. Take out the Thero ones for something like the M14 ones.I think they don't add those into the price of your deck. Love the Mask/Entrancer combo.I definitely want to make me a lure/deathtouch/green/blue thingy with Entrancer soon. Has my vote!
Mind Twist, was god back in the day.Now he is just too slow and too banned. I have 4 copies of Mind Twist (I payed 20 bucks for) AND NEVER USE THEM, with my discard decks. Idea is like this, by the time you get to play Mind Twist OPPONENT SHOULD BE OUT OF CARDS anyways. Same issue with Liliana's Caress. Way too damn slow!!!Quest for the Nihil Stone is so much faster! Something like Funeral Charm and Nihil Stone is brutal. Much better, in my opinion, than Mind Twist and Caress.
Another question...that you may have answered up above.1. Shieldmate...if you do not pay the bestow cost. He is considered just a creature, right? Not an Enchantment?2. Or if the creature he enchants dies, and goes to being a creature...he is not, at all, considered any type of Enchantment, right?Then yes...I am iffy with Umbra Mystic, for sure.
It could be. You should try to design a Tim Deck around it :)
This deck realy don't need Elite Arcanist or more counterspells. Here is an example of a game I played with my friend.My Turn 1. Play Island. Opponent's Turn 1. Play a LandMy Turn 2. Play Island. Play a Boomerang bouncing their only land.Opponent's Turn 2. Play a Land. Play a 1/1 creature.My Turn 3. Play Island. Play Cephalid Constable. Opponent's Turn 3. Play a Land. Play a 2/2 creature. Attack for 1.My Turn 4. Play Island. Play High Tide to get me 6 mana. Play Wings of Velis Vel on my Constable for 2 mana, and play a Crytoplasm for 3 mana.Now, on Turn 4.My opponent has 2 lands and 2 creatures. I have a 6/4 flying unblockable Cephalid Constable.I attack, and board swipe my opponent.He is left with no lands or no creatures. He takes 6 damage. Opponent's Turn 4. He replays a land and puts back out his 1/1 creature.My Turn 5. Play Island. Pay 4 mana to put Zephid's Embrace on my Cryptoplasm (which is not a copy of Constable).Now I have a 2/2 Constable and a 4/4 Constable (flying) in play.If I attack my opponent, he only has 1 land and 1 creature in play. They both get bounced and I do 4 more damage. Game is locked down. Every turn he plays his 1 little land and 1 little 1 mana card, and I bounce them every time I attack. Not to toot my own whistle...but it gets brutal.
No, it worked. I read it. Or rather, I translated it to English using a translator. :)
I, back in the day did buy 4 Winter Orbs and 4 Mana Webs...but never did make a really decent deck with them.
Yes indeed :)
Expensive as hell!
Vengeful Dead+ Gravecrawler+ Phyrexian Altar. You are welcome. It is built in Storm. Could keep the Grapeshot and take out the Tendrils (which would give you less black cards/a better mana occurrence).You would still have Grapeshot.Good luck. I like the deck. Feel free to check out a few of my decks, suggest comments and support them.
Swampwalk black creatures to consider:Street Wraith (lots of people use him to cycle)Cateran SlaverBlistergrubQuag VampiresBog RaidersZodiac Rat (1 mana card swampwalk creature)Plague Beetle (same as rat) Good luck.
Pretty straight forward and to the point way of land destruction. You only have 3 cards that you can use on your opening hand/1st turn. With so much of your mana going to destroying lands (and not putting down threats of your own)...tempo is going to be very important for you. Odds are not great that you are going to draw 1 of the 3 Birds of Paradise on your opening hand. At the very least, consider running 4 of them. Maybe add in 2-4 burn cards like Shock: turn 1 your opponent plays a 1/1 creature, your 1st turn you kill the creature. It gives you time.Caravan Vigil: 1st turn it ensures you get a Mountain/Forest in your hand for turn 2. Mana security. Elvish Pioneer: 1st turn you potentially have 2 lands on the battlefield. Possibly 3 lands on your second turn. Mana ramp.Spore Frog: If they get 2 or 3 good creatures out before you can nuke all of their lands...he can be used to prevent major damage in mid game. Personally, i only see 2 cards in your entire deck that does any damage to your opponent's creatures...not much creature hate. So i would add 3 or 4 Lightning Bolts. You have 19 4 cmc cards. 56 red and 42 green mana occurrence. I would suggest taking out 4 Melt Terrain. I mean, hell, you have 11 4 cmc red cards that do the same thing. Melt Terrain is the weakest of them. It would balance your mana occurrence. It would give you more 1st turn options. PLUS it would help balance your mana curve. Good luck. Feel free to check a few of my decks out and suggest cards and support any decent decks you see.
