raggedjoe

147 Decks, 1,087 Comments, 107 Reputation

Thanks man, that really means a lot. This deck is the result of a ton of hard work, I'm glad it shows

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Posted 25 April 2011 at 01:53 in reply to #156557 on Modern Affinity

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Also, you might like some of the decks I just posted

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Posted 24 April 2011 at 23:44 in reply to #156053 on Ancestral Recall in Standard

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AEther Vial is your friend :) Maybe a Green splash for Call of the Herd?

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Posted 24 April 2011 at 12:49 as a comment on Relentless Rats

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It does not matter, all the Golems care about is the number of Golems that they retarget to.

A clarification: The set up does not have in and of itself the mana required to preform the feat. Last turn, you set up something epic. This turn, you swing.

Sure! I have a lot of decks here, feel free to check them out

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Posted 24 April 2011 at 12:47 in reply to #156053 on Ancestral Recall in Standard

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Nope, can be the next turn. All you need is the right number of Golems in play.

Hint: 3 creatures, 8 artifacts, Legacy. Not turn 1, though that may be an interesting puzzle, though i think I have an idea

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Posted 24 April 2011 at 01:40 in reply to #156053 on Ancestral Recall in Standard

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Twincast works just fine. Insaine mtg math is actually a hobby of mine, got any interesting challenges? My most recent one was "How much damage can I do in one turn by attacking with a single creature and no infy combo? Currently I am at over 1.7*2^72 using only 11 cards :)

Cool fact: MTGO can actually handle this. If you try a third, you crash the server ;)

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Posted 23 April 2011 at 04:48 as a comment on Ancestral Recall in Standard

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Kabira seems like a good call I guess...

Yea, I can't believe I forgot he exists

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Posted 23 April 2011 at 01:50 in reply to #155771 on Naya Allience

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Who, me? Sneak something? Nawwwww :)

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Posted 23 April 2011 at 00:27 in reply to #155772 on Bant NO Zenith Excalibur

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Ahhh, Rite+Precursor :) Heres some math for you...

Cast Rite targeting a Golem, and Precursor copies it twice so you get 5 copies of each Golem you already have, for a total of 6 Precursors and 22 friends.

Now, lets say you did that last turn. And you draw anothe Rite. This is where things get fun.

Cast Rite, targeting a precursor. SIX precursors see a spell targeting only one Golem, so each of them copies it for each of your golems. But thats not all.... Right now we are looking at this:

Stack:
7. Precursor Golem trigger
6. Precursor Golem trigger
5. Precursor Golem trigger
4. Precursor Golem trigger
3. Precursor Golem trigger
2. Precursor Golem trigger
1. Kicked Rite of Replication targeting a golem token

In Play:
6 Precursor Golems
22 Golem tokens

Which turns into this:

13-34. 21 copies of a Kicked Rite of Replication targeting a Golem token
7-12. 6 copies of a Kicked Rite of Replication targeting a Precursor Golem
6. Precursor Golem trigger
5. Precursor Golem trigger
4. Precursor Golem trigger
3. Precursor Golem trigger
2. Precursor Golem trigger
1. Kicked Rite of Replication targeting a golem token

In Play:
6 Precursor Golems
22 Golem tokens

Letting 7-34 resolve, gives you...

Stack:
6. Precursor Golem trigger
5. Precursor Golem trigger
4. Precursor Golem trigger
3. Precursor Golem trigger
2. Precursor Golem trigger
1. Kicked Rite of Replication targeting a Golem token

In Play:
6+30=36 Precursor Golems
22+105+60=187 Golem tokens

Notice how this is the result of resolving only ONE trigger? Now for the second trigger...

Stack:
42-227. 186 copies of a Kicked Rite of Replication targeting a Golem token
6-41. 36 copies of a Kicked Rite of Replication targeting a Precursor Golem
5. Precursor Golem trigger
4. Precursor Golem trigger
3. Precursor Golem trigger
2. Precursor Golem trigger
1. Kicked Rite of Replication targeting a Golem token

In Play:
6+30=36 Precursor Golems
22+105+60=187 Golem tokens

After that resolves, we get the following:

Stack:
5. Precursor Golem trigger
4. Precursor Golem trigger
3. Precursor Golem trigger
2. Precursor Golem trigger
1. Kicked Rite of Replication targeting a Golem token

In Play:
36+180=216 Precursor Golems
187+930+360=1477 Golem tokens

Now the Third trigger...

Stack:
221-1696. 1476 copies of a Kicked Rite of Replication targeting a Golem token
5-220. 216 copies of a Kicked Rite of Replication targeting a Precursor Golem
4. Precursor Golem trigger
3. Precursor Golem trigger
2. Precursor Golem trigger
1. Kicked Rite of Replication targeting a Golem token

In Play:
216 Precursor Golems
1477 Golem tokens

Resolves...

Stack:
4. Precursor Golem trigger
3. Precursor Golem trigger
2. Precursor Golem trigger
1. Kicked Rite of Replication targeting a Golem token

In Play:
216+1080=1296 Precursor Golems
1477+7380+2160=11,017 Golem tokens

Now the fourth trigger...

Stack:
1300-12315. 11,016 copies of a Kicked Rite of Replication targeting a Golem token
4-1299. 1296 copies of a Kicked Rite of Replication targeting a Precursor Golem
3. Precursor Golem trigger
2. Precursor Golem trigger
1. Kicked Rite of Replication targeting a Golem token

In Play:
1296 Precursor Golems
11,017 Golem tokens

Resolves....

