WhiteAndBlueTheyKillYou

117 Decks, 1,801 Comments, 677 Reputation

@DedWards; it had Trample, I can't remember it taking long, and oh the joy I would have had if I had Fog...

@Sure; 0_o; I'm suddenly glad I'm not in your group(I've been playing Lands lately), and yet at the same time saddened by that as well. I love to see unique decks like that being played, and your group seems pretty big on that.

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Posted 07 July 2011 at 22:29 in reply to #177822 on Bone Palace Ballet

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@GrimVictor, @Thorai; The deck can win by waiting for the opponent to deck, getting them to scoop, or beatdown via Lodestone XD It's a bit like Lands in that regard.

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Posted 07 July 2011 at 22:16 as a comment on MUD Stax

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Hmmm, definitely something to tinker around with. I like it, it's an aggro counterpart for my usually control based Reanimators. I AM going to start toying with this kind of thing over the week.

It's versatile like control Reanimator, it's explosive like it, and it's pimptacularly based off of graveyard shenanigans like it for a kicker. I simply love it, it's hilarious! Also, cheaper to build... Dear God, I may be able to use Reanimator tactics at the casual table yet!

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Posted 07 July 2011 at 09:48 as a comment on BG Fauna Combo-Aggro

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Okay, that's definitely going on the list of quotes.

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Posted 07 July 2011 at 09:43 in reply to #178184 on Tech Zoo

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Oh dear God, if it beats Sures shit I really hope you never meet our elf player... Yesterday he won with a 98/98 trample Glistener Elf....

http://www.myfacewhen.com/i/472.gif

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Posted 07 July 2011 at 09:02 in reply to #177822 on Bone Palace Ballet

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o_0 Dag just made the bad card make sense... kudos

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Posted 07 July 2011 at 08:57 in reply to #178167 on Chiaroscuro

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It's Zoo... There's not much more it can do... " It's goal in life is to smash shit up, and be back in time for tea. " - Random person on MWS

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Posted 07 July 2011 at 04:46 in reply to #178184 on Tech Zoo

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And this is the opposite side of the field from me, I am that Iona guy. This is a Jin fan.

I agree with a lot being said here, and Painter really isn't that great. I use it because I'm a dick :P

However, the Iona being useless comment I can not agree with. I'm currently running a creature setup(when not dicking around) as follows.

1x Inkwell Leviathan
1x Sphinx of the Steel Wind
1x Blazing Archon
1x Elesh Norn, Grand Cenobite
2x Hapless Researcher
2x Iona, Shield of Emeria
1x Jin-Gitaxias, Core Augur

I went with Hapless as I found it to be the more practical of the two. Hapless Researcher can be pitched to Force of Will, and it replaces itself. I like Putrid Imp in Reanimator, but personally find Hapless more useful.


Overall I really enjoyed reading your post, and found it to be interesting to learn about the Jin-Gitaxias styles MU with U/W. And I agree that Hive is something not to be trifled with, I've been working on trying to deal with them for a while, and have come to the conclusion that it's easily dealt with by three Stifles in the board.

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Posted 07 July 2011 at 04:40 in reply to #178161 on Legacy, take 1; Reanimator

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Best standard deck ever.

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Posted 07 July 2011 at 03:42 as a comment on Standard Metal Elves

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Things to consider for the SB!

Elesh Norn, if resolved, she slows the fish MU down tremendously, and she keeps the field clear against Dredge long enough for the win.

Null Rod, great tool against a lot of decks really. I personally run three as a meta choice, and there's only really a few decks it does nothing against.

Bounce spells, a good way to deal with hate if you think they're running something Null Rod won't stop(Leyline, Ravenous Trap, ect), and it deals well with the dreaded Enchantress decks.

Added counter protection, trust me, you WILL find MU's you want more...

Destroy effects(Angel of Despair, Terastoboss, Woodfall Primus). Same principle as bounce, but for different MU's.

There are some lines to think on with sideboarding, some specific, some vague.

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Posted 07 July 2011 at 03:39 in reply to #177888 on Legacy, take 1; Reanimator

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That's what I'm working on as well, seems like it could be fun.

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Posted 07 July 2011 at 03:16 in reply to #177819 on Fate is Fickle..

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Sundering Titan is good in some matches, but it's mostly things like Bant and RUG that I've found them useful, and we already devastate those MU's. Now Scion of Darkness, that's something I'd categorize as das woobligan tech. I might start bringing those with me if I see a heavily gravebased meta.

I personally went with sixteen lands in my decks, because I only really need one or two mana open EVER. The deck can function like control, it can function as aggro, it takes whatever you need it for, and doubles it basically lol. The deck wins games off of a tech advantage that really can't be breached in legacy IMO.

