I like it, except for Omnath. With the inherent efficiency of Stompy, he'll likely always be wimpy.
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It kills either way. Even with priority, the combo inherently can't keep up. (Tap, 2 counters, instantly remove 1, tap, 2 more, remove 1...still dead). However once DS is out the game is already won. You can't beat this deck once it hits the field.
Glad I could help man. It's a very interesting model of Stompy for sure, so I'm glad to know it is also effective. =]
Made some changes. Crumbling Ashes + BSZ = Boom
I've found that with all the card drawing in the deck, all I need is those 3 towers. I've never had a problem not having one out when NET hits.
It says 16 lands, but there's actually 20. =]
That's basically the only change I would make to the deck actually. Grindstone is pretty much exclusive to its special combo decks. The Leyline will work as a very sloppy but constant source of extraction. Grave Extracts are weird in that way. They're the least precise of the Extraction sub-types, but they can be explosive. A prime example is Haunting Echoes after a ****ing Glimpse and Mind Funeral. That generally wrecks people. I think Grave Extract is like the...Shotgun of the group.
Dude, we've all been Mindbreak'd You know that's exactly how you feel when it happens.
Dude, this is like, THE most "clogged" I've ever seen the upcoming list. 31 likes minimum? ****!
I suppose, I've just never had ~that~ much trouble with Reanimator.
Grave Extraction, nice. I haven't made one of those yet. I'll take a better look at this later, right now I am VERY tired.
Yep...That's one issue with Extraction...The decks are often VERY pricey. I just did an estimate for this deck around $430.00...which is about right for an Extraction =/ (Very happy I already own these cards =P)
Yeah, and it's shocking how annoying/controlling that can be. It was banned from its block because literally EVERY tourney deck had 4 of them.
MINDBREAK! http://i.imgur.com/c4qhxl.gif
<_< Extirpate? Seems to me like that'd be a swift kick in the balls of any reanimator. But other than that, you make a point. And that, among a ton of other reasons, is why I think sideboard should be 20 cards. (Take my SB and add in 2 Ravenous Traps and 3 Pox...See?)
Well, like I said, an extractor who knows what they're doing.
Really?! That's it? I thought it would be more than that. Not that I'm complaining, but Extraction decks have a tendency to cost you your first born child.
I actually did get it from a pack in a booster box. It's the only one I own, and in this deck I use a proxy of it so that the real one doesn't risk getting ruined. Hallowed Fountain gives me the speed I need to never stop being a threat. There are so many more risks to playing Terramorphic than the 2 life I'd lose from any of those lands. @ WnB, I forgot to mention that another SB for Lands is occasionally Limited Resources. I've used it before against Lands and it works pretty well.
Well that's the thing, I don't really need infinite life in this deck. Just flat-out aggro with random deck shredding BitterBombs =] That's a cool trick though.
Yeah it's mostly Vintage and casual, but I'll adapt it to Legacy here and there. Not having Balance as a weapon is one of the biggest hits that Extraction took, sort of like Reanimator and MT. Without it Lands is just a nightmare to deal with, so with Legacy I usually just put in more Rishadan Ports. They can usually stall long enough to put up a fight and then (hopefully) turn the tide. Lands usually goes like so: 1) Stall their obnoxious spewing of lands 2) Deal with said lands as best you can, try not to take too much damage from the ****ing chisel method 3) Exile the god damn Life from the Loams and Manabonds, thus ripping the heart out of the beast. 4) Deal with obnoxious amount of lands still on the battlefield. Some extractors add in Pox to the SB and claim it works pretty well in Legacy, but I haven't tried it.
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