PoetMaster-X

386 Decks, 1,791 Comments, 671 Reputation

Not bad...

-3 Dissolve, +2 Syncopate, +1 Counterflux...

-1 Duress, +1 Rakdos's Return in sideboard...

The mana base is a little off... ...with 24 land & no Mutavault, you still don't have enough red mana(you are exactly 1 short on it)... ...you have 14 land that could produce blue mana, 12 black & 11 red... ...you need 13 blue, 12 red & 12 black... ...& with trhese 24 land, I'd use 2 Mutavault(I know it's not too relevant, but it still helps at certain situations)... ...I'd use 12 shockland, 4 scyland, 2 Island, 4 Mountain & 2 Mutavault... ...that's 24 land(14 could add blue, 12 red, 12 black).......


This is my version(a little more black orientated): http://www.mtgvault.com/poetmasterx/decks/herosniper/

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Posted 23 November 2013 at 13:19 as a comment on Standard Grixis Control

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Well... ...true about Ordeal... ...tough, many players say they don't know how Mutavault could help them... ...well, if the colors are set with less amount of land that you'd need, than you need to use Mutavault, even if it's not especially useful to your deck.......

Tough Mutavault is not important here, so I'd rather get more Nykthos if I were you, 'cuz it'd help out Mistcutter Hydra big time... ...should get more Kalonian Hydra as well, it's just too damn good!..

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Posted 23 November 2013 at 12:56 in reply to #414543 on Green Evolution.

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Why 24 land in a low cost deck like this & yet no Mutavault??.....

Use 22 land & among them, 3 Mutavault!.. ...or, you can stick to 24 land, but than use 2 Nykthos also(great with Mistcutter in this mono-G deck)...

The green Ordeal is not good at all, even in Evolve... ...I'd rather use 2 more Kalonian Hydra & 2 more Krasis...


Your thoughts on this?.. : http://www.mtgvault.com/poetmasterx/decks/supreme-serenity/

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Posted 22 November 2013 at 11:14 as a comment on Green Evolution.

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-1 Erebos, +1 Reckoner...

When the Rakdos scy-land comes out, you can further stabilese the mana base, especially for Boros Reckoner & than you'll be able to add Mutavaults(all creature types - gets the +1 +1 Trample & the +2 +0 as well)...

I'd use Skullcrack as a sideboard & use Lightning Strike mainboard instead... ...Annihaliting Fire is not quite relavent since rotation(it won't effect Indestructible creatures, only those that'd come back from the grave), I'd rather use Mizzium Mortars...

Anywayes, this is a fun deck... :)


I belive you haven't seen this deck of mine: http://www.mtgvault.com/poetmasterx/decks/supreme-serenity/

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Posted 22 November 2013 at 10:47 as a comment on Standard 'Taurs

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Actually, this is pretty nice & cheap too... :)

Use only 2 Abrupt Decay mainboard! Putrefy is not that quite relavent now in standard, tough it's ment to deal with Pithing Needle & Ratchet Bomb, other than creatures... ...you should use only 2 mainboard, may be just 1 & 1 in the sideboard... ...I'd use 1 Ultimate Price & 1 Doom Blade mainboard.......

3 Doom Blade sideboard? I'd rather use 2 Doom Blade & 1 Ultimate Price (if used 1-1 mainboard... ...if not, than 2-2)...

The 24 land you use is reasonable, but all you need here is 14 land that could produce black mana & 13 green... ...you now have 18 black & 14 green... ...so, I'd cut 3 Swamp for 3 Mutavault.......

Also, I know that Lifebane Zombie is good for your devotion & is used even by pro-s mainboard, but I won't do that, or if still, than only 2 of it & 2 in the sideboard... ...how about 2 Lifebane & 2 Underworld Connections?.. ...you could use that, right?.. ...or rather, use 4 Pack Rat, it's better.......

The only flying token stuff in standard right now is Abhorrent Overlord, so I'd use only 2 Windstorm in the sideboard & 2 Plummet, or may be Arbor Colossus...

