Well, you can never go wrong with Soulgorger in Filth or red Filth. It would certainly add some "oomph" to the design.
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There aren't that many in green, but you could use Conjurer's Closet and stuff like that.
You might want to consider a few blink effects in here too. You can blink Polly and re-activate his Monstrosity ability to make some more impact.
But now you're doing the Scrooge McDuck dive into your hoard of gold, so you don't need to sell this deck anymore =P(you earned it though)
OOOOOOOOH!Yeah I know that song, just didn't make the connection. So yes, professional griefers haha =]
I can dig it. I can't even explain why I dislike Haakon, so your reasoning for keeping him outdoes my bias easy. IF you were to ditch him, you could opt for Tymaret, the Murder King. He oddly works really well with this red Filth design you've got going.
Professional griefers?
Ery'body got a zombie deck, but I can't say I've seen a Jund colored one before...So that's pretty sweet what you have here. I'm not so keen on Haakon in the list, but truth be told I've never liked him.
I think the word you two are looking for is "Griefer" =P
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I found it!"Audacter calumniare, semper aliquid haeret."Also I hate this deck so much, but you knew that already.
I like this. I just do, and it's as simple as that. There's no single thing I like about it specifically, it just makes me smile when I see the whole list. Can't really suggest anything. I'm sure you're well aware of all the amazing new white humans available nowadays. Well done man.
Just a heads up, Recurring Nightmare is banned in EDH. Not sure if your house rules allow it or not, but just wanted to let ya know. Also, two great cards you could add in here is Bitterblossom (a somewhat expensive but amazing card for many black EDH decks) and Dire Undercurrents.
Not really haha. Sorry man. The hardest part about playing extraction is having the experience and knowledge to know what you should take out of the opponent's deck and what should stay. The rest is more or less straight forward. PAL is very complicated to play though, I'll give ya that. I think your best bet is to read through old comments on these things...Not just mine either.
I've offered this bit of advice to every person who's made a sliver EDH, and I'll offer it to you too!Make Sliver Overlord your general and put Sliver Queen and/or Sliver Legion in the other 99. The reason is Sliver Overlord can find ANY other sliver, including the other legends.
Tortured Existence is one of my favorite black cards, and honestly one of my favorite cards period. It's such a classic "black" card. I love the splash in this, just goes to show that even TNE can be made better by going Orzhov =PThe fact that it abuses Maverick kinda puts a cherry on the whole thing too =D...Wonder how Tortured Existence would do in certain EDH decks...
Because it's supposed to be in the Mainboard!And thanks!
The immediate thing I would change with this deck is to cut down on the enchantments/artifacts and add in some more creatures and maybe even a few more support spells. Voltron decks do make the general the main attacker, but that isn't to say you shouldn't have creatures haha. Less is more =]
It's hard to say, since I've only had a handful of games with it so far. However, so far I'm very happy with this variation. PAL is the oddball of the Big Three in extraction...It's mostly a damage-based deck that uses extraction to weaken any defenses the opponent might have. It has mostly intermittent moments of explosivity versus "little-by-little" consistent play that the other two have.SOOOOOOOOO, being a deck that leans more towards the need for damage, this version is probably better for it. Psycho Probe sure as hell lets me more easily reach that damage threshold I need...so that's always good.I hope that rambling made sense. It's New Years here in Chicagoland and I am, admittedly, quite durnk. Happy New Year everyone =]
Just had a game with Sire of Insanity and yeah...Kinda disappoint =/ Popped it out for ol Snappy.Good call on Bloodchief, forgot about that beast of a card.Really? I took Elder Mastery and Helm out of the deck because they weren't doing too much for me. It must be the difference in our decks. I imagine yours is more of a discard-based one where mine is more of a "choke" based one, as in, I force the opponent(s) to OVER-draw like crazy.I know Vivid lands are bad, but they've actually helped fix my mana in a pinch every once in a while and really helped me out.Mind over Matter is banned in our local meta =P
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