Hey thanks man. Long time no see. And yeah, I've recently come to the realization that a lot of my decks completely slaughter new(er) players and/or "budget-y-er" players. So, I felt like making a few decks to both lend to them and to play against them with that were more "subdued". I'll probably make one or two more, and then see what other stuff I want to do. Maybe an Extraction combo that uses Black Sun's Zenith...If I do it right, I should be able to just...dump their whole deck into exile. Oh, and I'll give it a look. =]
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3 Stoneforges man. Yes, you do want to get one to abuse the equipment, etc. but with 4 you run the risk of drawing one when you'd really be better off with something else. You don't want to have unnecessary mana burden in your deck. Other than that, another great design (except I saw that you double-imported it at first =P)
I would punch someone who played this against me. It's good, really good...but it's like you found a way to make a deck out of every "douchebag" card available. -_-
I played against a deck that used Natural Order, Dramatic Entrance, Lure of Prey, and Summoning Trap to play Progenitus turn 1 or 2 very consistently. See if you can make something like that.
New Tezz in this deck is unreal. Especially because since WORKSHOP GOT BANNED! >_< I can only use it in casual =/
bloodkrimson, not so sound like a jerk...but have you played Legacy? This is a very good deck. It's design allows control locks that can rapidly shift to overwhelming aggro. The dreams are there for entirely different reasons, not necessarily as the win-con. Also, Strip Mine is banned in Legacy and I believe restricted in Vintage...So, since most Legacy decks hardly use normal lands anyway...Wasteland works just as well and is legal.
I like the deck except for one thing. Prophetic Prism. It seems lackadasical compared to the rest of the deck. I'd suggest something else in its place. Perhaps Phyrexian Revoker? Or Runed Servitor? (love that guy) Another thing could be Ichor Wellspring (changing it with Tezz -1 makes it an annoying threat).
How the hell'd you get a playset of Inkmoth Nexus y'bastard? =[ I'm officially jealous -_- Oh, and in your sideboard...Swap out Naturalize for Nature's Claim. I personally think it's overall a better choice, but with infect, where life points don't matter, it's a no-brainer. =]
Holy crap! I have 100 followers?! Wow. I think it's a general 3-part formula. 1) Help people, and they'll help you. I have over 1,500 comments and probably 90% of those are on other people's decks. Offer whatever advice you can, and NEVER post the oh-so-annoying "Cool deck here's mine [~~Link~~]" thing. Find out what decks you are good at giving advice on, and work on those when you see them on the new decks list. The more people see you offering advice, the more they'll comment on your decks. This is THE main thing to follow. The other things are just minor points I've noticed, but this is, I think, the key. 2) Clever deck names seem to work better than "Kuldotha Red version 2.3" It's not a 100% thing, but I think I'm right about this. Now, I just like giving my decks nifty names, so I suppose I lucked out =] 3) This last one is a sort of catch-22 and it's also a bit unfortunate. If you get one of your decks on the Top Decks list, it gets you noticed, and people will start looking at your other decks. =/
Well, there's a distinct difference between "not suitable" and "different style". If you have a link to that deck, I'd like to see it, since I'm a fan of all things Orzhov =]
I can look at the 2 black sac decks, but I'll have you know I'm a self-proclaimed dumbass when it comes to Astral Slide. =]
So by that logic...Eldrazi Green is just a green deck, and Tribal is just a word... The creature-type majority is Wurm, so by definition, it is a Wurm deck. But, if you wish to make a "Wurm deck" that follows your rigid rules (no non-wurms 'thrown in')...by all means. =]
Hey congratz on Top Decks dude. You've earned it! Also, turn 1 Dark Ritual --> Hippie = Opponent should save time and scoop.
The Bitterblossum makes it work flawlessly, well worth the investment methinks. =] Also, I love to see Bloodghast in a control deck. It's a MBC deck's way of saying "Oh, and by the way...Bite me"
Ravenous Trap >_> All jokes aside this is another absurd deck. It took me a while to get "it", but once it clicked I had an "Oh...Wow..." moment. =]
Hahaha, thanks.
All the time. =]
I think when I first made this deck, I made it with the intent of it being standard...or extended? I honestly don't remember. In any case, it probably would be better, but just slipped my mind. =]
Coat of Arms = Nice Lure on Engulfing Slagwurm isn't nice! Good lord you guys have some sadistic translations of "nice" XD "FirstER Strike" on something that's lured is just a massacre (must say I really like that idea...), and on Wurmcoil...I'll admit it is a very humorous thought, is also really mean.
What a bona-fide good looking stompy. SkullBreaker is such a lovely combo =] And, if you sideboard Nature's Claim for artifact decks (and you should) Kavu Predator is a subtle way to add a nice "bite me" to it. Well done =]
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