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Posted 07 July 2011 at 03:13 in reply to #177888 on Legacy, take 1; Reanimator

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I'm not going to lie, I've netdecked Joe's list for shits and giggles before. Everything went better than expected, and found a lot of connections between Stax mentality and my own Nether Void mentality.

It's a pretty fun archetype, and I've been using Joe's as a primer to help some people I'm talking to with schools of thought.(PS. Do not kill me Joe, it's non-profit, and not tourney related)

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Posted 07 July 2011 at 03:08 in reply to #177819 on Fate is Fickle..

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Stax is a breed of artifact decks, designed to abuse effects like Smokestack, Tanglewire, and Spheres. In Legacy they're few and far between sadly, and right now they're really not a bad choice of deck. In vintage, variants of Stax are among the most popular decks, usually being Mishra's Workshop based decks.

Stax decks are in the same school of decks as the old Nether Void lockdowns, they try and create tempo, or control. Either works really, as it's simply astounding how much of either they can generate per turn.

The main branches of Stax are White, and MUD. MUD being a better choice IMO, but White makes a solid game nonetheless. I plan to be attempting an interesting Contamination/Stax hybrid, or could possibly go a Pox fueled route.

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Posted 07 July 2011 at 01:54 in reply to #177819 on Fate is Fickle..

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It's even worse now Sure, I tried making MBA, and wound up deciding I want to try black stax XD

And stability isn't for pansies, it is for control freaks :P

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Posted 07 July 2011 at 01:08 in reply to #177819 on Fate is Fickle..

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Yawgmoth's Will, the more you use it, the more it becomes 'yawg win'. By itself, it isn't broken at all, but rather when surrounded as such... Ye gads, I can replay Tinker, Time Walk, Black Lotus, and Demonic Tutor, and then have counter backup. It is the most insanely broken card yet to be printed.

Lotus Cobra... I kind of want to up it to three of them in the board actually, I plan to edit in a bit actually for just that. The reason I want the snake is so I can pop a threat quickly, AND have counter backup. Mana advantage is usually viewed as holding back a counter, so in this deck it's perfect actually.

Inkwell was chosen over Blightsteel because Shroud is just as useful in vintage as in Legacy. And it being a blue card for FoW is icing on the cake.

Recoup is here for a late game Gifts Ungiven trick, I pick Tinker, Time Walk, Yawgmoth's Will, and Recoup. No matter what you give me, I can either now, or in a turn. It's a late game bomb, and another reason to use the snake here.


Oddly enough, the usual route to victory in this deck comes through Time Vault, and Voltaic Key. It's an infinite turn setup, costing only three to put on the field, and one more to activate. It's simply brutal.

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Posted 06 July 2011 at 23:24 in reply to #177984 on Erm, no you don't

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Edna is correct about the Emperion, you can't pay life for fetches or Phyrexian mana with it in play. I now find myself in the position of not liking it sadly.

Painter is kind of a meta choice, in reverse. You mostly use it to deal with random decks like Stax, or Junk. Sometimes if you have no idea what's in a meta you run it, but it's definitely a flex slot.

Sphinxy is indeed one of the best targets for a lot of MU's, it's won me games that I would have lost. And as for Angel of Despair, I've currently come to prefer Teratstodon. It's less versatile, but the increased efficiency is definitely worth it. Archon is my favourite defensive target still, so I of course concur it would be fine here.


Also, the blasts that destroy blue are the ones that cost red sadly.

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Posted 06 July 2011 at 23:15 in reply to #177888 on Legacy, take 1; Reanimator

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*sunglasses* exactly.

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Posted 06 July 2011 at 23:04 in reply to #177894 on Go Fish...

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I can't criticize this list because quite frankly I don't play zoo. I only really made the two zoo decks I did to have a better understanding so I could beat it.

My only thought is that I concur with your sentiments on Elspeth, she's kind of win-more here. I personally have been seeing a lot of Dredge again, so I'd say better to stock either some hate, or a pair of Engineered Explosives there.

And as for a utility creature, Cold-Eyed Selkie is kind of hilarious against fish. Not the best of choices, but better than a Kitchen Finks.

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Posted 06 July 2011 at 10:12 in reply to #177590 on Tech Zoo

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Hmmm, while interesting, I somehow doubt it would do that well against the usual field of suspects. I did however see something on salvation that caught my eye, I think it was called 'the four horsemen'... Basically worked as an infinite dredge into a blasting station kill, cool stuff.

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Posted 06 July 2011 at 10:00 in reply to #177594 on BUG Still

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