Stack:
3. Precursor Golem trigger
2. Precursor Golem trigger
1. Kicked Rite of Replication targeting a Golem token

In Play:
1296+6480=7776 Precursor Golems
11,017+55,080+12,960=79,057 Golem tokens

And the fifth...

Stack:
7779-86,834. 79,056 copies of a Kicked Rite of Replication targeting a Golem token
3-7778. 7776 copies of a Kicked Rite of Replication targeting a Precursor Golem
2. Precursor Golem trigger
1. Kicked Rite of Replication targeting a Golem token

In Play:
7776 Precursor Golems
79,057 Golem tokens

Giving us...

Stack:
2. Precursor Golem trigger
1. Kicked Rite of Replication targeting a Golem token

In Play:
7776+38,880=46,656 Precursor Golems
79,057+395,280+77,760=552,097 Golem tokens

And the sixth and final trigger...
46,658-598,754. 552,096 copies of a Kicked Rite of Replication targeting a Golem token
2-46,657. 46,656 copies of a Kicked Rite of Replication targeting a Precursor Golem
1. Kicked Rite of Replication targeting a Golem token

In Play:
46,656 Precursor Golems
552,097 Golem tokens

Resolves...

In Play:
46,656+233,280=279,936 Precursor Golems
552,097+2,760,480+466,560=3,779,137 Golem tokens

And finally the last Rite of Replication Resolves, giving us either 5 more Precursors or 5 more Golem tokens, your choice.

Now if you have a third.....

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Posted 22 April 2011 at 00:08 as a comment on Ancestral Recall in Standard

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I feel your disruption package is a little too light... No Thoughtseize or Lightning Bolt? Definitely interesting though.

Also, fetches, filters, SoMs? Why all the basics?

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Posted 21 April 2011 at 23:44 as a comment on Jund Nightmare

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How does Koth kill Hawks? If your interesting in playing, I would love to see this deck in action.

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Posted 21 April 2011 at 22:44 in reply to #155541 on T2 Tezz Grixis

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Mono black wins against every archtype you have come up against? In a time period where Caw Blade is around half the field?

I think you should do some testing vs Caw Blade before making conclusions like that... that deck is the reason vampires stink right now. Especially in mono black, you basically cannot win.

After you do some tests, you will most likely know what I mean... I think your best bet is to go BR with 10+ red burn spells so that you have a chance to beat Caw Blade, and maybe 3 Crush on the SB too

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Posted 21 April 2011 at 22:42 as a comment on Vampires Win

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I really do not get this deck... It seems really bad to me... What are you trying to do?

The best I can figure is its a PW ramp deck? With blue but absolutely not counterspells or draw? You are also running black but no disruption... and no green?

If it IS a PW ramp deck, why don't you drop black for green? Lotus Cobra and explore are your friends. it would also let you run 8 fetchlands. Then I would swap some of the artifacts for counterspells. And drop Tezz for Gurrak.

Please explain this to me?

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Posted 21 April 2011 at 22:37 as a comment on T2 Tezz Grixis

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Eek! This deck is scary. Have you actually played it in a tourniment yet?

Your spells definitely need some improvement. Thoughtseize/IoK, Lightning Bolt, and Smother should be the spells your looking at. You relly need to lower your curve, or you will find you lose when on the play way too often.

Since you run so many 2 CMC dudes, AEther Vial is another great card to have. I would also drop Battleaxe, there is much better equipment avaliable such as Jitte and every mythic Sword.

Your mana base is really, really bad. I don't think any of your lands are playable really (except the shocks if your dont have duels). If I were you, I would run 2 of each basic, 3 of each fetch, 2 of each duel/shock. that would be 21 lands.

On your creatures.... again, your curve will lose you every other game you play. I really think that the White allies are crutial for making the deck function, being the only 1-drop and one of the best 2-drops avaliable. You should really cut everyone at 4 or 5 CMC (you can cast a 4/4 for 5, Bant decks have 4+/5+ for 2) for lower cost cards.

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Posted 21 April 2011 at 22:29 as a comment on Allies of Jund

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I have though about fewer lands, but I want all three colors as options when I drop my second land, so I find I do need the lands for color`fixing.

Manlands ETBT and are not allies. That kinda stinks. Ravine I might play, but I feel it gets in the way more than it helps
Why would I need more creatures? I have 20, plus 4 cascade spells and Lead the stampede. What creatures would you add?
Mimic Vat stinks in aggro, thats a control card all the way. I thought about bounce, but I cant come up with any that are playable in Naya. Do you have any ones in mind?

Sure, I'll check it out

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Posted 21 April 2011 at 22:16 in reply to #155466 on Naya Allience

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I can't get no lands to work... Oh well. Back to one land

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Posted 20 April 2011 at 05:36 as a comment on RG Charbelcher

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Hmmmm it's still to inconsistent. Anyone got ideas?

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Posted 17 April 2011 at 22:50 as a comment on RG Charbelcher

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I really don't get this... your really slow here, I cant see you being fast enough to actualluy stop anyone reliably, especially aggro or combo decks

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Posted 15 April 2011 at 23:02 as a comment on I'd rather have a bottle in front of me...

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Seems pretty good. How long does it take you to get a lock down?

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Posted 15 April 2011 at 22:59 as a comment on Solitaire

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Yea... I'm kinda excited about no lands. It seems to work, and if I'm right then its huge. Thinking about Wild Cantor because hitting your 1-mana spells is a huge sometimes

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Posted 15 April 2011 at 01:57 in reply to #153050 on RG Charbelcher

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