wickeddarkman

27 Decks, 4,586 Comments, 786 Reputation

I like the sb made by zoson.
2 for firewalker
3 path
1 searing blaze
2 searing blood
2 skull
3 smash to smithereens
2 rest in peace

The build you started out with, looked a lot like his as well.

Another user to keep track of might be pilniczek and sage92
Both play other colors, but the differences are important.

I remember that one way to fight chalice in the past was with a single dismember. The two of you haven't gotten black in the deck and may have forgotten how dismember stops a 5/5. You may lose 4 life in the process, but you keep the card advantage.

With only 2 colors you don't need so many fetchlands as the old Rgw version.






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Posted 23 May 2020 at 01:25 in reply to #632331 on Modern Boros Burn Project

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To tell you the truth I once had a deck with 16 lands (no fetch) which had 12 cards costing 2 and about 6 costing 3.
But in a live meta you usually have to expect that they will destroy some of your lands. Most have field of ruin to earth tronlands or valakut, and you have to expect that they will try to cut you of from using white.

Path should be 3 in sb. It's technically part of your grave hate.

An advice I often give is to cover as many aspects you can with as few cards as you can.

For example, you have 4 mishra's bauble in the main board, their function is to draw cards.
You have 2 tormod's Crypt in the sb function to hate graves. Why not strike both ways with relic of progenitus?



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Posted 23 May 2020 at 00:47 in reply to #632331 on Modern Boros Burn Project

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Ash is brilliant against dredge, and probably some other odd decks.
I'm not so updated on how those decks a faring, but decks like loam and reanimated will be nice to have something against. It's a very fast attacker, and anyone blocking it with something big will likely see their blocker go down to first strike and burn. The same thing counts if anyone goes aggro on you.

I thought skewer the critics only targeted creatures, so it is actually a good card.

One angel should be enough, since you do have lifegain in the sb.

17 lands too little.

When I evaluate numbers I usually keep to this "kode"
4 of it's a key card you always want to play.
3 if you want the card on the opening hand but don't want it late game. 2 if it's hatred, 1 if you want to try out the card in the deck. 0 if you hated it in your deck.


In the end your deck must fit your play style.
The best you can do is to play and play until it sits in your spine.




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Posted 23 May 2020 at 00:15 in reply to #632331 on Modern Boros Burn Project

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I've also seen that boogles and infect are still active.
With burn, prowress, boggles and infect around I guess spellskite must be around as well.

If it is, you beat it by having about half of your burn target a player.

I don't think skewer the critics help anything but swiftspear, so if you meet spellskite often you can perhaps find another card to replace it. Maybe 4 helix, 4 searing and 4 skull crack.

4 kor firewalker is also a bit over the edge.

Like I said in the long advice, start to study the past to beat the future.
At the moment with burn on it's way down you can probably get some old burn tech for cheap.

Just hang on with it,

And good idea with infect, just be aware of the cards that those both decks, like chalice and spellskite.
Magic is a cyclic game, so your deck choice must be one that's in when the other is out.

I can suggest you start reading up on stuff in modernnexus.com

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Posted 22 May 2020 at 11:04 in reply to #632331 on Modern Boros Burn Project

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1 land. Inspiring vantage, If you look at lots of decklists in burn you will find lots of 1stplaces with 18 lands and a lot of fetch among them.

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Posted 22 May 2020 at 10:53 in reply to #632331 on Modern Boros Burn Project

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It was more like how frequent you encounter it :)
Burn tends to be vulnerable against it.
If chalice is widespread to fight of both burn and prowress you might still need some eidolons to split your costs into two, and should play 4 rift bolt.

Wear//tear can only fight a chalice 2 when they are spliced.

Ingot chewer might be a more resistant pick.

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Posted 22 May 2020 at 03:10 in reply to #632331 on Modern Boros Burn Project

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Currently modern nexus writer David ernenwine shows that burn is in retreat and speculates that prowress is the cause, so you might want to compensate there as well. Angel's grace might be just the thing for that.

How frequent is chalice of the Void?

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Posted 22 May 2020 at 01:08 in reply to #632331 on Modern Boros Burn Project

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Yeah I saw that in an article a week ago. Yorion is easy to name based on decksize.

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Posted 21 May 2020 at 22:36 in reply to #632339 on Legacy Snoko (Competitive)

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Aggro is always present. Especially at large tournaments.
The easier it is to play, the more it wins.