Awesome posts :) I always think, when i make/see a deck like this with almost 30 artifacts., "What is the chances he will have a Kill Switch in his deck? One in a million, right?"
Voting this up 1. Not sure why this deck doesn't have more love!I like Legion Loyalist/Bushwhacker/Chieftain together. Tasty mixture, there.
Lots of cards suggested. Let me look into them.Play test the deck.See what looks weak and what looks strong.I did think about the Academy Rector...only way to kill him would be to block one of their creatures. That is a weakness, for sure. He rocks that you get to put any enchantment in play...but sucks if he never dies. I was thinking...if my opponent is scared to kill him off...then i can pump him up and keep attacking with him, though. So...not necessarily a bad thing if he doesn't die. But maybe he does need to go for something like a Tutor. Even doing that though...If i take out the Rector...that leaves me with only 17 creatures in my deck...only 13 creatures if you consider the 4 Mother of Runes are only used for Protection. Only issue i have with Aura of Silence is this: If i take out Seal of Cleansing and replace it with Aura of Silence (which does rock, by the way) it leaves me at: 3 2cmc cards12 3 cmc cardsThat is a huge imbalance...and doesn't leave me much to play on Turn 2 (besides just 1 mana cards). If i keep Umbra Mystic (still asking around about how it may work/not work with this deck: it's synergy) then I may take out the Steppe land and add in Mistveil Plains. I don't want to have 8 different lands that come into play tap because I am afraid it will slow me down. Not feeling Sun Titan or High Market. Both are good cards. Just not digging them in this deck, for some reason.I want to keep Celestial Archron because he combos with so many things: Serra's Sanctum, Eidolon, Ethereal Armor, and Umbra Mystic. Kor Spiritdancer looks brutal in this deck, for sure!! I need more 2 mana cards anyways. Plus have no draw engine in the deck. May look into fitting her somewhere. Thanks for the advice!! If there is any decks I can help out with, just let me know!
Lots of cards suggested. Let me look into them.Play test the deck.See what looks weak and what looks strong.I did think about the Academy Rector...only way to kill him would be to block one of their creatures. That is a weakness, for sure. He rocks that you get to put any enchantment in play...but sucks if he never dies.
Another basic question:Pacifism and Spirit Link...if i play them on my opponent's creatures, they still count toward Ethereal Armor./Eidolon of Countless Battles right?
Never used Bestow Cards...so I need major help on this one:http://www.mtgvault.com/jessie/decks/seen-a-grandma-runes-deck/A few questions:Number 1.Example: I am using Umbra Mystic and this rule about Bestow:"An Aura that becomes a creature is no longer put into its owner’s graveyard as a state-based action. Rather, it becomes unattached and remains on the battlefield as long as it’s a creature. While it’s a creature, it can’t be attached to another permanent or player. An Aura that’s not attached to a legal permanent or player as defined by its enchant ability and also isn’t a creature will be put into its owner’s graveyard as a state-based action."So...my question is, If I have Umbra Mystic out...what exactly happens?Example number 1: I have Mother of Runes in play enchanted by Nyxborn Shieldmate.Someone nukes my Mother of Runes.What happens? I am guessing that the Mother of Runes goes to the graveyard and the Nyxborn Shieldmate becomes a 1/2 creature. Is that right?Example number 2:I have Mother of Runes in play enchanted by Nyxborn Shieldmate.I also have Umbra Mystic in play.Someone nukes my Mother of Runes.What happens? Does the Mother or Runes live and the Nyxborn Shieldmate goes to the graveyard? Number 2. Basic question:Nyxborn Shieldmate. You get, when you originally cast it, to pay the bestow or not, right?I mean, it isn't like morph?You don't first play Shieldmate, and then next turn choose to play the Bestow cost. Number 3.Looking at my deck.With Serra's SanctumEthereal Armor/Eidolon of Countless BattlesDoes Umbra Mystic, actually hurt the deck if they nuke my enchanted creatures....if they creature lives and the enchantment dies? Please look over the deck, when you get a chance. I think it has potential(plus i need to know the rules to do a proper deck "how to play" section.
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