So the removal I'd use here are: Mainboard - 4 Hero's Downfall, 1 Putrefy, 2 Abrupt Decay, 1 Ultimate Price, 1 Doom Blade, 1 Pharika's Cure... ...sideboard - 1 Ultimate Price, 1 Doom Blade, 1 Putrefy, 1 Abrupt Decay, 2 Pharika's Cure, 2 Windstorm...

I won't use Erebos, nor his Whip as sideboards... ...Erebos is worthless as a sideboard, if you don't use any of him mainboard & Whip... ...well, if you get the Demon back with it, the opponent will just sacrifice a creature & than you'll get almost no value out of it... ...I'd rahter add 2 Pithing Needle & 3 Lifebane Zombie(since I'd cut it from the main deck) & I'd keep that 2 Golgari Charm that's already there.......

Overall, the type of deck you've made is effective & I like it that in aggro, you use Golgari Charm to protect your creatures... ...Charm is also perfect against Master of Waves & is also capable of dealing with Detention Sphere, Chained to the Rocks & various threats, tough Abrupt Decay can also eleminate those, but could also remove Boros Reckoner, Aishok & stuff, so the 2-2 mainboard & the 2-1 sideboard here is perfect...


Would you take a look at this deck? I think your deck(thanks to Golgari Charm) would be quite resellient against it, tough the Angel, Rift & Flare would be a problem as well as Azorius Charm for a little bit... :)

http://www.mtgvault.com/poetmasterx/decks/supreme-serenity/

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Posted 22 November 2013 at 10:37 as a comment on Standard Golgari Aggro

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I'm occupied, yet alwayes up to some fun... :)

2 Anger in the main only, because if your Pack Rat are small, than it'd kill 'em off, but Mutavault can help with it still... ...you can give your Rats +1 +1 and cast Anger for only 4 mana total, you can even tap Mutavault for itselfe and make it a creature, tough it would die than, because it's 2/2, but if you want your rats to rather survive, than you can do that... ...but Pack Rat as a 4/4 is really easy to obtain without Mutavault, so this won't be a problem... ...that's why it's fine to run a 3rd Anger in the sides.......


Test the deck out, than tell me how does it work out!.. :)

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Posted 22 November 2013 at 04:55 in reply to #414505 on Rakdos's Return To Standard

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Could be wild, if you changed certain things... ...You really need to put Slaughter Games in the sideboard, no matter if you know or not what you're up against, because against aggro decks & some other types of decks, Slaughter Games won't be that useful... ...it is ment to immobilese control decks that run few finishers... ...it's only effective those times.......

3 Thoughtseize is enough, Skullcrack, well, 2 mainboard is ok, but never 3... ...3 Uétimate Price??! Come on!!... ...it's not gonna' be that useful all the time... ...use 1 Price & 1 Doom Blade mainboard & 1-1 sideboard instead along with the Hero's Downfall you are using, tough I'd use 2-3 Dreadbore & 2 Downfall instead.......

In this deck, there is no reason for 25 land... ...well, if you ran 3-4 Mutavault, it would've been reasonable, but not like this...

I think you should use: 3 Lightning Strike, 2 Skullcrack, 3 Mortars, 2 Dreadbore, 2 Downfall, 1 Price, 1 Blade, 3 Thoughtseize, 2 Rakdos's Return, 4 Demon, 2 Dragon, 4 Rat, 2 Connections, 2 Read the Bones, 2 Anger of the Gods... ...(35)...

Land: 4 Blood Crypt, 4 Rakdos Guildgate, 4 Mutavault, 7 Swamp, 6 Mountain... ...25 land, 15 is able to generate black mana & 14 red wich is more than enough... ...& Mutavault is all creature types, so it helps out Pack Rat big time, besides, it's perfect against control, since Sorcery speed wipes don't kill it off.......

Sideboard: 2 Needle, 1 Blade, 1 Price, 1 Dreadbore, 1 Downfall, 1 Anger, 1 Skullcrack, 3 Peak Eruption, 1 Stormbreath Dragon, 1 Rakdos's Return(sideboard against control decks with massive "Revetations" draw), 2 Slaughter Games(or may be 3 & don't use the extra Dreadbore, or Doom Blade, or Skullcrack in the sideboard... ...may be it would be better like this).......