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Posted 21 May 2020 at 22:34 in reply to #632331 on Modern Boros Burn Project

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Jegantha and obosh also seemed to do well.

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Posted 21 May 2020 at 22:31 in reply to #632320 on Lutri Ninjas

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Modernnexus writer David ernenham has released data on that. Lurrus is still losing out, but other companions are growing. The actual star is yorion.

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Posted 21 May 2020 at 12:32 in reply to #632320 on Lutri Ninjas

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Nice guide setup.

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Posted 21 May 2020 at 12:00 as a comment on Legacy Snoko (Competitive)

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If you start with just one, you can track it's success on a block of paper.
Note down when you needed it to be something else, and when you ran out of steam and needed it for attacks.

You should see way the results swing within 10 games where it gets drawn.

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Posted 21 May 2020 at 11:19 in reply to #632335 on Pauper Burn/Prowess

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Going through pauper lists is a nice way to learn what burn is is most usefull.

A little unrelated, have you ever thought of adding the raw manland to your borrow burn.
I know that back when burn was Rwg I could add the rg manland without harming the deck.

Most people didn't catch why I did so, but it's a nice move when you run out of steam.

Test 1 or 2 at most, no more than that. You don't want an opening hand with taplands.

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Posted 21 May 2020 at 03:47 as a comment on Pauper Burn/Prowess

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Well, I think the trick is to take an ordinary build, then say, I can no longer play 4 of these cards, so what's doing the same thing for that same cost!

I fear the world purifying itself. Back when surgical extraction was at its highest it was often used to disrupt fetchlands. Then people started diversifying their fetch as a countermeasure, and it was only good against aggro 4-of creatures.

With lutri my most beloved milldeck will be useless.
I usually play a total blend of 5 extraction/extirpates in mill.

I love the concept though.

What I want to know is what happens when lutri decks meet.
Does the winner often have the most clinical design ?
(Being as close to the old design as possible in numbers of each functional type like counter, discard, beatdown)

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Posted 21 May 2020 at 03:30 in reply to #632320 on Lutri Ninjas

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Ahem, with 666 thraximundar, it cannot be a budget deck. It becomes the golden deck

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Posted 21 May 2020 at 03:18 as a comment on Budget Thrax EDH

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About the eidolons.
They are usually only good for closure and against combo.
If combo is frequently met, then sure, 4 in main, if combo is less met, 3 in main, one in board. When combo is rare 2 in main, 2 in board
Keep paperlists on rules like this and it becomes easy to remember the past adaptations.

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Posted 21 May 2020 at 03:15 as a comment on Modern Boros Burn Project

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Well you should know :)

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Posted 21 May 2020 at 03:10 in reply to #632317 on Humans in Modern

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The funny thing with deckdesigns is that they evolve pretty slow sometimes, so once you put money in a stable like burn it's safe money.

But once you dedicate yourself like that, you become "that guy with the burn deck" and people will start adapting through lifegain.
To defeat that you have two options.

1: knowing the long past of the deck and how it solved beating the adaptations in the past. This takes a lot of memorisation but will make you the go to guy for other burn players, which gives you a positioning on cheap trading with those involved. If you become a good trader you will know to buy of burn from those giving it up, then sell it high when burn is popular. People will notice that you do this, but will have no other choices so you earn back your tournament losses over time.

2: having a second stable deck. Switch between the two decks. When people adapt to the first switch to the second.
If you become "the guy with the affinity deck" as well and learn its deep past you become the guy to go to on that deck as well, which over time will make you an even more solid trader.

3: you do this with as many stable decks as possible and you automatically become a pro.
Knowing all the stables well will one day make you see the moves of the meta so you will know exactly what to play, and know exactly when people wants to sell.

4: never sell any of your stable cards, not even those that others cut from their decks. Everything will return over time. This game is basically a rock, scissors and paper game with skins to make people buy that new rock or that glittering paper.

5: keep track of your finances and you will be able to buy travels to the larger tournaments where you can start buying/selling. Be aware that bigger tournaments take longer and will exhaust the mind. Drink, eat brain food, go to the bathroom frequently. Participate only in the main event then trade to your hearts desires.

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Posted 21 May 2020 at 03:01 as a comment on Modern Boros Burn Project

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Doesn't matter if it's 2 month's old if it's solid.

Is this solid?

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Posted 21 May 2020 at 02:37 in reply to #632317 on Humans in Modern

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