Good luck!..

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Posted 22 November 2013 at 04:39 as a comment on Rakdos's Return To Standard

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Each & every creature actually... ...so you're a freash starter, I see... ...I'll take a look at your decks soon & let me know if you'd need any help!..

In control, Verdict is perfect, since I play few creatures that I cast after Verdict, or Cleansing... ...AEtherling won't die to Verdict, or any wipe & Mutavault neither, since I won't activate it when I cast a wipe...

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Posted 21 November 2013 at 23:47 in reply to #414406 on Armada sent back to AEther

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That's not 24 land... ...that's 20 land & 4 Elvish Mystic... ...the Mystic could be shot, or may be you are forced to block with it against another aggro deck... ...you can't rely too much on it... ...you need 22 land especially, because that +2 land will definiately effect some of your opening hands & if you want to sideboard Armada Wurm &/or Trostani's Summoner, tha you can not take out the Angel & than the curve would get higher wich is not a problem against control decks, 'cuz they won't outrace you, but you'd still be at need for more land... ...that's why you need 22... ...some of your opening hands will be impossible with only 20 land & you'll be forced to mulligan witch is an aweful thing, if you don't hit it right with 6 cards... ...5 is almost like giving up(well, not every time, but it's a huge disadventage)... ...no deck in standard is good now with only 20 land... ...this deck requires 22 exactly... ...of course, you can get lucky with 20, but luck is not a strategy....... :)

Good luck once again!..

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Posted 21 November 2013 at 21:16 in reply to #413774 on Aggressive G/W

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Not bad actually... ...I'd use only 2 Rakdos's Return mainboard & 1 in the sideboard in the place of a Thoughtseize... ...than I's cut the 2 mainboard Doom Blade & add 3 Dreadbore, or 2 Dreadbore & 1 Hero's Downfall, may be 2 Dreadbore & 1 Ultimate Price... ...if you don't use Ultimate Price mainboard, than change 1 of the sideboard Doom Blades to Ultimate Price... ...I'd also cut 1 of the Duress from the sideboard & rather add another removal spell.......


Whatcha' think about this?.. : http://www.mtgvault.com/poetmasterx/decks/supreme-serenity/

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Posted 21 November 2013 at 21:09 as a comment on Grixis Super Combo Mill

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Bant is White - Blue - Green... ...it's an awesome color combination for midrange-control decks...

Ok... ...I'm looking farward for the news!.. :)

The deck looks better now, tough there are still fails within it... ...you need 22 lands, not 20... ...Sundering Growth in the main deck is really, really bad... ...you should use it as a sideboard & remove 2 Trostani's Judgment from there, since it's only worth playing 1 at most.......

Trostani shouldn't be a sideboard, if you don't use it in the main deck, than just drop it!..

Be sure to sideboard Armada Wurm against control decks, especially if the opponent is playing board wiping spells, like Supreme Verdict & make sure to play the Wurm after the opponent has played his/her wipe!..

Instead of Sundering Growth, try to get 2 more Voice of Resurgence for the main deck... ...if you can't, than return a 3rd Hero's Reunion & a 4th Selesnya Charm to the deck...


Good luck!..

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Posted 21 November 2013 at 20:51 in reply to #413774 on Aggressive G/W

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This is yet quite schematic...

The mana base is off, so you should get the duals you need... ...if you want help maing a perfect mana base for the deck, just contact me anytime... ...20 lands won't be enough for any deck in standard today...

The activation of Spotlight is a good finisher idea, tough it doesn't do much for you since you only have 4 spells total in the main deck that targets a creature... ...besides, Spotlight is a sideboard type of card... ...2 mainboard & 1 in the sideboard is better.......

Mono-black aggro is quite popular these dayes & Doom Blade would be a dead card against it, so you should rather use Dreadbore & Hero's Downfall in the main deck, may be 1 Ultimate Price & 1 Doom Blade in addition... ...you should use a little more removal anywayes... ...may be Mizzium Mortars, or rather Lightning Strike(in fast aggro decks it's better in many situations)... ...may be 2 Mortars & 3 Strike would be fine... ...2 Warleader's Helix may be?... ...Whip of Erebos(2 mainboard, 1 there & 1 sideboard?)... ...don't use Betrayal anywhere!.. ...rather Ultimate Price... ...3 Rakdos's Return is fine & 3 Thoughtseize as well.......

3 Onslaught & 3 Assault is better, than 4-4...

You'll need 22 land for this deck & you should use 1 Mutavault, or rather 23 land & 2 Mutavault... ...Mutavault is great against control decks, but also fine with both Akroan Hoplite & Phlanax Leader...


If you'd rather discard the aggro plot for this deck later & try building it midrange & more control orientated, these 2 decks might be of help to you:

http://www.mtgvault.com/poetmasterx/decks/whip-of-the-warleader/

http://www.mtgvault.com/poetmasterx/decks/young-warleaders-council/

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Posted 21 November 2013 at 20:29 in reply to #414367 on oros fates

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Not bad...

-1 Anger(too much & it will be a dead card against control decks & some midrange dekcs), -3 Augury(worse than Jace; you can lose your best cards because of it), -2 Bow(not much creatures), -1 Xenagos(won't generate much mana)... ...I'd use that Bramblecrush as a 2nd in the sideboard, I'd remove all 3 Claustrophobia from there & add 1 more Fade into Antiquity & 2 Negate, cut 1 Dispel... ...27 lands are too much... ...for this cmc, 25 is perfect since you play no ramp & you should play 2 Mutavault in this.......

I'd also cut one of the Essence Scatter from the sideboard & add 1 Curse of the Swine(perfect with Anger of the Gods)... ;)

Well than, you'd than have 10 free spaces in your main deck... ...I'd add 2 more Mortars(still keep that 1 extra in the sideboard, or rather run 4 Mortars & 2 Anger mainboard & 1 Anger in the sideboard), add 2 more Jace, 2 Stormbreath Dragon, 1 more Syncopate, I'd also use 3 Urban Evolution(but if so, than I'd cut 1 Divination), than add a Clan defiance, or a 4th Lightning Strike...

If you have added Clan Defience, than I'd cut those 2 Ravelry from the sideboard & add a 2nd Needle & an extra Defiance...

I belive, that than this would work out for the best, tough it'd need some playtesting... :)


Good luck!

Your thoughts about this?.. : http://www.mtgvault.com/poetmasterx/decks/supreme-serenity/

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Posted 21 November 2013 at 19:32 as a comment on RUG Control

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It's actually 6 mana & is so much better than Advent of the Wurm, tough in an aggro deck, Advent of the Wurm is a must(3-4 copies), than if you have space for it, you can add 2-3 Armada Wurm... ...I like Armada best in Bant control decks, it just totally blocks the board off, especially after a wipe... :)

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Posted 21 November 2013 at 19:31 in reply to #413774 on Aggressive G/W

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Well... ...I could try that... ...thank you!

...tough I'd rather play 2 Foresight than Steam Augury... ...& I like Jace so much more than Augury, since I can do the stuff more than once & I get to chose wich pile to grab, even tough it's only 3 cards... ...& it also gives me a board presence that attracts damage & gives me more time.......

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Posted 21 November 2013 at 19:04 in reply to #413829 on Firemind Mortars

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Thanks for your comment!

There are cards that complete each other, like Hero's Downfall & Sphere, that's why I'm not running much of each in the main deck... ...Sphere can be delt with & that's a problem when you have a full set... ...after dayes of game-testing, you'll know.......

Running too many 3 mana counters aren't good in any deck, 'cuz in early & mid-game they would prevent you from casting your other spells most of the time...

A lot of mana?.. ...basically, control decks these dayes run 25-27 mana, some run 24... ...cutting 6 mana at least? No deck can fully be stabil with only 20 lands in standard today... ...I don't know, if you have noticed that I run 4 Mutavault here wich are perfect with the amount of mass removal I have(speaking about Verdict & Eviction)...

The 26 land & the amount of card draw is for setting up Serenity & a stabil AEterling that can not be delt with... ...& the 4 Sphinx's Revelation is also awesome this way & after you've played one for 9+ mana, you can cast multiple spells each turn...

Cutting Jaces? Most decks play 3-4 for a reason, 'cuz it sometimes dies early if you draw many cards with it & you can cast the other one & it is also great against aggro(either in the early-game, or after a wipe is played...

I'd play more Rift in a deck that runs more counters, but this is not like that... ...if I draw Rift early, I probably cast it in turn 3-4, if I had no Verdict, but basically it's for a late-game board-clearing(after I've cast 2 or more Revelations, it's almost certain that I get that 1 Rift in the deck & I can sideboard 1 more if needed, tough in a deck with this much card-draw, every card counts 1.5/1, so it's not like I have 1 Rift, I will use it only once/game, but the ability to draw it in time is like if I had 2 of it(& I don't need more than that)...

AEthering is a must in Esper control, tough in some type of decks, I'd rather play 1-2 as sideboards, but here, I need them two mainboard...


Thanks you so much again!.. ...tough I think you should run more playetests & also research in todayes standsard, because you are just like me when I got back to MTG after almost 5 months break... ...I continued playing about 3.5 week ago & I see things so much differently now....... :)

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Posted 21 November 2013 at 19:01 in reply to #414339 on The Ultimate Eviction

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Thanks for your comment! :)

I got inspiration from Chris VanMeter's deck that is very different than this one, but still the same type of deck...

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Posted 21 November 2013 at 14:06 in reply to #414141 on Supreme Serenity

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The card that's great against control(both removal & counters) is Voice of Resurgence... ...I belive it is the most expensive card there is right now, but it's not too hard to get it... ...I wish Thragtusk was still around, that card was freakin' amazing in each & every matchup... ...most of the time within the previous timeline in standard, I've played a Bant control-midrange deck & it was full of lifegain, card draw, mass removal & big creatures, plus the whole deck had awesome synergy... ...that peroid was is my all-time favorite in standard, but now it's still great.......


If I were you, I'd be trying to make this deck a more agressive, not so lifegain orientated one... ...Voice of Resurgence, Advent of the Wurm, Loxodon Smiter, Experiment One, etc...

Until then, I don't get it why you run the Viper in the sideboard & still have the Scorpion mainboard... ...just drop that silly Scorpion!.. :)

I'd use the Rootborn Defences in the sideboard & add a couple od Selesnya Charms to the main deck(they can even deal with gods)... ...plus drop 1 Ordeal & add a 2nd Angel in the main deck...

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Posted 20 November 2013 at 18:25 in reply to #413774 on Aggressive G/W

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Of course, I referred to Angel of Thune... ...she is a key card in this match... ...most of your creatures are small & she can pump them really fast since you have tons of lifegain.......

There are matches that you can not win at the moment, because the type of deck you are running id impossible to be ready for certain decks... ...tough when you sense that you are in a matchup like that & your opponent did not draw well, you need to put as much pressure on him/her early & mid-game as possible & may be you can close the match early, or leave him/her with a life-total that you can handle with a single card at late-game...


If you need help, contact me anytime... ...you probably gonna' build other types of decks soon & you might want advice on wich decks are the most competative... ...just leave a comment on one of my decks, if you'd need anything.......

Good luck!

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Posted 20 November 2013 at 18:03 in reply to #413774 on Aggressive G/W

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Thanks!

I've considered the Chimera, I just couldn't find space for it, even tough it's awesome after I've played Forseight, but the Cyclops is also & is better... ...with Steam Augury, you only seperate the stuff into two, but the opponent decides wich pile you get to have, so it can make you end up losing your best cards & you can do nothing about it, that's why everyone is using Jace instead, even in a deck besed on Instants & Sorcery...

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Posted 20 November 2013 at 08:13 in reply to #413829 on Firemind Mortars

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